<?xml version="1.0"?>
<doc>
    <assembly>
        <name>System.Reactive.PlatformServices</name>
    </assembly>
    <members>
        <member name="T:System.Reactive.Strings_PlatformServices">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:System.Reactive.Strings_PlatformServices.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:System.Reactive.Strings_PlatformServices.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="P:System.Reactive.Strings_PlatformServices.WINRT_NO_SUB1MS_TIMERS">
            <summary>
              Looks up a localized string similar to The WinRT thread pool doesn&apos;t support creating periodic timers with a period below 1 millisecond..
            </summary>
        </member>
        <member name="T:System.Reactive.PlatformServices.EnlightenmentProvider">
            <summary>
            Provides access to the platform enlightenments used by other Rx libraries to improve system performance and
            runtime efficiency. While Rx can run without platform enlightenments loaded, it's recommended to deploy the
            System.Reactive.PlatformServices assembly with your application and call <see cref="M:System.Reactive.PlatformServices.EnlightenmentProvider.EnsureLoaded"/> during application startup to ensure enlightenments are properly loaded.
            </summary>
        </member>
        <member name="M:System.Reactive.PlatformServices.EnlightenmentProvider.EnsureLoaded">
            <summary>
            Ensures that the calling assembly has a reference to the System.Reactive.PlatformServices assembly with
            platform enlightenments. If no reference is made from the user code, it's possible for the build process
            to drop the deployment of System.Reactive.PlatformServices, preventing its runtime discovery.
            </summary>
            <returns>
            true if the loaded enlightenment provider matches the provided defined in the current assembly; false
            otherwise. When a custom enlightenment provider is installed by the host, false will be returned.
            </returns>
        </member>
        <member name="T:System.Reactive.PlatformServices.CurrentPlatformEnlightenmentProvider">
            <summary>
            (Infrastructure) Provider for platform-specific framework enlightenments.
            </summary>
        </member>
        <member name="M:System.Reactive.PlatformServices.CurrentPlatformEnlightenmentProvider.GetService``1(System.Object[])">
            <summary>
            (Infastructure) Tries to gets the specified service.
            </summary>
            <typeparam name="T">Service type.</typeparam>
            <param name="args">Optional set of arguments.</param>
            <returns>Service instance or null if not found.</returns>
        </member>
        <member name="T:System.Reactive.Concurrency.EventLoopScheduler">
            <summary>
            Represents an object that schedules units of work on a designated thread.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler.s_counter">
            <summary>
            Counter for diagnostic purposes, to name the threads.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._threadFactory">
            <summary>
            Thread factory function.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._stopwatch">
            <summary>
            Stopwatch for timing free of absolute time dependencies.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._thread">
            <summary>
            Thread used by the event loop to run work items on. No work should be run on any other thread.
            If ExitIfEmpty is set, the thread can quit and a new thread will be created when new work is scheduled.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._gate">
            <summary>
            Gate to protect data structures, including the work queue and the ready list.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._evt">
            <summary>
            Semaphore to count requests to re-evaluate the queue, from either Schedule requests or when a timer
            expires and moves on to the next item in the queue.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._queue">
            <summary>
            Queue holding work items. Protected by the gate.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._readyList">
            <summary>
            Queue holding items that are ready to be run as soon as possible. Protected by the gate.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextItem">
            <summary>
            Work item that will be scheduled next. Used upon reevaluation of the queue to check whether the next
            item is still the same. If not, a new timer needs to be started (see below).
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._nextTimer">
            <summary>
            Disposable that always holds the timer to dispatch the first element in the queue.
            </summary>
        </member>
        <member name="F:System.Reactive.Concurrency.EventLoopScheduler._disposed">
            <summary>
            Flag indicating whether the event loop should quit. When set, the event should be signaled as well to
            wake up the event loop thread, which will subsequently abandon all work.
            </summary>
        </member>
        <member name="M:System.Reactive.Concurrency.EventLoopScheduler.#ctor">
            <summary>
            Creates an object that schedules units of work on a designated thread.
            </summary>
        </member>
        <member name="P:System.Reactive.Concurrency.EventLoopScheduler.ExitIfEmpty">
            <summary>
            Indicates whether the event loop thread is allowed to quit when no work is left. If new work
            is scheduled afterwards, a new event loop thread is created. This property is used by the
            NewThreadScheduler which uses an event loop for its recursive invocations.
            </summary>
        </member>
        <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
            <summary>
            Schedules an action to be executed after dueTime.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">State passed to the action to be executed.</param>
            <param name="action">Action to be executed.</param>
            <param name="dueTime">Relative time after which to execute the action.</param>
            <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
            <exception cref="T:System.ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception>
        </member>
        <member name="M:System.Reactive.Concurrency.EventLoopScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
            <summary>
            Schedules a periodic piece of work on the designated thread.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">Initial state passed to the action upon the first iteration.</param>
            <param name="period">Period for running the work periodically.</param>
            <param name="action">Action to be executed, potentially updating the state.</param>
            <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
            <exception cref="T:System.ObjectDisposedException">The scheduler has been disposed and doesn't accept new work.</exception>
        </member>
        <member name="M:System.Reactive.Concurrency.EventLoopScheduler.StartStopwatch">
            <summary>
            Starts a new stopwatch object.
            </summary>
            <returns>New stopwatch object; started at the time of the request.</returns>
        </member>
        <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Dispose">
            <summary>
            Ends the thread associated with this scheduler. All remaining work in the scheduler queue is abandoned.
            </summary>
        </member>
        <member name="M:System.Reactive.Concurrency.EventLoopScheduler.EnsureThread">
            <summary>
            Ensures there is an event loop thread running. Should be called under the gate.
            </summary>
        </member>
        <member name="M:System.Reactive.Concurrency.EventLoopScheduler.Run">
            <summary>
            Event loop scheduled on the designated event loop thread. The loop is suspended/resumed using the event
            which gets set by calls to Schedule, the next item timer, or calls to Dispose.
            </summary>
        </member>
        <member name="T:System.Reactive.Concurrency.NewThreadScheduler">
            <summary>
            Represents an object that schedules each unit of work on a separate thread.
            </summary>
        </member>
        <member name="M:System.Reactive.Concurrency.NewThreadScheduler.#ctor">
            <summary>
            Creates an object that schedules each unit of work on a separate thread.
            </summary>
        </member>
        <member name="P:System.Reactive.Concurrency.NewThreadScheduler.Default">
            <summary>
            Gets an instance of this scheduler that uses the default Thread constructor.
            </summary>
        </member>
        <member name="M:System.Reactive.Concurrency.NewThreadScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
            <summary>
            Schedules an action to be executed after dueTime.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">State passed to the action to be executed.</param>
            <param name="action">Action to be executed.</param>
            <param name="dueTime">Relative time after which to execute the action.</param>
            <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
        </member>
        <member name="M:System.Reactive.Concurrency.NewThreadScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})">
            <summary>
            Schedules a long-running task by creating a new thread. Cancellation happens through polling.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">State passed to the action to be executed.</param>
            <param name="action">Action to be executed.</param>
            <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
        </member>
        <member name="M:System.Reactive.Concurrency.NewThreadScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
            <summary>
            Schedules a periodic piece of work by creating a new thread that goes to sleep when work has been dispatched and wakes up again at the next periodic due time.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">Initial state passed to the action upon the first iteration.</param>
            <param name="period">Period for running the work periodically.</param>
            <param name="action">Action to be executed, potentially updating the state.</param>
            <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
        </member>
        <member name="M:System.Reactive.Concurrency.NewThreadScheduler.StartStopwatch">
            <summary>
            Starts a new stopwatch object.
            </summary>
            <returns>New stopwatch object; started at the time of the request.</returns>
        </member>
        <member name="T:System.Reactive.Concurrency.TaskPoolScheduler">
            <summary>
            Represents an object that schedules units of work on the Task Parallel Library (TPL) task pool.
            </summary>
            <seealso cref="P:System.Reactive.Concurrency.TaskPoolScheduler.Default">Instance of this type using the default TaskScheduler to schedule work on the TPL task pool.</seealso>
        </member>
        <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.#ctor(System.Threading.Tasks.TaskFactory)">
            <summary>
            Creates an object that schedules units of work using the provided TaskFactory.
            </summary>
            <param name="taskFactory">Task factory used to create tasks to run units of work.</param>
            <exception cref="T:System.ArgumentNullException"><paramref name="taskFactory"/> is null.</exception>
        </member>
        <member name="P:System.Reactive.Concurrency.TaskPoolScheduler.Default">
            <summary>
            Gets an instance of this scheduler that uses the default TaskScheduler.
            </summary>
        </member>
        <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.Schedule``1(``0,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
            <summary>
            Schedules an action to be executed.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">State passed to the action to be executed.</param>
            <param name="action">Action to be executed.</param>
            <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
        </member>
        <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.Schedule``1(``0,System.TimeSpan,System.Func{System.Reactive.Concurrency.IScheduler,``0,System.IDisposable})">
            <summary>
            Schedules an action to be executed after dueTime.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">State passed to the action to be executed.</param>
            <param name="action">Action to be executed.</param>
            <param name="dueTime">Relative time after which to execute the action.</param>
            <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
        </member>
        <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.ScheduleLongRunning``1(``0,System.Action{``0,System.Reactive.Disposables.ICancelable})">
            <summary>
            Schedules a long-running task by creating a new task using TaskCreationOptions.LongRunning. Cancellation happens through polling.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">State passed to the action to be executed.</param>
            <param name="action">Action to be executed.</param>
            <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
        </member>
        <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.StartStopwatch">
            <summary>
            Gets a new stopwatch ob ject.
            </summary>
            <returns>New stopwatch object; started at the time of the request.</returns>
        </member>
        <member name="M:System.Reactive.Concurrency.TaskPoolScheduler.SchedulePeriodic``1(``0,System.TimeSpan,System.Func{``0,``0})">
            <summary>
            Schedules a periodic piece of work by running a platform-specific timer to create tasks periodically.
            </summary>
            <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
            <param name="state">Initial state passed to the action upon the first iteration.</param>
            <param name="period">Period for running the work periodically.</param>
            <param name="action">Action to be executed, potentially updating the state.</param>
            <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
            <exception cref="T:System.ArgumentNullException"><paramref name="action"/> is null.</exception>
            <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="period"/> is less than TimeSpan.Zero.</exception>
        </member>
    </members>
</doc>
