/***************************************************************************
addobjectactuator.h - description
-------------------
begin : Wed Dec 20 2000
copyright : (C) 2000 by Jan Walter
email : jan@blender.nl
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef ADDOBJECTACTUATOR_H
#define ADDOBJECTACTUATOR_H
#include <actuator.h>
/**A AddObjectActuator is a special kind of a general actuator.
*@author Jan Walter
*/
class Actuator.html">AddObjectActuator : public Actuator {
public:
AddObjectActuator();
~AddObjectActuator();
/** Sets the object that will be added. There has to be an object of this name. If not, this function does nothing. */
PyObject* setObject(char* name);
/** Returns the name of the object that will be added. */
PyObject* getObject();
/** Sets the lifetime of the object that will be added, in frames. If the duration is negative, it is set to 0. */
PyObject* setTime(int duration);
/** Returns the lifetime of the object that will be added. */
PyObject* getTime();
/** Assign this velocity to the created object. */
PyObject* setLinearVelocity(float vx, float vy, float vz);
/** Returns the linear velocity that will be assigned to the created object. */
PyObject* getLinearVelocity();
};
#endif
Documentation generated by jan@nvidea on Thu Dec 21 14:04:43 CET 2000