From 3e737e479374fa1bf6be5da3b26b9651caf64870 Mon Sep 17 00:00:00 2001
From: Sveinung Kvilhaugsvik <sveinung84@users.sourceforge.net>
Date: Fri, 12 Mar 2021 13:37:48 +0100
Subject: [PATCH] Document Lua's effect integration.

See osdn #41744
---
 doc/README.effects | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/doc/README.effects b/doc/README.effects
index 02d4e3ff1f..17fbd9c30a 100644
--- a/doc/README.effects
+++ b/doc/README.effects
@@ -652,6 +652,21 @@ Infra_Points
     are negative after all cities have been processed, they are set to 0.
 
 
+Effects and Lua
+===============
+Lua has some integration with effects. The effects module allows you to
+get an effect type's current value given that it is evaluated against the
+entities you specify. Only a subset of the entities a hard coded effect can
+be evaluated against is supported. An effect type's value is the sum of the
+effects of that type from effects.ruleset whos requirement vectors are
+fulfilled given the entities you specified.
+
+Example
+-------
+Get the value of Tech_Parasite for the player
+effects.player_bonus(find.player(0), "Tech_Parasite")
+
+
 Details about requirement types
 ===============================
 
-- 
2.20.1