A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
regBind(i:int, bone0:int, bone1:int, weight:int, edge:int) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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頂点に対する影響ボーンの登録
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regIKparams(iterations:int, weight:Number, chain:Array) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone |
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IKパラメータの登録
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regIKparams(boneID:int, iterations:int, weight:Number, chain:Array) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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IKボーン情報の登録
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regMaterial(matName:String, texPath:String, fillColor:uint, faceOffset:uint, count:uint) — method, class org.b2ox.pv3d.MikuMikuDance |
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材質の登録. |
regMaterialBase(matName:String, tex:flash.display:BitmapData, fillColor:uint, faceOffset:uint, count:uint) — method, class org.b2ox.pv3d.MikuMikuDance |
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材質の登録. |
regTriangle(i:uint, v0:int, v1:int, v2:int) — method, class org.b2ox.pv3d.MikuMikuDance |
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三角形の登録. |
regUV(i:uint, u:Number, v:Number) — method, class org.b2ox.pv3d.MikuMikuDance |
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UVの登録. |
regVertex(i:uint, x:Number, y:Number, z:Number) — method, class org.b2ox.pv3d.MikuMikuDance |
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頂点の登録. |
regVertex(i:int, x:Number, y:Number, z:Number) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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初期状態の頂点を登録
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removeModel(boneName:String, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance |
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ボーンからアクセサリを取り外す. |
removeModel(mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone |
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ボーンかアクセサリを取り外す
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removeModel(boneName:String, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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ボーンからアクセサリを取り外す
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reset() — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone |
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初期位置・回転に戻す
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resetBoneParams() — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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ボーンの位置・回転を初期状態に戻す
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resetParams() — method, interface org.b2ox.pv3d.MikuMikuDance.IVMDController |
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resetParams() — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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ボーンの位置・回転、表情のウェイトを初期状態に戻す
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resetParams() — method, class org.b2ox.pv3d.MikuMikuDance.VMDController |
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resetQuaternion(outQ:org.papervision3d.core.math:Quaternion, x:Number, y:Number, z:Number, w:Number) — Static Method , class org.b2ox.pv3d.Utils |
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クォータニオンの成分値を代入する
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resetSkinWeights() — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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表情のウェイトを初期状態(=0)にする
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resetSkinWeightsByType(skinType:int) — method, class org.b2ox.pv3d.MikuMikuDance |
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指定skinTypeのパラメータを全てリセットする. |
resetSkinWeightsByType(skinType:int) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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指定タイプの表情のウェイトだけを初期状態(=0)にする
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resetVertices() — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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モデルの頂点を初期状態に戻す
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rotation — Property, class org.b2ox.pv3d.MikuMikuDance.PMDBone |
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rotation — Property, class org.b2ox.pv3d.MikuMikuDance.VMDBoneParam |
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rotationWorld — Property, class org.b2ox.pv3d.MikuMikuDance.PMDBone |
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run() — method, class org.b2ox.thread.TraceThread |
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run() — method, class org.libspark.thread.threads.net.URLLoaderThreadPatch |
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run() — method, class org.libspark.thread.threads.utils.FunctionThread |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |