| ACTOR_COLLIDER enum value | Mix::Scene::IDynamicsObject | |
| ACTOR_KINEMATIC_CHARACTER enum value | Mix::Scene::IDynamicsObject | |
| ACTOR_SENSOR enum value | Mix::Scene::IDynamicsObject | |
| AddContactListener(Mix::Scene::IContactListener *pListener)=0 | Mix::Scene::IDynamicsObject | pure virtual |
| AddRef(void) | Mix::Reference | |
| ClearContactListener(void)=0 | Mix::Scene::IDynamicsObject | pure virtual |
| ContainsContactListener(Mix::Scene::IContactListener *pListener) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| GetFilterGroup(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetFilterMask(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetMargin(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetMaterial(UInt32 index) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetMaterial(UInt32 index, Mix::Dynamics::MATERIAL &material) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetMaterial(UInt32 partIndex, UInt32 polygonIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetMaterial(UInt32 partIndex, UInt32 polygonIndex, Mix::Dynamics::MATERIAL &material) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetMaterialCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetOwner(Mix::Scene::IRendererObject **ppOwner)=0 | Mix::Scene::IDynamicsObject | pure virtual |
| GetOwnerPtr(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| GetPartCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetPolygonCount(UInt32 partIndex) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetRefCount(void) | Mix::Reference | |
| GetTotalPolygonCount(void) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| GetType(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| GetUserIndex(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| GetUserPtr(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| GetWorldMatrix(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| GetWorldPosition(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| GetWorldRotation(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| HasContactListener(void) const =0 | Mix::Scene::IDynamicsObject | pure virtual |
| IsDefault(void) const =0 | Mix::Scene::ICollider | pure virtual |
| IsKinematic(void) const =0 | Mix::Scene::ICollider | pure virtual |
| IsStatic(void) const =0 | Mix::Scene::ICollider | pure virtual |
| LIBERTY_COLLIDER enum value | Mix::Scene::IDynamicsObject | |
| LockMaterialIndices(UInt32 partIndex, UInt32 polygonStartIndex, UInt32 polygonCount, UInt32 **ppMaterialIndices) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| LockMaterials(UInt32 startIndex, UInt32 count, Mix::Dynamics::MATERIAL **ppMaterials) const =0 | Mix::Scene::ITerrainCollider | pure virtual |
| MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected |
| Reference(void) | Mix::Reference | protected |
| Reference(Long32 count) | Mix::Reference | protected |
| Release(void) | Mix::Reference | |
| RemoveContactListener(Mix::Scene::IContactListener *pListener)=0 | Mix::Scene::IDynamicsObject | pure virtual |
| SetFilterGroup(UInt16 filterGroup)=0 | Mix::Scene::ITerrainCollider | pure virtual |
| SetFilterMask(UInt16 filterMask)=0 | Mix::Scene::ITerrainCollider | pure virtual |
| SetMargin(Float32 margin)=0 | Mix::Scene::ITerrainCollider | pure virtual |
| SetMaterial(UInt32 index, const Mix::Dynamics::MATERIAL &material)=0 | Mix::Scene::ITerrainCollider | pure virtual |
| SetMaterialIndex(UInt32 partIndex, UInt32 polygonIndex, UInt32 materialIndex)=0 | Mix::Scene::ITerrainCollider | pure virtual |
| SetUserIndex(Int32 index)=0 | Mix::Scene::IDynamicsObject | pure virtual |
| SetUserPtr(void *pData)=0 | Mix::Scene::IDynamicsObject | pure virtual |
| SIMPLE_COLLIDER enum value | Mix::Scene::IDynamicsObject | |
| SIMPLE_KINEMATIC_CHARACTER enum value | Mix::Scene::IDynamicsObject | |
| SIMPLE_SENSOR enum value | Mix::Scene::IDynamicsObject | |
| TERRAIN_COLLIDER enum value | Mix::Scene::IDynamicsObject | |
| TYPE enum name | Mix::Scene::IDynamicsObject | |
| UNDEFINED enum value | Mix::Scene::IDynamicsObject | |
| ~ICollider(void) | Mix::Scene::ICollider | inlineprotectedvirtual |
| ~IDynamicsObject(void) | Mix::Scene::IDynamicsObject | inlineprotectedvirtual |
| ~ITerrainCollider(void) | Mix::Scene::ITerrainCollider | inlineprotectedvirtual |
| ~Reference(void) | Mix::Reference | protectedvirtual |