QAbstractSkeleton Class

(Qt3DCore::QAbstractSkeleton)

A skeleton contains the joints for a skinned mesh. More...

Header: #include <QAbstractSkeleton>
qmake: QT += 3dcore
Since: Qt 5.10
Instantiated By: AbstractSkeleton
Inherits: Qt3DCore::QNode
Inherited By:

Qt3DCore::QSkeleton and Qt3DCore::QSkeletonLoader

This class was introduced in Qt 5.10.

Properties

Public Functions

int jointCount() const

Signals

void jointCountChanged(int jointCount)
typedef QNodePtr
typedef QNodeVector
typedef QObjectList
QList<T> qFindChildren(const QObject *obj, const QRegExp &regExp)
Qt3DCore::QNodeId qIdForNode(Qt3DCore::QNode *node)
Qt3DCore::QNodeIdVector qIdsForNodes(const T &nodes)
T qobject_cast(QObject *object)
T qobject_cast(const QObject *object)

Macros

Additional Inherited Members

Detailed Description

Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).

Property Documentation

jointCount : const int

Holds the number of joints contained in the skeleton

Access functions:

int jointCount() const

Notifier signal:

void jointCountChanged(int jointCount)