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Blender materials can be seen in the OOPS window as cyan rectangles More...
#include <material.h>
Inherits: Blender
Blender materials can be seen in the OOPS window as cyan rectangles. I decided that a list of materials (only their names) are hold by the objects. This is a bit inconsistent with the OOPS window where materials can be connected with objects or meshes for example.
A Blender material has always a unique name. The name you give as an argument is only a proposal for the real name. Blender will check if this name is already used and rename the material if necessary.
All rectangles you can see in the OOPS window are instances of classes with an unique name for all instances of this class. Nevertheless the name of two instances of different classes can be the same.
Red part of color
Green part of color
Blue part of color
Red part of the specular highlight color
Green part of the specular highlight color
Blue part of the specular highlight color
Red part of the mirror color
Green part of the mirror color
Blue part of the mirror color
Reflectivity. The degree to which the material reflects the basic color when light falls on it
The degree of coverage, which can be used to make materials transparent
This setting is used for radiosity calculations or light emitting materials (no need to be illuminated by a light source)
Influence of the ambient light settings (world)
Degree of sheen (specularity)
Hardness of the specularity
Halo Size
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