# Software Information
display_name = "Nintendo - SNES / SFC (bsnes C++98 (v085))"
categories = "Emulator"
authors = "Near|Themaister|Ver GreenEyes"
corename = "bsnes C++98 (v085)"
supported_extensions = "sfc|smc|gb|gbc|st|bs"
license = "GPLv3"
permissions = ""
display_version = "v085 (Performance)"

# Hardware Information
manufacturer = "Nintendo"
systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"

# Libretro Features
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "false"
load_subsystem = "true"
supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "true"

description = "bsnes C++98 is based on version 085 of the bsnes emulator, but with the codebase downgraded to be compatible with the older C++98 standard. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. This core is really only useful for platforms that are stuck on old compilers (such as certain consoles) that are also powerful enough for bsnes. For most users, though, Snes9x-Current is a better option for speed and newer bsnes flavors are better for accuracy. So, unless you have a specific need for this core, you are probably better off with a different choice."
