Unreal Tournament Version 428a September 5, 2000 TABLE OF CONTENTS 1 System Requirements 2 Installation 3 Playing The Game 4 Linux specific Changelog 5 Known Issues 6 Troubleshooting 7 Contacting Loki Entertainment Software ----------------------- (1) SYSTEM REQUIREMENTS ----------------------- Linux kernel version 2.2.X Pentium II with 3D accelerator card (see below) 64 MB RAM required (128 MB recommended) Video card capable of 640x480 resolution XFree86 3.3.5 or newer at 16bpp OSS compatible sound card Hard disk with at least 550 MB of space This product is not intended for use with any version of the Windows operating system. This product supports 3D accelerators through OpenGL. Consult http://lokigames.com/support/gldrivers for the latest news on drivers and installation. ---------------- (2) INSTALLATION ---------------- To apply the Unreal Tournament 428a patch simply execute the patcher with $sh ut-patch-428a.run -------------------- (3) PLAYING THE GAME -------------------- Run 'ut' to start the game. The first time you run Unreal Tournament it will create a ~/.loki/ut directory. Preferences, etc., will be stored here. ---------------------------- (4) LINUX SPECIFIC CHANGELOG ---------------------------- The new options in the UnrealTournament.ini file are [IpDrv.TcpNetDriver] RecvSizeMult // multiplier for SO_RCVBUF value SendSizeMult // multiplier for SO_SNDBUF value only modify those when you know what you are doing! Also keep in mind that you have to manually raise the maximum limit doing a echo VALUE > /proc/sys/net/core/rmem_max echo VALUE > /proc/sys/net/core/wmem_max where VALUE is the value you want to set it to. [SDLGLDrv.SDLGLRenderDevice] UseTNT // workaround for TNT/TNT2 cards Set this to one if you experience problem with your TNT/ TNT2 cards OpenGL renderer - fixed performance issues - fixed memory leak - added UseTNT - adjusted brightness if you use multitexturing Input - fixed key repeat problems Sound - minor ALAudio changes Network - added RecvSizeMult and SendSizeMult option ---------------- (5) KNOWN ISSUES ---------------- OpenGL Renderer - Z Buffer artifacts with 16 bit rendering - No detail textures (did anyone notice this before?) Software Renderer - doesn't work in 32bpp mode!!! ------------------- (6) TROUBLESHOOTING ------------------- The following are some of the more common problems you might have, and recommended solutions. For more details see the support section on www.lokigames.com and visit our bug reporting system at http://fenris.lokigames.com. Q: The game segfaults when trying to use windowed mode with the Glide renderer. A: Glide doesn't support rendering in a window. Q: Most of the time when I connect to a server on the internet it starts downloading "multimesh". A: It is strongly advised that you install the official Bonuspack available at http://download.cnet.com/downloads/0-10044-108-58371.html?bt.dl-10008.EpicMegaGames.10044-108-58371 which includes the required files to play on most internet servers nowadays. Q: I am rendering in windowed mode and the mouse is grabbed in the window. A: You can press CTRL-G to change between grabbing or not. Alternatively you can change the UnrealTournament.ini file Q: The game crashes and I can't switch back to my normal resolution using CTRL-ALT- +/- A: After running "xvidtune -unlock" you can change resolutions normally. Q: I installed the Glide[OpenGL] Renderer as default but now want to use the OpenGL[Glide] renderer. Q: I want to use the Software Renderer. A: Edit the following lines in either (INSTALL_PATH)/System/UnrealTournament.ini or (HOME)/.loki/ut/System/UnrealTournament.ini To use the OpenGL renderer: [Engine.Engine] GameRenderDevice=SDLGLDrv.SDLGLRenderDevice WindowedRenderDevice=SDLGLDrv.SDLGLRenderDevice RenderDevice=SDLGLDrv.SDLGLRenderDevice To use the Glide renderer: [Engine.Engine] GameRenderDevice=GlideDrv.GlideRenderDevice WindowedRenderDevice=GlideDrv.GlideRenderDevice RenderDevice=GlideDrv.GlideRenderDevice To use the Software renderer: [Engine.Engine] GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice Global settings are made in (INSTALL_PATH)/... and local ones in your home directory. When you first run Unreal Tournament it will copy the version of UnrealTournament.ini from (INSTALL_PATH)/... to your home directory and from there on only use the one in your home directory. Q: How can I specify my OpenGL library? A: You can choose the OpenGL library Unreal Tournament tries to use by specifying the path to it in your UnrealTournament.ini [SDLGLDrv.SDLGLRenderDevice] OpenGLLibName=libGL.so.1 or OpenGLLibName=/opengl/library/path/libMYGL.so Q: I am using XF 4.0 with my 3dfx card and the textures look really weird. When I exit the game I can see a "No space for texture" error message. A: This is a bug in DRI that got fixed recently (07/31/00). You have to use the CVS version of DRI. Q: The towers seem to flicker in CTF-FACE. A: If you have a 3dfx card please choose the Glide renderer. Otherwise try to use 32 bit renderering which should resolve the issues you are seeing and also will enhance the display quality. ------------------------------------------ (7) CONTACTING LOKI ENTERTAINMENT SOFTWARE ------------------------------------------ Technical Support Support for Unreal Tournament for Linux is available from Loki Entertainment Software at: Bug Tracking Database: http://fenris.lokigames.com Email: support@lokigames.com Phone: 714-508-2140. Telephone support is available Monday through Friday, 9 A.M. to 5 P.M. Pacific Standard Time. General Discussion You can also communicate with other Unreal Tournament players at: Usenet: news://news.lokigames.com/loki.games.ut