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ランタイム
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This is the complete list of members for Mix::Scene::IManager, including all inherited members.
| AddRef(void) | Mix::Reference | |
| CreateActorModelFromFile(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, Mix::Scene::IActorModel **ppModel)=0 | Mix::Scene::IManager | pure virtual |
| CreateActorModelFromMemory(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, const void *pSrc, UInt32 srcSize, Mix::Scene::IActorModel **ppModel)=0 | Mix::Scene::IManager | pure virtual |
| CreateActorModelFromReader(Mix::Scene::IEffectPackage *pEffectPackage, Mix::IO::IReader *pReader, Mix::Scene::IActorModel **ppModel)=0 | Mix::Scene::IManager | pure virtual |
| CreateBasisGhost(Mix::Dynamics::IShape *pShape, Boolean bCollide, Mix::Scene::IGhost **ppGhost, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateBillboardParticleSystem(Boolean bSimWorldSpace, Mix::Scene::IBillboardParticleSystem **ppSystem, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateDefaultParticleSystem(Boolean bSimWorldSpace, Mix::Scene::IDefaultParticleSystem::PLANE_TYPE planeType, Mix::Scene::IDefaultParticleSystem **ppSystem, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateDirectionalLight(Mix::Scene::IDirectionalLight **ppLight, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateEffectPackage(const wchar_t *pDirPath, const wchar_t *pName, Mix::Scene::IEffectPackage **ppEffectPackage)=0 | Mix::Scene::IManager | pure virtual |
| CreateFloor(Mix::Scene::IFloor **ppFloor, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateFloor(const Mix::Vector3 &normal, Float32 offset, Mix::Scene::IFloor **ppFloor, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateFlowerPackage(Mix::Scene::IMaterial *pMaterial, UInt32 numModel, const Mix::Scene::IFlowerPackage::MODEL *models, Mix::Scene::IFlowerPackage **ppFlowerPackage, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateHemisphereLight(Mix::Scene::IHemisphereLight **ppLight, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateKinematicGhost(Float32 height, Float32 radius, Float32 stepHeight, Mix::Scene::IGhost **ppGhost, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateLeavingParticle(Mix::Scene::IMaterial *pMaterial, Mix::Scene::IParticleSystem *pSystem, Mix::Scene::ILeavingParticle **ppParticle, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateLightShaftsCaster(Mix::Scene::ILightShaftsCaster **ppLightShaftsCaster, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateMaterialFromFile(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, Mix::Scene::IMaterial **ppMaterial)=0 | Mix::Scene::IManager | pure virtual |
| CreateMaterialFromMemory(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, const void *pSrc, UInt32 srcSize, Mix::Scene::IMaterial **ppMaterial)=0 | Mix::Scene::IManager | pure virtual |
| CreateMaterialFromReader(Mix::Scene::IEffectPackage *pEffectPackage, Mix::IO::IReader *pReader, Mix::Scene::IMaterial **ppMaterial)=0 | Mix::Scene::IManager | pure virtual |
| CreateMotionFromFile(const wchar_t *pFilePath, Mix::Scene::IMotion **ppMotion)=0 | Mix::Scene::IManager | pure virtual |
| CreateMotionFromMemory(const wchar_t *pFilePath, const void *pSrc, UInt32 srcSize, Mix::Scene::IMotion **ppMotion)=0 | Mix::Scene::IManager | pure virtual |
| CreateMotionFromReader(Mix::IO::IReader *pReader, Mix::Scene::IMotion **ppMotion)=0 | Mix::Scene::IManager | pure virtual |
| CreatePlanter(Mix::Scene::IFlowerPackage *pFlowerPackage, Mix::Scene::IPlanter **ppPlanter, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreatePlanter(Mix::Scene::IFlowerPackage *pFlowerPackage, UInt32 numUnit, const Mix::Scene::IPlanter::UNIT *units, const Mix::Matrix4x4 &worldMat, Mix::Scene::IPlanter **ppPlanter, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreatePointLight(Mix::Scene::IPointLight **ppLight, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateRenderer(Mix::Scene::IEffectPackage *pEffectPackage, const Mix::Scene::RENDERER_CONFIG &config, Mix::Scene::IRenderer **ppRenderer, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateScatterParticle(Mix::Scene::IMaterial *pMaterial, Mix::Scene::IParticleSystem *pSystem, Mix::Scene::IScatterParticle **ppParticle, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateSkyDome(Float32 radius, Float32 height, Mix::Scene::ISkyDome::QUALITY heQuality, Mix::Scene::ISkyDome **ppSkyDome, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateSkyDome(Float32 radius, Float32 height, Mix::Scene::ISkyDome::QUALITY heQuality, Mix::Scene::ISkyDome::QUALITY paQuality, Mix::Scene::ISkyDome **ppSkyDome, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateSpotLight(Mix::Scene::ISpotLight **ppLight, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateTerrainModelFromFile(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, Mix::Scene::ITerrainModel **ppModel)=0 | Mix::Scene::IManager | pure virtual |
| CreateTerrainModelFromMemory(Mix::Scene::IEffectPackage *pEffectPackage, const wchar_t *pFilePath, const void *pSrc, UInt32 srcSize, Mix::Scene::ITerrainModel **ppModel)=0 | Mix::Scene::IManager | pure virtual |
| CreateTerrainModelFromReader(Mix::Scene::IEffectPackage *pEffectPackage, Mix::IO::IReader *pReader, Mix::Scene::ITerrainModel **ppModel)=0 | Mix::Scene::IManager | pure virtual |
| CreateUniversalCamera(const Mix::Scene::CAMERA_CONFIG &config, Mix::Scene::IUniversalCamera **ppCamera, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateViewCamera(const Mix::Scene::CAMERA_CONFIG &config, Mix::Scene::IViewCamera **ppCamera, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateWaterPool(const Mix::Vector3 &halfExtents, Mix::Vector3 &worldPos, Mix::Scene::IWaterPool **ppWaterPool, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| CreateWaterPool(Mix::Scene::IWaterPoolContext *pContext, const Mix::Matrix4x4 &worldMat, Mix::Scene::IWaterPool **ppWaterPool, const wchar_t *pDebugName=NULL)=0 | Mix::Scene::IManager | pure virtual |
| Debug_GetDrawColor(Mix::Scene::DEBUG_DRAW_COLOR_TYPE type) const =0 | Mix::Scene::IManager | pure virtual |
| Debug_SetDrawColor(Mix::Scene::DEBUG_DRAW_COLOR_TYPE type, const Mix::Vector4 &color)=0 | Mix::Scene::IManager | pure virtual |
| GetRefCount(void) | Mix::Reference | |
| MIX_DECLARE_ALLOCATOR() | Mix::Reference | protected |
| Reference(void) | Mix::Reference | protected |
| Reference(Long32 count) | Mix::Reference | protected |
| Release(void) | Mix::Reference | |
| ~IManager(void) | Mix::Scene::IManager | inlineprotectedvirtual |
| ~Reference(void) | Mix::Reference | protectedvirtual |