| AddRef(void) | Mix::Reference | |
| BASE_FLAGS enum name | Mix::Scene::IParticleSystem | |
| BEHAVIOR_FLAGS enum name | Mix::Scene::IParticleSystem | |
| BILLBOARD enum value | Mix::Scene::IParticleSystem | |
| FAR_SKIP_FRAMES enum value | Mix::Scene::IParticleSystem | |
| GetColorControlPoint1(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetColorControlPoint2(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetConfig(void) const =0 | Mix::Scene::IParticleSystem | pure virtual |
| GetConstantLinearVelocity(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetEmitOffset(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetEmitRadius(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetGravity(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetInitalColor(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetInitalSize(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetLastColor(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetLastSize(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxAngularAcceleration(void) const =0 | Mix::Scene::IDefaultParticleSystem | pure virtual |
| GetMaxAngularImpulse(void) const =0 | Mix::Scene::IDefaultParticleSystem | pure virtual |
| GetMaxAngularVelocityDamping(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxEmitCount(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxEmitInterval(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxFarDist(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxFarSkipFrames(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxLife(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxLinearAcceleration(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxLinearImpulse(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxLinearVelocityDamping(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxMass(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMaxSizeRand(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMiddleColor(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinAngularAcceleration(void) const =0 | Mix::Scene::IDefaultParticleSystem | pure virtual |
| GetMinAngularImpulse(void) const =0 | Mix::Scene::IDefaultParticleSystem | pure virtual |
| GetMinAngularVelocityDamping(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinEmitCount(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinEmitInterval(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinFarDist(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinLife(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinLinearAcceleration(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinLinearImpulse(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinLinearVelocityDamping(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinMass(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetMinSizeRand(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetPlaneType(void) const =0 | Mix::Scene::IDefaultParticleSystem | pure virtual |
| GetRefCount(void) | Mix::Reference | |
| GetTexBR(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| GetTexTL(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| Internal_CreateProcessor(Mix::Scene::IParticleProcessor **ppProcessor)=0 | Mix::Scene::IParticleSystem | pure virtual |
| Internal_GetGenerateCount(void) const =0 | Mix::Scene::IParticleSystem | pure virtual |
| Internal_GetGenerateInterval(void) const =0 | Mix::Scene::IParticleSystem | pure virtual |
| Internal_GetGenerator(Mix::Scene::IParticleGenerator **ppGenerator)=0 | Mix::Scene::IParticleSystem | pure virtual |
| INVISIBLE_SLEEP enum value | Mix::Scene::IParticleSystem | |
| IsBillboard(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| IsFarSkipFrames(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| IsInvisibleSleep(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| IsSimulationWorldSpace(void) const =0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected |
| P_XY enum value | Mix::Scene::IDefaultParticleSystem | |
| P_XZ enum value | Mix::Scene::IDefaultParticleSystem | |
| P_YZ enum value | Mix::Scene::IDefaultParticleSystem | |
| PLANE_TYPE enum name | Mix::Scene::IDefaultParticleSystem | |
| Reference(void) | Mix::Reference | protected |
| Reference(Long32 count) | Mix::Reference | protected |
| Release(void) | Mix::Reference | |
| SetAngularAcceleration(const Mix::Vector3 &minAcc, const Mix::Vector3 &maxAcc)=0 | Mix::Scene::IDefaultParticleSystem | pure virtual |
| SetAngularImpulse(const Mix::Vector3 &minImpulse, const Mix::Vector3 &maxImpulse)=0 | Mix::Scene::IDefaultParticleSystem | pure virtual |
| SetAngularVelocityDamping(Float32 minDamping, Float32 maxDamping)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetColor(const Mix::Vector4 &initalColor, const Mix::Vector4 &middleColor, const Mix::Vector4 &lastColor)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetColorControlPoints(Float32 p1, Float32 p2)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetConstantLinearVelocity(const Mix::Vector3 &vel)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetEmitCount(UInt32 minEC, UInt32 maxEC)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetEmitInterval(Float32 minEI, Float32 maxEI)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetEmitOffset(Float32 offset)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetEmitRadius(const Mix::Vector3 &radius)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetFarDist(Float32 minDist, Float32 maxDist)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetFarSkipFrames(Boolean state)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetGravity(const Mix::Vector3 &gravity)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetInvisibleSleep(Boolean state)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetLife(Float32 minLife, Float32 maxLife)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetLinearAcceleration(const Mix::Vector3 &minAcc, const Mix::Vector3 &maxAcc)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetLinearImpulse(const Mix::Vector3 &minImpulse, const Mix::Vector3 &maxImpulse)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetLinearVelocityDamping(Float32 minDamping, Float32 maxDamping)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetMass(Float32 minMass, Float32 maxMass)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetMaxFarSkipFrames(UInt32 value)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetSize(const Mix::Vector2 &initalSize, const Mix::Vector2 &lastSize, Float32 minSizeRnd, Float32 maxSizeRnd)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SetTexCoords(const Mix::Vector2 &tl, const Mix::Vector2 &br)=0 | Mix::Scene::ISimpleParticleSystem | pure virtual |
| SIMULATION_WORLD_SPACE enum value | Mix::Scene::IParticleSystem | |
| ~IDefaultParticleSystem(void) | Mix::Scene::IDefaultParticleSystem | inlineprotectedvirtual |
| ~IParticleSystem(void) | Mix::Scene::IParticleSystem | inlineprotectedvirtual |
| ~ISimpleParticleSystem(void) | Mix::Scene::ISimpleParticleSystem | inlineprotectedvirtual |
| ~Reference(void) | Mix::Reference | protectedvirtual |