- Assertion Testing
- Async Hooks
- Buffer
- C++ Addons
- C/C++ Addons - N-API
- Child Processes
- Cluster
- Command Line Options
- Console
- Crypto
- Debugger
- Deprecated APIs
- DNS
- Domain
- Errors
- Events
- File System
- Globals
- HTTP
- HTTPS
- Inspector
- Modules
- Net
- OS
- Path
- Process
- Punycode
- Query Strings
- Readline
- REPL
- Stream
- String Decoder
- Timers
- TLS/SSL
- Tracing
- TTY
- UDP/Datagram
- URL
- Utilities
- V8
- VM
- ZLIB
Node.js v9.0.0-nightly2017070171ca122def Documentation
Table of Contents
- Errors
- Error Propagation and Interception
- Class: Error
- Class: RangeError
- Class: ReferenceError
- Class: SyntaxError
- Class: TypeError
- Exceptions vs. Errors
- System Errors
- Node.js Error Codes
- ERR_ARG_NOT_ITERABLE
- ERR_ASSERTION
- ERR_CONSOLE_WRITABLE_STREAM
- ERR_CPU_USAGE
- ERR_FALSY_VALUE_REJECTION
- ERR_HTTP_HEADERS_SENT
- ERR_HTTP_INVALID_STATUS_CODE
- ERR_HTTP_TRAILER_INVALID
- ERR_INDEX_OUT_OF_RANGE
- ERR_INVALID_ARG_TYPE
- ERR_INVALID_ARRAY_LENGTH
- ERR_INVALID_CALLBACK
- ERR_INVALID_CHAR
- ERR_INVALID_CURSOR_POS
- ERR_INVALID_FD
- ERR_INVALID_FILE_URL_HOST
- ERR_INVALID_FILE_URL_PATH
- ERR_INVALID_HANDLE_TYPE
- ERR_INVALID_OPT_VALUE
- ERR_INVALID_REPL_EVAL_CONFIG
- ERR_INVALID_SYNC_FORK_INPUT
- ERR_INVALID_THIS
- ERR_INVALID_TUPLE
- ERR_INVALID_URL
- ERR_INVALID_URL_SCHEME
- ERR_IPC_CHANNEL_CLOSED
- ERR_IPC_DISCONNECTED
- ERR_IPC_ONE_PIPE
- ERR_IPC_SYNC_FORK
- ERR_MISSING_ARGS
- ERR_MULTIPLE_CALLBACK
- ERR_NO_CRYPTO
- ERR_PARSE_HISTORY_DATA
- ERR_SOCKET_ALREADY_BOUND
- ERR_SOCKET_BAD_PORT
- ERR_SOCKET_BAD_TYPE
- ERR_SOCKET_CANNOT_SEND
- ERR_SOCKET_DGRAM_NOT_RUNNING
- ERR_STDERR_CLOSE
- ERR_STDOUT_CLOSE
- ERR_STREAM_WRAP
- ERR_UNKNOWN_BUILTIN_MODULE
- ERR_UNKNOWN_SIGNAL
- ERR_UNKNOWN_STDIN_TYPE
- ERR_UNKNOWN_STREAM_TYPE
- ERR_V8BREAKITERATOR
Errors#
Applications running in Node.js will generally experience four categories of errors:
- Standard JavaScript errors such as:
- <EvalError> : thrown when a call to
eval()
fails. - <SyntaxError> : thrown in response to improper JavaScript language syntax.
- <RangeError> : thrown when a value is not within an expected range
- <ReferenceError> : thrown when using undefined variables
- <TypeError> : thrown when passing arguments of the wrong type
- <URIError> : thrown when a global URI handling function is misused.
- <EvalError> : thrown when a call to
- System errors triggered by underlying operating system constraints such as attempting to open a file that does not exist, attempting to send data over a closed socket, etc;
- And User-specified errors triggered by application code.
- Assertion Errors are a special class of error that can be triggered whenever
Node.js detects an exceptional logic violation that should never occur. These
are raised typically by the
assert
module.
All JavaScript and System errors raised by Node.js inherit from, or are instances of, the standard JavaScript <Error> class and are guaranteed to provide at least the properties available on that class.
Error Propagation and Interception#
Node.js supports several mechanisms for propagating and handling errors that occur while an application is running. How these errors are reported and handled depends entirely on the type of Error and the style of the API that is called.
All JavaScript errors are handled as exceptions that immediately generate
and throw an error using the standard JavaScript throw
mechanism. These
are handled using the try / catch
construct provided by the
JavaScript language.
// Throws with a ReferenceError because z is undefined
try {
const m = 1;
const n = m + z;
} catch (err) {
// Handle the error here.
}
Any use of the JavaScript throw
mechanism will raise an exception that
must be handled using try / catch
or the Node.js process will exit
immediately.
With few exceptions, Synchronous APIs (any blocking method that does not
accept a callback
function, such as fs.readFileSync
), will use throw
to report errors.
Errors that occur within Asynchronous APIs may be reported in multiple ways:
- Most asynchronous methods that accept a
callback
function will accept anError
object passed as the first argument to that function. If that first argument is notnull
and is an instance ofError
, then an error occurred that should be handled.
const fs = require('fs');
fs.readFile('a file that does not exist', (err, data) => {
if (err) {
console.error('There was an error reading the file!', err);
return;
}
// Otherwise handle the data
});
When an asynchronous method is called on an object that is an
EventEmitter
, errors can be routed to that object's'error'
event.const net = require('net'); const connection = net.connect('localhost'); // Adding an 'error' event handler to a stream: connection.on('error', (err) => { // If the connection is reset by the server, or if it can't // connect at all, or on any sort of error encountered by // the connection, the error will be sent here. console.error(err); }); connection.pipe(process.stdout);
A handful of typically asynchronous methods in the Node.js API may still use the
throw
mechanism to raise exceptions that must be handled usingtry / catch
. There is no comprehensive list of such methods; please refer to the documentation of each method to determine the appropriate error handling mechanism required.
The use of the 'error'
event mechanism is most common for stream-based
and event emitter-based APIs, which themselves represent a series of
asynchronous operations over time (as opposed to a single operation that may
pass or fail).
For all EventEmitter
objects, if an 'error'
event handler is not
provided, the error will be thrown, causing the Node.js process to report an
unhandled exception and crash unless either: The domain
module is
used appropriately or a handler has been registered for the
process.on('uncaughtException')
event.
const EventEmitter = require('events');
const ee = new EventEmitter();
setImmediate(() => {
// This will crash the process because no 'error' event
// handler has been added.
ee.emit('error', new Error('This will crash'));
});
Errors generated in this way cannot be intercepted using try / catch
as
they are thrown after the calling code has already exited.
Developers must refer to the documentation for each method to determine exactly how errors raised by those methods are propagated.
Node.js style callbacks#
Most asynchronous methods exposed by the Node.js core API follow an idiomatic
pattern referred to as a "Node.js style callback". With this pattern, a
callback function is passed to the method as an argument. When the operation
either completes or an error is raised, the callback function is called with
the Error object (if any) passed as the first argument. If no error was raised,
the first argument will be passed as null
.
const fs = require('fs');
function nodeStyleCallback(err, data) {
if (err) {
console.error('There was an error', err);
return;
}
console.log(data);
}
fs.readFile('/some/file/that/does-not-exist', nodeStyleCallback);
fs.readFile('/some/file/that/does-exist', nodeStyleCallback);
The JavaScript try / catch
mechanism cannot be used to intercept errors
generated by asynchronous APIs. A common mistake for beginners is to try to
use throw
inside a Node.js style callback:
// THIS WILL NOT WORK:
const fs = require('fs');
try {
fs.readFile('/some/file/that/does-not-exist', (err, data) => {
// mistaken assumption: throwing here...
if (err) {
throw err;
}
});
} catch (err) {
// This will not catch the throw!
console.error(err);
}
This will not work because the callback function passed to fs.readFile()
is
called asynchronously. By the time the callback has been called, the
surrounding code (including the try { } catch (err) { }
block will have
already exited. Throwing an error inside the callback can crash the Node.js
process in most cases. If domains are enabled, or a handler has been
registered with process.on('uncaughtException')
, such errors can be
intercepted.
Class: Error#
A generic JavaScript Error
object that does not denote any specific
circumstance of why the error occurred. Error
objects capture a "stack trace"
detailing the point in the code at which the Error
was instantiated, and may
provide a text description of the error.
All errors generated by Node.js, including all System and JavaScript errors,
will either be instances of, or inherit from, the Error
class.
new Error(message)#
message
<string>
Creates a new Error
object and sets the error.message
property to the
provided text message. If an object is passed as message
, the text message
is generated by calling message.toString()
. The error.stack
property will
represent the point in the code at which new Error()
was called. Stack traces
are dependent on V8's stack trace API. Stack traces extend only to either
(a) the beginning of synchronous code execution, or (b) the number of frames
given by the property Error.stackTraceLimit
, whichever is smaller.
Error.captureStackTrace(targetObject[, constructorOpt])#
targetObject
<Object>constructorOpt
<Function>
Creates a .stack
property on targetObject
, which when accessed returns
a string representing the location in the code at which
Error.captureStackTrace()
was called.
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // similar to `new Error().stack`
The first line of the trace, instead of being prefixed with ErrorType:
message
, will be the result of calling targetObject.toString()
.
The optional constructorOpt
argument accepts a function. If given, all frames
above constructorOpt
, including constructorOpt
, will be omitted from the
generated stack trace.
The constructorOpt
argument is useful for hiding implementation
details of error generation from an end user. For instance:
function MyError() {
Error.captureStackTrace(this, MyError);
}
// Without passing MyError to captureStackTrace, the MyError
// frame would show up in the .stack property. By passing
// the constructor, we omit that frame, and retain all frames below it.
new MyError().stack;
Error.stackTraceLimit#
The Error.stackTraceLimit
property specifies the number of stack frames
collected by a stack trace (whether generated by new Error().stack
or
Error.captureStackTrace(obj)
).
The default value is 10
but may be set to any valid JavaScript number. Changes
will affect any stack trace captured after the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will not capture any frames.
error.code#
The error.code
property is a string label that identifies the kind of error.
See Node.js Error Codes for details about specific codes.
error.message#
The error.message
property is the string description of the error as set by
calling new Error(message)
. The message
passed to the constructor will also
appear in the first line of the stack trace of the Error
, however changing
this property after the Error
object is created may not change the first
line of the stack trace (for example, when error.stack
is read before this
property is changed).
const err = new Error('The message');
console.error(err.message);
// Prints: The message
error.stack#
The error.stack
property is a string describing the point in the code at which
the Error
was instantiated.
For example:
Error: Things keep happening!
at /home/gbusey/file.js:525:2
at Frobnicator.refrobulate (/home/gbusey/business-logic.js:424:21)
at Actor.<anonymous> (/home/gbusey/actors.js:400:8)
at increaseSynergy (/home/gbusey/actors.js:701:6)
The first line is formatted as <error class name>: <error message>
, and
is followed by a series of stack frames (each line beginning with "at ").
Each frame describes a call site within the code that lead to the error being
generated. V8 attempts to display a name for each function (by variable name,
function name, or object method name), but occasionally it will not be able to
find a suitable name. If V8 cannot determine a name for the function, only
location information will be displayed for that frame. Otherwise, the
determined function name will be displayed with location information appended
in parentheses.
It is important to note that frames are only generated for JavaScript
functions. If, for example, execution synchronously passes through a C++ addon
function called cheetahify
, which itself calls a JavaScript function, the
frame representing the cheetahify
call will not be present in the stack
traces:
const cheetahify = require('./native-binding.node');
function makeFaster() {
// cheetahify *synchronously* calls speedy.
cheetahify(function speedy() {
throw new Error('oh no!');
});
}
makeFaster();
// will throw:
// /home/gbusey/file.js:6
// throw new Error('oh no!');
// ^
// Error: oh no!
// at speedy (/home/gbusey/file.js:6:11)
// at makeFaster (/home/gbusey/file.js:5:3)
// at Object.<anonymous> (/home/gbusey/file.js:10:1)
// at Module._compile (module.js:456:26)
// at Object.Module._extensions..js (module.js:474:10)
// at Module.load (module.js:356:32)
// at Function.Module._load (module.js:312:12)
// at Function.Module.runMain (module.js:497:10)
// at startup (node.js:119:16)
// at node.js:906:3
The location information will be one of:
native
, if the frame represents a call internal to V8 (as in[].forEach
).plain-filename.js:line:column
, if the frame represents a call internal to Node.js./absolute/path/to/file.js:line:column
, if the frame represents a call in a user program, or its dependencies.
The string representing the stack trace is lazily generated when the
error.stack
property is accessed.
The number of frames captured by the stack trace is bounded by the smaller of
Error.stackTraceLimit
or the number of available frames on the current event
loop tick.
System-level errors are generated as augmented Error
instances, which are
detailed here.
Class: RangeError#
A subclass of Error
that indicates that a provided argument was not within the
set or range of acceptable values for a function; whether that is a numeric
range, or outside the set of options for a given function parameter.
For example:
require('net').connect(-1);
// throws "RangeError: "port" option should be >= 0 and < 65536: -1"
Node.js will generate and throw RangeError
instances immediately as a form
of argument validation.
Class: ReferenceError#
A subclass of Error
that indicates that an attempt is being made to access a
variable that is not defined. Such errors commonly indicate typos in code, or
an otherwise broken program.
While client code may generate and propagate these errors, in practice, only V8 will do so.
doesNotExist;
// throws ReferenceError, doesNotExist is not a variable in this program.
Unless an application is dynamically generating and running code,
ReferenceError
instances should always be considered a bug in the code
or its dependencies.
Class: SyntaxError#
A subclass of Error
that indicates that a program is not valid JavaScript.
These errors may only be generated and propagated as a result of code
evaluation. Code evaluation may happen as a result of eval
, Function
,
require
, or vm. These errors are almost always indicative of a broken
program.
try {
require('vm').runInThisContext('binary ! isNotOk');
} catch (err) {
// err will be a SyntaxError
}
SyntaxError
instances are unrecoverable in the context that created them –
they may only be caught by other contexts.
Class: TypeError#
A subclass of Error
that indicates that a provided argument is not an
allowable type. For example, passing a function to a parameter which expects a
string would be considered a TypeError.
require('url').parse(() => { });
// throws TypeError, since it expected a string
Node.js will generate and throw TypeError
instances immediately as a form
of argument validation.
Exceptions vs. Errors#
A JavaScript exception is a value that is thrown as a result of an invalid
operation or as the target of a throw
statement. While it is not required
that these values are instances of Error
or classes which inherit from
Error
, all exceptions thrown by Node.js or the JavaScript runtime will be
instances of Error.
Some exceptions are unrecoverable at the JavaScript layer. Such exceptions
will always cause the Node.js process to crash. Examples include assert()
checks or abort()
calls in the C++ layer.
System Errors#
System errors are generated when exceptions occur within the program's runtime environment. Typically, these are operational errors that occur when an application violates an operating system constraint such as attempting to read a file that does not exist or when the user does not have sufficient permissions.
System errors are typically generated at the syscall level: an exhaustive list
of error codes and their meanings is available by running man 2 intro
or
man 3 errno
on most Unices; or online.
In Node.js, system errors are represented as augmented Error
objects with
added properties.
Class: System Error#
error.code#
The error.code
property is a string representing the error code, which is
typically E
followed by a sequence of capital letters.
error.errno#
The error.errno
property is a number or a string.
The number is a negative value which corresponds to the error code defined
in libuv Error handling
. See uv-errno.h header file
(deps/uv/include/uv-errno.h
in the Node.js source tree) for details. In case
of a string, it is the same as error.code
.
error.syscall#
The error.syscall
property is a string describing the syscall that failed.
error.path#
When present (e.g. in fs
or child_process
), the error.path
property is a
string containing a relevant invalid pathname.
error.address#
When present (e.g. in net
or dgram
), the error.address
property is a
string describing the address to which the connection failed.
error.port#
When present (e.g. in net
or dgram
), the error.port
property is a number
representing the connection's port that is not available.
Common System Errors#
This list is not exhaustive, but enumerates many of the common system errors encountered when writing a Node.js program. An exhaustive list may be found here.
EACCES
(Permission denied): An attempt was made to access a file in a way forbidden by its file access permissions.EADDRINUSE
(Address already in use): An attempt to bind a server (net
,http
, orhttps
) to a local address failed due to another server on the local system already occupying that address.ECONNREFUSED
(Connection refused): No connection could be made because the target machine actively refused it. This usually results from trying to connect to a service that is inactive on the foreign host.ECONNRESET
(Connection reset by peer): A connection was forcibly closed by a peer. This normally results from a loss of the connection on the remote socket due to a timeout or reboot. Commonly encountered via thehttp
andnet
modules.EEXIST
(File exists): An existing file was the target of an operation that required that the target not exist.EISDIR
(Is a directory): An operation expected a file, but the given pathname was a directory.EMFILE
(Too many open files in system): Maximum number of file descriptors allowable on the system has been reached, and requests for another descriptor cannot be fulfilled until at least one has been closed. This is encountered when opening many files at once in parallel, especially on systems (in particular, macOS) where there is a low file descriptor limit for processes. To remedy a low limit, runulimit -n 2048
in the same shell that will run the Node.js process.ENOENT
(No such file or directory): Commonly raised byfs
operations to indicate that a component of the specified pathname does not exist -- no entity (file or directory) could be found by the given path.ENOTDIR
(Not a directory): A component of the given pathname existed, but was not a directory as expected. Commonly raised byfs.readdir
.ENOTEMPTY
(Directory not empty): A directory with entries was the target of an operation that requires an empty directory -- usuallyfs.unlink
.EPERM
(Operation not permitted): An attempt was made to perform an operation that requires elevated privileges.EPIPE
(Broken pipe): A write on a pipe, socket, or FIFO for which there is no process to read the data. Commonly encountered at thenet
andhttp
layers, indicative that the remote side of the stream being written to has been closed.ETIMEDOUT
(Operation timed out): A connect or send request failed because the connected party did not properly respond after a period of time. Usually encountered byhttp
ornet
-- often a sign that asocket.end()
was not properly called.
Node.js Error Codes#
ERR_ARG_NOT_ITERABLE#
Used generically to identify that an iterable argument (i.e. a value that works
with for...of
loops) is required, but not provided to a Node.js API.
ERR_ASSERTION#
Used as special type of error that can be triggered whenever Node.js detects an
exceptional logic violation that should never occur. These are raised typically
by the assert
module.
ERR_CONSOLE_WRITABLE_STREAM#
Used when Console
is instantiated without stdout
stream or when stdout
or
stderr
streams are not writable.
ERR_CPU_USAGE#
Used when the native call from process.cpuUsage
cannot be processed properly.
ERR_FALSY_VALUE_REJECTION#
Used by the util.callbackify()
API when a callbackified Promise
is rejected
with a falsy value (e.g. null
).
ERR_HTTP_HEADERS_SENT#
Used when headers have already been sent and another attempt is made to add more headers.
ERR_HTTP_INVALID_STATUS_CODE#
Used for status codes outside the regular status code ranges (100-999).
ERR_HTTP_TRAILER_INVALID#
Used when the Trailer
header is set even though the transfer encoding does not
support that.
ERR_INDEX_OUT_OF_RANGE#
Used when a given index is out of the accepted range (e.g. negative offsets).
ERR_INVALID_ARG_TYPE#
Used generically to identify that an argument of the wrong type has been passed to a Node.js API.
ERR_INVALID_ARRAY_LENGTH#
Used when an Array is not of the expected length or in a valid range.
ERR_INVALID_CALLBACK#
Used generically to identify that a callback function is required and has not been provided to a Node.js API.
ERR_INVALID_CHAR#
Used when invalid characters are detected in headers.
ERR_INVALID_CURSOR_POS#
The 'ERR_INVALID_CURSOR_POS'
is thrown specifically when a cursor on a given
stream is attempted to move to a specified row without a specified column.
ERR_INVALID_FD#
Used when a file descriptor ('fd') is not valid (e.g. it has a negative value).
ERR_INVALID_FILE_URL_HOST#
Used when a Node.js API that consumes file:
URLs (such as certain functions in
the fs
module) encounters a file URL with an incompatible host. Currently,
this situation can only occur on Unix-like systems, where only localhost
or an
empty host is supported.
ERR_INVALID_FILE_URL_PATH#
Used when a Node.js API that consumes file:
URLs (such as certain
functions in the fs
module) encounters a file URL with an incompatible
path. The exact semantics for determining whether a path can be used is
platform-dependent.
ERR_INVALID_HANDLE_TYPE#
Used when an attempt is made to send an unsupported "handle" over an IPC
communication channel to a child process. See child.send()
and
process.send()
for more information.
ERR_INVALID_OPT_VALUE#
Used generically to identify when an invalid or unexpected value has been passed in an options object.
ERR_INVALID_REPL_EVAL_CONFIG#
Used when both breakEvalOnSigint
and eval
options are set
in the REPL config, which is not supported.
ERR_INVALID_SYNC_FORK_INPUT#
Used when a Buffer
, Uint8Array
or string
is provided as stdio input to a
synchronous fork. See the documentation for the
child_process
module for more information.
ERR_INVALID_THIS#
Used generically to identify that a Node.js API function is called with an
incompatible this
value.
Example:
const { URLSearchParams } = require('url');
const urlSearchParams = new URLSearchParams('foo=bar&baz=new');
const buf = Buffer.alloc(1);
urlSearchParams.has.call(buf, 'foo');
// Throws a TypeError with code 'ERR_INVALID_THIS'
ERR_INVALID_TUPLE#
Used when an element in the iterable
provided to the WHATWG URLSearchParams
constructor does not
represent a [name, value]
tuple – that is, if an element is not iterable, or
does not consist of exactly two elements.
ERR_INVALID_URL#
Used when an invalid URL is passed to the WHATWG
URL
constructor to be parsed. The thrown error object
typically has an additional property 'input'
that contains the URL that failed
to parse.
ERR_INVALID_URL_SCHEME#
Used generically to signify an attempt to use a URL of an incompatible scheme
(aka protocol) for a specific purpose. It is currently only used in the
WHATWG URL API support in the fs
module (which only accepts URLs with
'file'
scheme), but may be used in other Node.js APIs as well in the future.
ERR_IPC_CHANNEL_CLOSED#
Used when an attempt is made to use an IPC communication channel that has already been closed.
ERR_IPC_DISCONNECTED#
Used when an attempt is made to disconnect an already disconnected IPC
communication channel between two Node.js processes. See the documentation for
the child_process
module for more information.
ERR_IPC_ONE_PIPE#
Used when an attempt is made to create a child Node.js process using more than
one IPC communication channel. See the documentation for the
child_process
module for more information.
ERR_IPC_SYNC_FORK#
Used when an attempt is made to open an IPC communication channel with a
synchronous forked Node.js process. See the documentation for the
child_process
module for more information.
ERR_MISSING_ARGS#
Used when a required argument of a Node.js API is not passed. This is only used
for strict compliance with the API specification (which in some cases may accept
func(undefined)
but not func()
). In most native Node.js APIs,
func(undefined)
and func()
are treated identically, and the
ERR_INVALID_ARG_TYPE
error code may be used instead.
ERR_MULTIPLE_CALLBACK#
Used when a callback is called more then once.
Note: A callback is almost always meant to only be called once as the query can either be fulfilled or rejected but not both at the same time. The latter would be possible by calling a callback more then once.
ERR_NO_CRYPTO#
Used when an attempt is made to use crypto features while Node.js is not compiled with OpenSSL crypto support.
ERR_PARSE_HISTORY_DATA#
ERR_SOCKET_ALREADY_BOUND#
Used when an attempt is made to bind a socket that has already been bound.
ERR_SOCKET_BAD_PORT#
Used when an API function expecting a port > 0 and < 65536 receives an invalid value.
ERR_SOCKET_BAD_TYPE#
Used when an API function expecting a socket type (udp4
or udp6
) receives an
invalid value.
ERR_SOCKET_CANNOT_SEND#
Used when data cannot be sent on a socket.
ERR_SOCKET_DGRAM_NOT_RUNNING#
Used when a call is made and the UDP subsystem is not running.
ERR_STDERR_CLOSE#
Used when an attempt is made to close the process.stderr
stream. By design,
Node.js does not allow stdout
or stderr
Streams to be closed by user code.
ERR_STDOUT_CLOSE#
Used when an attempt is made to close the process.stdout
stream. By design,
Node.js does not allow stdout
or stderr
Streams to be closed by user code.
ERR_STREAM_WRAP#
Used to prevent an abort if a string decoder was set on the Socket or if in
objectMode
.
Example
const Socket = require('net').Socket;
const instance = new Socket();
instance.setEncoding('utf-8');
ERR_UNKNOWN_BUILTIN_MODULE#
Used to identify a specific kind of internal Node.js error that should not typically be triggered by user code. Instances of this error point to an internal bug within the Node.js binary itself.
ERR_UNKNOWN_SIGNAL#
Used when an invalid or unknown process signal is passed to an API expecting a
valid signal (such as child.kill()
).
ERR_UNKNOWN_STDIN_TYPE#
Used when an attempt is made to launch a Node.js process with an unknown stdin
file type. Errors of this kind cannot typically be caused by errors in user
code, although it is not impossible. Occurrences of this error are most likely
an indication of a bug within Node.js itself.
ERR_UNKNOWN_STREAM_TYPE#
Used when an attempt is made to launch a Node.js process with an unknown
stdout
or stderr
file type. Errors of this kind cannot typically be caused
by errors in user code, although it is not impossible. Occurrences of this error
are most likely an indication of a bug within Node.js itself.
ERR_V8BREAKITERATOR#
Used when the V8 BreakIterator API is used but the full ICU data set is not installed.