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ランタイム
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This is the complete list of members for Mix::Scene::IRenderer, including all inherited members.
| AddActorModel(Mix::Scene::IActorModel *pActorModel)=0 | Mix::Scene::IRenderer | pure virtual |
| AddCamera(Mix::Scene::ICamera *pCamera)=0 | Mix::Scene::IRenderer | pure virtual |
| AddGhost(Mix::Scene::IGhost *pGhost)=0 | Mix::Scene::IRenderer | pure virtual |
| AddLeavingParticle(Mix::Scene::ILeavingParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual |
| AddPlanter(Mix::Scene::IPlanter *pPlanter)=0 | Mix::Scene::IRenderer | pure virtual |
| AddPointLight(Mix::Scene::IPointLight *pPointLight)=0 | Mix::Scene::IRenderer | pure virtual |
| AddRef(void) | Mix::Reference | |
| AddScatterParticle(Mix::Scene::IScatterParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual |
| AddSpotLight(Mix::Scene::ISpotLight *pSpotLight)=0 | Mix::Scene::IRenderer | pure virtual |
| AddTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual |
| AddWaterPool(Mix::Scene::IWaterPool *pWaterPool)=0 | Mix::Scene::IRenderer | pure virtual |
| ContainsActorModel(Mix::Scene::IActorModel *pActorModel) const =0 | Mix::Scene::IRenderer | pure virtual |
| ContainsCamera(Mix::Scene::ICamera *pCamera) const =0 | Mix::Scene::IRenderer | pure virtual |
| ContainsGhost(Mix::Scene::IGhost *pGhost) const =0 | Mix::Scene::IRenderer | pure virtual |
| ContainsLeavingParticle(Mix::Scene::IParticle *pParticle) const =0 | Mix::Scene::IRenderer | pure virtual |
| ContainsPlanter(Mix::Scene::IPlanter *pPlanter) const =0 | Mix::Scene::IRenderer | pure virtual |
| ContainsPointLight(Mix::Scene::IPointLight *pPointLight) const =0 | Mix::Scene::IRenderer | pure virtual |
| ContainsScatterParticle(Mix::Scene::IParticle *pParticle) const =0 | Mix::Scene::IRenderer | pure virtual |
| ContainsSpotLight(Mix::Scene::ISpotLight *pSpotLight) const =0 | Mix::Scene::IRenderer | pure virtual |
| ContainsTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual |
| ContainsWaterPool(Mix::Scene::IWaterPool *pWaterPool) const =0 | Mix::Scene::IRenderer | pure virtual |
| Debug_GetCanvasRenderer(Mix::Graphics::Utility::ICanvasRenderer **ppCanvasRenderer)=0 | Mix::Scene::IRenderer | pure virtual |
| Debug_GetPerspectiveRenderer(Mix::Graphics::Utility::IPerspectiveRenderer **ppPerspectiveRenderer)=0 | Mix::Scene::IRenderer | pure virtual |
| Debug_GetProfile(UInt32 type, void *pProf, UInt32 size) const =0 | Mix::Scene::IRenderer | pure virtual |
| Debug_SetCanvasRenderer(Mix::Graphics::Utility::ICanvasRenderer *pCanvasRenderer)=0 | Mix::Scene::IRenderer | pure virtual |
| Debug_SetPerspectiveRenderer(Mix::Graphics::Utility::IPerspectiveRenderer *pPerspectiveRenderer)=0 | Mix::Scene::IRenderer | pure virtual |
| ExistsDirectionalLight(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| ExistsEnvironmentTexture(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| ExistsFloor(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| ExistsHemisphereLight(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| ExistsLightShaftsCaster(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| ExistsSkyDome(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| FORWARD enum value | Mix::Scene::IRenderer | |
| GetActorModelByIndex(UInt32 index, Mix::Scene::IActorModel **ppActorModel)=0 | Mix::Scene::IRenderer | pure virtual |
| GetActorModelCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetAtmosphereScatter(Mix::Scene::IAtmosphereScatter **ppAtmospherePreference)=0 | Mix::Scene::IRenderer | pure virtual |
| GetCameraByIndex(UInt32 index, Mix::Scene::ICamera **ppCamera)=0 | Mix::Scene::IRenderer | pure virtual |
| GetCameraCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetConfig(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetDirectionalLight(Mix::Scene::IDirectionalLight **ppDirectionalLight)=0 | Mix::Scene::IRenderer | pure virtual |
| GetDynamicsWorld(Mix::Scene::IDynamicsWorld **ppDynamicsWorld)=0 | Mix::Scene::IRenderer | pure virtual |
| GetEnvironmentTexture(Mix::Graphics::ITexture **ppTex)=0 | Mix::Scene::IRenderer | pure virtual |
| GetFloor(Mix::Scene::IFloor **ppFloor)=0 | Mix::Scene::IRenderer | pure virtual |
| GetFogSettings(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetGhostByIndex(UInt32 index, Mix::Scene::IGhost **ppGhost)=0 | Mix::Scene::IRenderer | pure virtual |
| GetGhostCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetGlobalAmbientColor(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetHemisphereLight(Mix::Scene::IHemisphereLight **ppHemisphereLight)=0 | Mix::Scene::IRenderer | pure virtual |
| GetLeavingParticleByIndex(UInt32 index, Mix::Scene::IParticle **ppParticle)=0 | Mix::Scene::IRenderer | pure virtual |
| GetLeavingParticleCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetLightShaftsCaster(Mix::Scene::ILightShaftsCaster **ppLightShaftsCaster)=0 | Mix::Scene::IRenderer | pure virtual |
| GetName(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetOctreeBounds(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetPlanterByIndex(UInt32 index, Mix::Scene::IPlanter **ppPlanter)=0 | Mix::Scene::IRenderer | pure virtual |
| GetPlanterCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetPointLightByIndex(UInt32 index, Mix::Scene::IPointLight **ppPointLight)=0 | Mix::Scene::IRenderer | pure virtual |
| GetPointLightCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetRefCount(void) | Mix::Reference | |
| GetScatterParticleByIndex(UInt32 index, Mix::Scene::IParticle **ppParticle)=0 | Mix::Scene::IRenderer | pure virtual |
| GetScatterParticleCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetSkyDome(Mix::Scene::ISkyDome **ppSkyDome)=0 | Mix::Scene::IRenderer | pure virtual |
| GetSpotLightByIndex(UInt32 index, Mix::Scene::ISpotLight **ppSpotLight)=0 | Mix::Scene::IRenderer | pure virtual |
| GetSpotLightCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetTerrainModelByIndex(UInt32 index, Mix::Scene::ITerrainModel **ppTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual |
| GetTerrainModelCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetType(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetWaterPoolByIndex(UInt32 index, Mix::Scene::IWaterPool **ppWaterPool)=0 | Mix::Scene::IRenderer | pure virtual |
| GetWaterPoolCount(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| GetWidgetLightingMode(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsAmbientOcclusionAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsAtmosphereAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsBloomAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsChromatismAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsDofAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsDynamicsAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsFogAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsFogEnabled(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsLensFlareAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsLightShaftsAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsLuminosityAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsShadowMappingAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| IsWidgetAvailable(void) const =0 | Mix::Scene::IRenderer | pure virtual |
| MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected |
| Reference(void) | Mix::Reference | protected |
| Reference(Long32 count) | Mix::Reference | protected |
| Refresh(void)=0 | Mix::Scene::IRenderer | pure virtual |
| Release(void) | Mix::Reference | |
| RemoveActorModel(Mix::Scene::IActorModel *pActorModel)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveActorModelByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllActorModel(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllCamera(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllGhost(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllLeavingParticle(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllPlanter(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllPointLight(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllScatterParticle(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllSpotLight(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllTerrainModel(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveAllWaterPool(void)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveCamera(Mix::Scene::ICamera *pCamera)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveCameraByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveGhost(Mix::Scene::IGhost *pGhost)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveGhostByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveLeavingParticle(Mix::Scene::IParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveLeavingParticleByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemovePlanter(Mix::Scene::IPlanter *pPlanter)=0 | Mix::Scene::IRenderer | pure virtual |
| RemovePlanterByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemovePointLight(Mix::Scene::IPointLight *pPointLight)=0 | Mix::Scene::IRenderer | pure virtual |
| RemovePointLightByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveScatterParticle(Mix::Scene::IParticle *pParticle)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveScatterParticleByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveSpotLight(Mix::Scene::ISpotLight *pSpotLight)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveSpotLightByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveTerrainModel(Mix::Scene::ITerrainModel *pTerrainModel)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveTerrainModelByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveWaterPool(Mix::Scene::IWaterPool *pWaterPool)=0 | Mix::Scene::IRenderer | pure virtual |
| RemoveWaterPoolByIndex(UInt32 index)=0 | Mix::Scene::IRenderer | pure virtual |
| SetConfig(const Mix::Scene::RENDERER_CONFIG &cfg)=0 | Mix::Scene::IRenderer | pure virtual |
| SetDirectionalLight(Mix::Scene::IDirectionalLight *pDirectionalLight)=0 | Mix::Scene::IRenderer | pure virtual |
| SetEnvironmentTexture(Mix::Graphics::ITexture *pTex)=0 | Mix::Scene::IRenderer | pure virtual |
| SetFloor(Mix::Scene::IFloor *pFloor)=0 | Mix::Scene::IRenderer | pure virtual |
| SetFogEnabled(Boolean state)=0 | Mix::Scene::IRenderer | pure virtual |
| SetFogSettings(const Mix::Scene::IRenderer::FOG_SETTINGS ¶m)=0 | Mix::Scene::IRenderer | pure virtual |
| SetGlobalAmbientColor(const Mix::Vector4 &color)=0 | Mix::Scene::IRenderer | pure virtual |
| SetHemisphereLight(Mix::Scene::IHemisphereLight *pHemisphereLight)=0 | Mix::Scene::IRenderer | pure virtual |
| SetLightShaftsCaster(Mix::Scene::ILightShaftsCaster *pLightShaftsCaster)=0 | Mix::Scene::IRenderer | pure virtual |
| SetSkyDome(Mix::Scene::ISkyDome *pSkyDome)=0 | Mix::Scene::IRenderer | pure virtual |
| SetWidgetLightingMode(Mix::Scene::IRenderer::WIDGET_LIGHTING_MODE mode)=0 | Mix::Scene::IRenderer | pure virtual |
| TYPE enum name | Mix::Scene::IRenderer | |
| Update(Float32 dt, Float32 baseDt=1.0f/60.0f)=0 | Mix::Scene::IRenderer | pure virtual |
| WIDGET_LIGHTING_MODE enum name | Mix::Scene::IRenderer | |
| WL_DEFAULT enum value | Mix::Scene::IRenderer | |
| WL_DETAILED enum value | Mix::Scene::IRenderer | |
| WL_EVERYONE enum value | Mix::Scene::IRenderer | |
| ~IRenderer(void) | Mix::Scene::IRenderer | inlineprotectedvirtual |
| ~Reference(void) | Mix::Reference | protectedvirtual |