/***************************************************************************
                          addobjectactuator.h  -  description
                             -------------------
    begin                : Wed Dec 20 2000
    copyright            : (C) 2000 by Jan Walter
    email                : jan@blender.nl
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef ADDOBJECTACTUATOR_H
#define ADDOBJECTACTUATOR_H

#include <actuator.h>

/**A AddObjectActuator is a special kind of a general actuator.
  *@author Jan Walter
  */

class Actuator.html">AddObjectActuator : public Actuator  {
public: 
	AddObjectActuator();
	~AddObjectActuator();
  /** Sets the object that will be added. There has to be an object of this name. If not, this function does nothing. */
  PyObject* setObject(char* name);
  /** Returns the name of the object that will be added. */
  PyObject* getObject();
  /** Sets the lifetime of the object that will be added, in frames. If the duration is negative, it is set to 0. */
  PyObject* setTime(int duration);
  /** Returns the lifetime of the object that will be added. */
  PyObject* getTime();
  /** Assign this velocity to the created object. */
  PyObject* setLinearVelocity(float vx, float vy, float vz);
  /** Returns the linear velocity that will be assigned to the created object. */
  PyObject* getLinearVelocity();
};

#endif

Documentation generated by jan@nvidea on Thu Dec 21 14:04:43 CET 2000