/* : light weight Vector: This will simply reuse code from */ /* a int Vec, which was genclassed from the Vec libg++ class. */ /* The classes generated from this file will all be derived classes */ /* from class VoidVec or intVec. No .cc file is generated. So */ /* it costs nothing to use these type-safe Vectors. Only member */ /* functions needing type casting are re-defined. */ /* */ #ifndef _<T>Vec_h #define _<T>Vec_h 1 #include "int.Vec.h" #include "<T>.defs.h" #ifndef _<T>_typedefs #define _<T>_typedefs 1 typedef void (*<T>Procedure)(<T> ); typedef <T> (*<T>Mapper)(<T> ); typedef <T> (*<T>Combiner)(<T> , <T> ); typedef int (*<T>Predicate)(<T> ); typedef int (*<T>Comparator)(<T> , <T> ); #endif class <T>Vec : public intVec { protected: <T>Vec(int l, <T>* d) : (l, (int*) d) {}; public: <T>Vec() {}; <T>Vec(int l) : (l) {}; <T>Vec(int l, <T&> fill_value) : (l, fill_value) {}; <T>Vec(<T>Vec& v) : (v) {}; <T>Vec(intVec& v) {fake_copy(v, s, len);} ~<T>Vec() {}; <T>Vec& operator = (<T>Vec& a) {return (<T>Vec&) intVec::operator= (a);} <T>Vec at(int from, int n) {return (<T>Vec) intVec::at(from, n);} <T>& operator [] (int n) {return (<T>&)intVec::operator[] (n);} <T>& elem(int n) {return (<T>&)intVec::elem(n);} friend <T>Vec concat(<T>Vec& a, <T>Vec& b); friend <T>Vec map(<T>Mapper f, <T>Vec & a); friend <T>Vec merge(<T>Vec & a, <T>Vec & b, <T>Comparator f); friend <T>Vec combine(<T>Combiner f, <T>Vec & a, <T>Vec & b); friend <T>Vec reverse(<T>Vec& a); void sort(<T>Comparator f); void apply(<T>Procedure f); <T> reduce(<T>Combiner f, <T> base); }; inline <T>Vec concat(<T>Vec& a, <T>Vec& b) {return (<T>Vec)concat((intVec&)a, (intVec&)b);} inline <T>Vec map(<T>Mapper f, <T>Vec & a) { return (<T>Vec)map((intMapper)f, (intVec&)a); } inline <T>Vec merge(<T>Vec & a, <T>Vec & b, <T>Comparator f) { return (<T>Vec)merge((intVec&)a, (intVec&)b, (intComparator)f); } inline <T>Vec combine(<T>Combiner f, <T>Vec & a, <T>Vec & b) { return (<T>Vec)combine((intCombiner)f, (intVec&)a, (intVec&)b); } inline <T>Vec reverse(<T>Vec& a) { return (<T>Vec)reverse((intVec&)a);} inline void <T>Vec::sort(<T>Comparator f) { intVec::sort((intComparator) f); } inline void <T>Vec::apply(<T>Procedure f) { intVec::apply((intProcedure) f); } inline <T> <T>Vec::reduce(<T>Combiner f, <T> base) { return (<T>)intVec::reduce((intCombiner)f, base);} #endif /* conditional include */