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Node.js v13.0.0-nightly2019070120d099af7a Documentation
Table of Contents
Worker Threads#
The worker_threads module enables the use of threads that execute JavaScript
in parallel. To access it:
const worker = require('worker_threads');
Workers (threads) are useful for performing CPU-intensive JavaScript operations. They will not help much with I/O-intensive work. Node.js’s built-in asynchronous I/O operations are more efficient than Workers can be.
Unlike child_process or cluster, worker_threads can share memory. They do
so by transferring ArrayBuffer instances or sharing SharedArrayBuffer
instances.
const {
Worker, isMainThread, parentPort, workerData
} = require('worker_threads');
if (isMainThread) {
module.exports = function parseJSAsync(script) {
return new Promise((resolve, reject) => {
const worker = new Worker(__filename, {
workerData: script
});
worker.on('message', resolve);
worker.on('error', reject);
worker.on('exit', (code) => {
if (code !== 0)
reject(new Error(`Worker stopped with exit code ${code}`));
});
});
};
} else {
const { parse } = require('some-js-parsing-library');
const script = workerData;
parentPort.postMessage(parse(script));
}
The above example spawns a Worker thread for each parse() call. In actual
practice, use a pool of Workers instead for these kinds of tasks. Otherwise, the
overhead of creating Workers would likely exceed their benefit.
When implementing a worker pool, use the AsyncResource API to inform
diagnostic tools (e.g. in order to provide asynchronous stack traces) about the
correlation between tasks and their outcomes.
worker.isMainThread#
Is true if this code is not running inside of a Worker thread.
const { Worker, isMainThread } = require('worker_threads');
if (isMainThread) {
// This re-loads the current file inside a Worker instance.
new Worker(__filename);
} else {
console.log('Inside Worker!');
console.log(isMainThread); // Prints 'false'.
}
worker.moveMessagePortToContext(port, contextifiedSandbox)#
-
port<MessagePort> The message port which will be transferred. -
contextifiedSandbox<Object> A contextified object as returned by thevm.createContext()method. -
Returns: <MessagePort>
Transfer a MessagePort to a different vm Context. The original port
object will be rendered unusable, and the returned MessagePort instance will
take its place.
The returned MessagePort will be an object in the target context, and will
inherit from its global Object class. Objects passed to the
port.onmessage() listener will also be created in the target context
and inherit from its global Object class.
However, the created MessagePort will no longer inherit from
EventEmitter, and only port.onmessage() can be used to receive
events using it.
worker.parentPort#
If this thread was spawned as a Worker, this will be a MessagePort
allowing communication with the parent thread. Messages sent using
parentPort.postMessage() will be available in the parent thread
using worker.on('message'), and messages sent from the parent thread
using worker.postMessage() will be available in this thread using
parentPort.on('message').
const { Worker, isMainThread, parentPort } = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename);
worker.once('message', (message) => {
console.log(message); // Prints 'Hello, world!'.
});
worker.postMessage('Hello, world!');
} else {
// When a message from the parent thread is received, send it back:
parentPort.once('message', (message) => {
parentPort.postMessage(message);
});
}
worker.receiveMessageOnPort(port)#
-
port<MessagePort> -
Returns: <Object> | <undefined>
Receive a single message from a given MessagePort. If no message is available,
undefined is returned, otherwise an object with a single message property
that contains the message payload, corresponding to the oldest message in the
MessagePort’s queue.
const { MessageChannel, receiveMessageOnPort } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.postMessage({ hello: 'world' });
console.log(receiveMessageOnPort(port2));
// Prints: { message: { hello: 'world' } }
console.log(receiveMessageOnPort(port2));
// Prints: undefined
When this function is used, no 'message' event will be emitted and the
onmessage listener will not be invoked.
worker.SHARE_ENV#
A special value that can be passed as the env option of the Worker
constructor, to indicate that the current thread and the Worker thread should
share read and write access to the same set of environment variables.
const { Worker, SHARE_ENV } = require('worker_threads');
new Worker('process.env.SET_IN_WORKER = "foo"', { eval: true, env: SHARE_ENV })
.on('exit', () => {
console.log(process.env.SET_IN_WORKER); // Prints 'foo'.
});
worker.threadId#
An integer identifier for the current thread. On the corresponding worker object
(if there is any), it is available as worker.threadId.
This value is unique for each Worker instance inside a single process.
worker.workerData#
An arbitrary JavaScript value that contains a clone of the data passed
to this thread’s Worker constructor.
The data is cloned as if using postMessage(),
according to the HTML structured clone algorithm.
const { Worker, isMainThread, workerData } = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename, { workerData: 'Hello, world!' });
} else {
console.log(workerData); // Prints 'Hello, world!'.
}
Class: MessageChannel#
Instances of the worker.MessageChannel class represent an asynchronous,
two-way communications channel.
The MessageChannel has no methods of its own. new MessageChannel()
yields an object with port1 and port2 properties, which refer to linked
MessagePort instances.
const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log('received', message));
port2.postMessage({ foo: 'bar' });
// Prints: received { foo: 'bar' } from the `port1.on('message')` listener
Class: MessagePort#
- Extends: <EventEmitter>
Instances of the worker.MessagePort class represent one end of an
asynchronous, two-way communications channel. It can be used to transfer
structured data, memory regions and other MessagePorts between different
Workers.
With the exception of MessagePorts being EventEmitters rather
than EventTargets, this implementation matches browser MessagePorts.
Event: 'close'#
The 'close' event is emitted once either side of the channel has been
disconnected.
const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
// Prints:
// foobar
// closed!
port2.on('message', (message) => console.log(message));
port2.on('close', () => console.log('closed!'));
port1.postMessage('foobar');
port1.close();
Event: 'message'#
value<any> The transmitted value
The 'message' event is emitted for any incoming message, containing the cloned
input of port.postMessage().
Listeners on this event will receive a clone of the value parameter as passed
to postMessage() and no further arguments.
port.close()#
Disables further sending of messages on either side of the connection.
This method can be called when no further communication will happen over this
MessagePort.
The 'close' event will be emitted on both MessagePort instances that
are part of the channel.
port.postMessage(value[, transferList])#
value<any>transferList<Object[]>
Sends a JavaScript value to the receiving side of this channel.
value will be transferred in a way which is compatible with
the HTML structured clone algorithm.
In particular, the significant differences to JSON are:
valuemay contain circular references.valuemay contain instances of builtin JS types such asRegExps,BigInts,Maps,Sets, etc.valuemay contained typed arrays, both usingArrayBuffers andSharedArrayBuffers.valuemay containWebAssembly.Moduleinstances.valuemay not contain native (C++-backed) objects other thanMessagePorts.
const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log(message));
const circularData = {};
circularData.foo = circularData;
// Prints: { foo: [Circular] }
port2.postMessage(circularData);
transferList may be a list of ArrayBuffer and MessagePort objects.
After transferring, they will not be usable on the sending side of the channel
anymore (even if they are not contained in value). Unlike with
child processes, transferring handles such as network sockets is currently
not supported.
If value contains SharedArrayBuffer instances, those will be accessible
from either thread. They cannot be listed in transferList.
value may still contain ArrayBuffer instances that are not in
transferList; in that case, the underlying memory is copied rather than moved.
const { MessageChannel } = require('worker_threads');
const { port1, port2 } = new MessageChannel();
port1.on('message', (message) => console.log(message));
const uint8Array = new Uint8Array([ 1, 2, 3, 4 ]);
// This posts a copy of `uint8Array`:
port2.postMessage(uint8Array);
// This does not copy data, but renders `uint8Array` unusable:
port2.postMessage(uint8Array, [ uint8Array.buffer ]);
// The memory for the `sharedUint8Array` will be accessible from both the
// original and the copy received by `.on('message')`:
const sharedUint8Array = new Uint8Array(new SharedArrayBuffer(4));
port2.postMessage(sharedUint8Array);
// This transfers a freshly created message port to the receiver.
// This can be used, for example, to create communication channels between
// multiple `Worker` threads that are children of the same parent thread.
const otherChannel = new MessageChannel();
port2.postMessage({ port: otherChannel.port1 }, [ otherChannel.port1 ]);
Because the object cloning uses the structured clone algorithm,
non-enumerable properties, property accessors, and object prototypes are
not preserved. In particular, Buffer objects will be read as
plain Uint8Arrays on the receiving side.
The message object will be cloned immediately, and can be modified after posting without having side effects.
For more information on the serialization and deserialization mechanisms
behind this API, see the serialization API of the v8 module.
port.ref()#
Opposite of unref(). Calling ref() on a previously unref()ed port will
not let the program exit if it's the only active handle left (the default
behavior). If the port is ref()ed, calling ref() again will have no effect.
If listeners are attached or removed using .on('message'), the port will
be ref()ed and unref()ed automatically depending on whether
listeners for the event exist.
port.start()#
Starts receiving messages on this MessagePort. When using this port
as an event emitter, this will be called automatically once 'message'
listeners are attached.
This method exists for parity with the Web MessagePort API. In Node.js,
it is only useful for ignoring messages when no event listener is present.
Node.js also diverges in its handling of .onmessage. Setting it will
automatically call .start(), but unsetting it will let messages queue up
until a new handler is set or the port is discarded.
port.unref()#
Calling unref() on a port will allow the thread to exit if this is the only
active handle in the event system. If the port is already unref()ed calling
unref() again will have no effect.
If listeners are attached or removed using .on('message'), the port will
be ref()ed and unref()ed automatically depending on whether
listeners for the event exist.
Class: Worker#
- Extends: <EventEmitter>
The Worker class represents an independent JavaScript execution thread.
Most Node.js APIs are available inside of it.
Notable differences inside a Worker environment are:
- The
process.stdin,process.stdoutandprocess.stderrmay be redirected by the parent thread. - The
require('worker_threads').isMainThreadproperty is set tofalse. - The
require('worker_threads').parentPortmessage port is available. process.exit()does not stop the whole program, just the single thread, andprocess.abort()is not available.process.chdir()andprocessmethods that set group or user ids are not available.process.envis a copy of the parent thread's environment variables, unless otherwise specified. Changes to one copy will not be visible in other threads, and will not be visible to native add-ons (unlessworker.SHARE_ENVhas been passed as theenvoption to theWorkerconstructor).process.titlecannot be modified.- Signals will not be delivered through
process.on('...'). - Execution may stop at any point as a result of
worker.terminate()being invoked. - IPC channels from parent processes are not accessible.
- The
trace_eventsmodule is not supported. - Native add-ons can only be loaded from multiple threads if they fulfill certain conditions.
Creating Worker instances inside of other Workers is possible.
Like Web Workers and the cluster module, two-way communication can be
achieved through inter-thread message passing. Internally, a Worker has a
built-in pair of MessagePorts that are already associated with each other
when the Worker is created. While the MessagePort object on the parent side
is not directly exposed, its functionalities are exposed through
worker.postMessage() and the worker.on('message') event
on the Worker object for the parent thread.
To create custom messaging channels (which is encouraged over using the default
global channel because it facilitates separation of concerns), users can create
a MessageChannel object on either thread and pass one of the
MessagePorts on that MessageChannel to the other thread through a
pre-existing channel, such as the global one.
See port.postMessage() for more information on how messages are passed,
and what kind of JavaScript values can be successfully transported through
the thread barrier.
const assert = require('assert');
const {
Worker, MessageChannel, MessagePort, isMainThread, parentPort
} = require('worker_threads');
if (isMainThread) {
const worker = new Worker(__filename);
const subChannel = new MessageChannel();
worker.postMessage({ hereIsYourPort: subChannel.port1 }, [subChannel.port1]);
subChannel.port2.on('message', (value) => {
console.log('received:', value);
});
} else {
parentPort.once('message', (value) => {
assert(value.hereIsYourPort instanceof MessagePort);
value.hereIsYourPort.postMessage('the worker is sending this');
value.hereIsYourPort.close();
});
}
new Worker(filename[, options])#
filename<string> The path to the Worker’s main script. Must be either an absolute path or a relative path (i.e. relative to the current working directory) starting with./or../. Ifoptions.evalistrue, this is a string containing JavaScript code rather than a path.-
options<Object>env<Object> If set, specifies the initial value ofprocess.envinside the Worker thread. As a special value,worker.SHARE_ENVmay be used to specify that the parent thread and the child thread should share their environment variables; in that case, changes to one thread’sprocess.envobject will affect the other thread as well. Default:process.env.eval<boolean> Iftrue, interpret the first argument to the constructor as a script that is executed once the worker is online.execArgv<string[]> List of node CLI options passed to the worker. V8 options (such as--max-old-space-size) and options that affect the process (such as--title) are not supported. If set, this will be provided asprocess.execArgvinside the worker. By default, options will be inherited from the parent thread.stdin<boolean> If this is set totrue, thenworker.stdinwill provide a writable stream whose contents will appear asprocess.stdininside the Worker. By default, no data is provided.stdout<boolean> If this is set totrue, thenworker.stdoutwill not automatically be piped through toprocess.stdoutin the parent.stderr<boolean> If this is set totrue, thenworker.stderrwill not automatically be piped through toprocess.stderrin the parent.workerData<any> Any JavaScript value that will be cloned and made available asrequire('worker_threads').workerData. The cloning will occur as described in the HTML structured clone algorithm, and an error will be thrown if the object cannot be cloned (e.g. because it containsfunctions).
Event: 'error'#
err<Error>
The 'error' event is emitted if the worker thread throws an uncaught
exception. In that case, the worker will be terminated.
Event: 'exit'#
exitCode<integer>
The 'exit' event is emitted once the worker has stopped. If the worker
exited by calling process.exit(), the exitCode parameter will be the
passed exit code. If the worker was terminated, the exitCode parameter will
be 1.
Event: 'message'#
value<any> The transmitted value
The 'message' event is emitted when the worker thread has invoked
require('worker_threads').parentPort.postMessage().
See the port.on('message') event for more details.
Event: 'online'#
The 'online' event is emitted when the worker thread has started executing
JavaScript code.
worker.postMessage(value[, transferList])#
value<any>transferList<Object[]>
Send a message to the worker that will be received via
require('worker_threads').parentPort.on('message').
See port.postMessage() for more details.
worker.ref()#
Opposite of unref(), calling ref() on a previously unref()ed worker will
not let the program exit if it's the only active handle left (the default
behavior). If the worker is ref()ed, calling ref() again will have
no effect.
worker.stderr#
This is a readable stream which contains data written to process.stderr
inside the worker thread. If stderr: true was not passed to the
Worker constructor, then data will be piped to the parent thread's
process.stderr stream.
worker.stdin#
If stdin: true was passed to the Worker constructor, this is a
writable stream. The data written to this stream will be made available in
the worker thread as process.stdin.
worker.stdout#
This is a readable stream which contains data written to process.stdout
inside the worker thread. If stdout: true was not passed to the
Worker constructor, then data will be piped to the parent thread's
process.stdout stream.
worker.terminate()#
- Returns: <Promise>
Stop all JavaScript execution in the worker thread as soon as possible.
Returns a Promise for the exit code that is fulfilled when the
'exit' event is emitted.
worker.threadId#
An integer identifier for the referenced thread. Inside the worker thread,
it is available as require('worker_threads').threadId.
This value is unique for each Worker instance inside a single process.
worker.unref()#
Calling unref() on a worker will allow the thread to exit if this is the only
active handle in the event system. If the worker is already unref()ed calling
unref() again will have no effect.