/***************************************************************************
gamekeys.h - description
-------------------
begin : Thu Dec 14 2000
copyright : (C) 2000 by Jan Walter
email : jan@blender.nl
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef GAMEKEYS_H
#define GAMEKEYS_H
/**This is in fact no class it is a module in Python. It defines the constants "AKEY", ..., "ZKEY", "ZERO_KEY" , ..., "NINEKEY", "CAPSLOCKKEY", "LEFTCTRLKEY", "LEFTALTKEY", "RIGHTALTKEY", "RIGHTCTRLKEY", "RIGHTSHIFTKEY", "LEFTSHIFTKEY", "ESCKEY", "TABKEY", "RETKEY", "SPACEKEY", "LINEFEEDKEY", "BACKSPACEKEY", "DELKEY", "SEMICOLONKEY", "PERIODKEY", "COMMAKEY", "QUOTEKEY", "ACCENTGRAVEKEY", "MINUSKEY", "VIRGULEKEY", "SLASHKEY", "BACKSLASHKEY", "EQUALKEY", "LEFTBRACKETKEY", "RIGHTBRACKETKEY", "LEFTARROWKEY", "DOWNARROWKEY", "RIGHTARROWKEY", "UPARROWKEY", "PAD0", ..., "PAD9", "PADPERIOD", "PADVIRGULEKEY", "PADASTERKEY", "PADMINUS", "PADENTER", "PADPLUSKEY", "F1KEY", ..., "F12KEY", "PAUSEKEY", "INSERTKEY", "HOMEKEY", "PAGEUPKEY", "PAGEDOWNKEY", and "ENDKEY".
*@author Jan Walter
*/
class GameKeys {
public:
GameKeys();
~GameKeys();
};
#endif
Documentation generated by jan@nvidea on Thu Dec 21 14:04:43 CET 2000