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被写界深度設定構造体 More...
#include <ICamera.h>

Public Attributes | |
| Float32 | nearZ |
| 効果範囲を表す手前の位置( 0.0f < nearZ ) More... | |
| Float32 | nearDist |
| 効果が最大になる手間への距離( nearZ >= nearDist ) More... | |
| Float32 | farZ |
| 効果範囲を表す奥の位置( nearZ < farZ ) More... | |
| Float32 | farDist |
| 効果が最大になる奥への距離( 0.0f <= farDist ) More... | |
| Mix::Scene::BLUR | blur1 |
| ブラー1 More... | |
| Mix::Scene::BLUR | blur2 |
| ブラー2 More... | |
| Float32 | blurThreshold |
| ブラー1と2を混合(中間)の閾値( 0.0f〜1.0f ) More... | |
被写界深度設定構造体
| Float32 Mix::Scene::ICamera::DOF_SETTINGS::nearZ |
効果範囲を表す手前の位置( 0.0f < nearZ )
| Float32 Mix::Scene::ICamera::DOF_SETTINGS::nearDist |
効果が最大になる手間への距離( nearZ >= nearDist )
| Float32 Mix::Scene::ICamera::DOF_SETTINGS::farZ |
効果範囲を表す奥の位置( nearZ < farZ )
| Float32 Mix::Scene::ICamera::DOF_SETTINGS::farDist |
効果が最大になる奥への距離( 0.0f <= farDist )
| Mix::Scene::BLUR Mix::Scene::ICamera::DOF_SETTINGS::blur1 |
ブラー1
| Mix::Scene::BLUR Mix::Scene::ICamera::DOF_SETTINGS::blur2 |
ブラー2
| Float32 Mix::Scene::ICamera::DOF_SETTINGS::blurThreshold |
ブラー1と2を混合(中間)の閾値( 0.0f〜1.0f )