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ランタイム
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大気スキャッターインターフェース More...
#include <IAtmosphereScatter.h>


Classes | |
| struct | DAY_SETTINGS |
| 昼セッティング構造体 More... | |
| struct | NIGHT_SETTINGS |
| 夜セッティング構造体 More... | |
Public Member Functions | |
| virtual const Mix::Scene::IAtmosphereScatter::DAY_SETTINGS & | GetDaySettings (void) const =0 |
| 昼の設定を取得します More... | |
| virtual void | SetDaySettings (const Mix::Scene::IAtmosphereScatter::DAY_SETTINGS &settings)=0 |
| 昼を設定します More... | |
| virtual const Mix::Scene::IAtmosphereScatter::NIGHT_SETTINGS & | GetNightSettings (void) const =0 |
| 夜の設定を取得します More... | |
| virtual void | SetNightSettings (const Mix::Scene::IAtmosphereScatter::NIGHT_SETTINGS &settings)=0 |
| 夜を設定します More... | |
| virtual const Mix::Vector3 & | GetSunColor (void) const =0 |
| 太陽の色を取得します More... | |
| virtual const Mix::Vector4 & | GetSunLightColor (void) const =0 |
| 太陽による照明の色を取得します More... | |
Public Member Functions inherited from Mix::Scene::IRendererObject | |
| virtual Mix::Scene::IRendererObject::TYPE | GetType (void) const =0 |
| 種類を取得します More... | |
| virtual Boolean | IsRendering (void) const =0 |
| レンダリングされているかどうかを確認します。 More... | |
Public Member Functions inherited from Mix::Reference | |
| void | AddRef (void) |
| 参照数を 1 増やします More... | |
| void | Release (void) |
| 参照数を 1 減らします More... | |
| Long32 | GetRefCount (void) |
| 参照数を取得します More... | |
Protected Member Functions | |
| virtual | ~IAtmosphereScatter (void) |
| デストラクタ More... | |
Protected Member Functions inherited from Mix::Scene::IRendererObject | |
| virtual | ~IRendererObject (void) |
| デストラクタ More... | |
Protected Member Functions inherited from Mix::Reference | |
| MIX_DECLARE_ALLOCATOR () | |
| Reference (void) | |
| コンストラクタ More... | |
| Reference (Long32 count) | |
| コンストラクタ More... | |
| virtual | ~Reference (void) |
| デストラクタ More... | |
Additional Inherited Members | |
Public Types inherited from Mix::Scene::IRendererObject | |
| enum | TYPE { UNDEFINED = 0, UNIVERSAL_CAMERA = 1, VIEW_CAMERA = 2, HEMISPHERE_LIGHT = 3, DIRECTIONAL_LIGHT = 4, SPOT_LIGHT = 5, POINT_LIGHT = 6, SKY_DOME = 7, ATMOSPHERE_SCATTER = 8, LIGHT_SHAFTS_CASTER = 9, ACTOR_NODE = 10, ACTOR_MODEL = 11, TERRAIN_MODEL = 12, LEAVING_PARTICLE = 13, SCATTER_PARTICLE = 14, PLANTER = 15, WATER_POOL = 16, DYNAMICS_WORLD = 17, FLOOR = 18, GHOST = 19 } |
| タイプ列挙定数 More... | |
大気スキャッターインターフェース
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inlineprotectedvirtual |
デストラクタ
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pure virtual |
昼の設定を取得します
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pure virtual |
昼を設定します
| [in] | settings | 設定を表す Mix::Scene::IAtmosphereScatter::DAY_SETTINGS 構造体 |
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pure virtual |
夜の設定を取得します
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pure virtual |
夜を設定します
| [in] | settings | 設定を表す Mix::Scene::IAtmosphereScatter::NIGHT_SETTINGS 構造体 |
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pure virtual |
太陽の色を取得します
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pure virtual |
太陽による照明の色を取得します