/***************************************************************************
                          gamekeys.h  -  description
                             -------------------
    begin                : Thu Dec 14 2000
    copyright            : (C) 2000 by Jan Walter
    email                : jan@blender.nl
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef GAMEKEYS_H
#define GAMEKEYS_H


/**This is in fact no class it is a module in Python.  It defines the constants "AKEY", ..., "ZKEY", "ZERO_KEY" , ..., "NINEKEY", "CAPSLOCKKEY", "LEFTCTRLKEY", "LEFTALTKEY", "RIGHTALTKEY", "RIGHTCTRLKEY", "RIGHTSHIFTKEY", "LEFTSHIFTKEY", "ESCKEY", "TABKEY", "RETKEY", "SPACEKEY", "LINEFEEDKEY", "BACKSPACEKEY", "DELKEY", "SEMICOLONKEY", "PERIODKEY", "COMMAKEY", "QUOTEKEY", "ACCENTGRAVEKEY", "MINUSKEY", "VIRGULEKEY", "SLASHKEY", "BACKSLASHKEY", "EQUALKEY", "LEFTBRACKETKEY", "RIGHTBRACKETKEY", "LEFTARROWKEY", "DOWNARROWKEY", "RIGHTARROWKEY", "UPARROWKEY", "PAD0", ..., "PAD9", "PADPERIOD", "PADVIRGULEKEY", "PADASTERKEY", "PADMINUS", "PADENTER", "PADPLUSKEY", "F1KEY", ..., "F12KEY", "PAUSEKEY", "INSERTKEY", "HOMEKEY", "PAGEUPKEY", "PAGEDOWNKEY", and "ENDKEY".
  *@author Jan Walter
  */

class GameKeys {
public: 
	GameKeys();
	~GameKeys();
};

#endif

Documentation generated by jan@nvidea on Thu Dec 21 14:04:43 CET 2000