main.qml Example File

simpleqml/main.qml

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  import QtQuick 2.0
  import QtStudio3D.OpenGL 2.4
  import QtQuick.Window 2.3
  import QtQuick.Controls 2.2
  import QtQuick.Layouts 1.3
  import QtQuick.Dialogs 1.3

  Rectangle {
      id: root
      color: "lightGray"

      MessageDialog {
          id: errorDialog
      }

      Studio3D {
          id: s3d
          focus: true
          anchors.margins: 60
          anchors.fill: parent
          property string textValue: "hello world"

          ViewerSettings {
              id: viewerSettings
          }

          Presentation {
              id: s3dpres
              source: "qrc:/presentation/barrel.uia"
              onCustomSignalEmitted: customSignalName.text = Date.now() + ": " + name
              onSlideEntered: slideEnter.text = "Entered slide " + name + "(index " + index + ") on " + elementPath
              onSlideExited: slideExit.text = "Exited slide " + name + "(index " + index + ") on " + elementPath

              DataInput {
                  name: "di_text"
                  value: s3d.textValue
              }

              SceneElement {
                  id: sceneElementForScene
                  elementPath: "Scene" // could also refer to a Component node instead
                  onCurrentSlideIndexChanged: console.log("Current slide index for 'Scene': " + currentSlideIndex)
                  onCurrentSlideNameChanged: console.log("Current slide name for 'Scene': " + currentSlideName)
              }

              // Exercise Element a bit. This is no different from using the
              // functions on Presentations, just avoids the need to specify the
              // name/path repeatedly.
              Element {
                  id: barrelRef
                  elementPath: "Barrel" // or Scene.Layer.Barrel but as long as it's unique the name's good enough
              }
          }
          ignoredEvents: mouseEvCb.checked ? Studio3D.EnableAllEvents : (Studio3D.IgnoreMouseEvents | Studio3D.IgnoreWheelEvents)
          onRunningChanged: console.log("running: " + s3d.running)
          onPresentationReady: console.log("presentationReady")
          onErrorChanged: {
              if (s3d.error !== "") {
                  errorDialog.text = s3d.error;
                  errorDialog.open();
              }
          }

          property int frameCount: 0
          onFrameUpdate: frameCount += 1

          Timer {
              running: true
              repeat: true
              interval: 1000
              onTriggered: {
                  fpsCount.text = "~" + s3d.frameCount + " FPS";
                  s3d.frameCount = 0;
              }
          }

          Timer {
              interval: 2000
              running: true
              repeat: true
          }

          NumberAnimation on opacity {
              id: opacityAnimation
              from: 1
              to: 0
              duration: 5000
              running: false
              onStopped: s3d.opacity = 1
          }
      }

      Window {
          id: w
          visible: false
          width: 500
          height: 500
          Item {
              id: wroot
              anchors.fill: parent
          }
          title: "Second window"
      }

      RowLayout {
          Button {
              text: "Move to other window"
              onClicked: {
                  w.visible = true;
                  if (s3d.parent === wroot) s3d.parent = root; else s3d.parent = wroot;
              }
              focusPolicy: Qt.NoFocus
          }
          Button {
              text: "Open barrel without background"
              onClicked: s3dpres.source = "qrc:/presentation/barrel_no_background.uip"
              focusPolicy: Qt.NoFocus
          }
          Button {
              text: "Animate opacity"
              onClicked: opacityAnimation.running = true
              focusPolicy: Qt.NoFocus
          }
          Button {
              text: "Reload"
              onClicked: {
                  var src = s3dpres.source
                  s3dpres.source = ""
                  s3dpres.source = src
              }
              focusPolicy: Qt.NoFocus
          }
          Button {
              text: "Open"
              onClicked: openDialog.open()
              focusPolicy: Qt.NoFocus
          }
          CheckBox {
              id: mouseEvCb
              text: "Let mouse events through"
              checked: true
              focusPolicy: Qt.NoFocus
          }
          Button {
              text: "Toggle camera"
              property bool eyeball: true
              onClicked: {
                  eyeball = !eyeball
                  s3dpres.setAttribute("Scene.Layer.Camera", "eyeball", eyeball)
              }
              focusPolicy: Qt.NoFocus
          }
          Button {
              text: "Send new data input value"
              property int invocationCount: 0
              onClicked: s3d.textValue = "Data input value " + (++invocationCount)
              focusPolicy: Qt.NoFocus
          }
      }

      Text {
          id: fpsCount
          text: "0 FPS"
          anchors.bottom: parent.bottom
          anchors.left: parent.left
      }
      Text {
          id: customSignalName
          anchors.bottom: parent.bottom
          anchors.left: fpsCount.right
          anchors.leftMargin: 8
      }
      Text {
          id: slideEnter
          anchors.bottom: parent.bottom
          anchors.left: customSignalName.right
          anchors.leftMargin: 8
      }
      Text {
          id: slideExit
          anchors.bottom: parent.bottom
          anchors.left: slideEnter.right
          anchors.leftMargin: 8
      }
      Button {
          id: nextSlideByIndex
          text: "Next slide (via pres., wrap)"
          anchors.left: parent.left
          anchors.bottom: fpsCount.top
          onClicked: s3dpres.goToSlide("Scene", true, true)
          focusPolicy: Qt.NoFocus
      }
      Button {
          id: seekBtn
          text: "Seek to 5 seconds (via pres.)"
          anchors.left: nextSlideByIndex.right
          anchors.bottom: fpsCount.top
          onClicked: s3dpres.goToTime("Scene", 5)
          focusPolicy: Qt.NoFocus
      }
      Button {
          id: nextSlideViaSceneElement
          text: "Next slide (via SceneElement, no wrap)"
          anchors.left: seekBtn.right
          anchors.bottom: fpsCount.top
          onClicked: sceneElementForScene.currentSlideIndex += 1
          focusPolicy: Qt.NoFocus
      }
      Button {
          id: seekBtn2
          text: "Seek to 5 seconds (via SceneElement)"
          anchors.left: nextSlideViaSceneElement.right
          anchors.bottom: fpsCount.top
          onClicked: sceneElementForScene.goToTime(5)
          focusPolicy: Qt.NoFocus
      }

      Button {
          id: profTogBtn
          text: "Toggle render stats"
          anchors.right: parent.right
          anchors.bottom: parent.bottom
          focusPolicy: Qt.NoFocus
          onClicked: viewerSettings.showRenderStats = !viewerSettings.showRenderStats
      }
      Slider {
          id: profUiScale
          width: profTogBtn.width
          anchors.right: profTogBtn.left
          anchors.bottom: parent.bottom
          from: 50
          to: 400
          value: 100
          focusPolicy: Qt.NoFocus
      }

      FileDialog {
          id: openDialog
          nameFilters: ["UIP files (*.uip)", "UIA files (*.uia)", "All files (*)"]
          selectExisting: true
          selectFolder: false
          selectMultiple: false
          onAccepted: s3dpres.source = fileUrl
      }
  }