A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
addBone(bone:org.b2ox.pv3d.MikuMikuDance:PMDBone) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
ボーンの追加
addBoneParam(frameNo:int, param:org.b2ox.pv3d.MikuMikuDance:VMDBoneParam) — method, class org.b2ox.pv3d.MikuMikuDance.VMDBoneParamSequence
ボーンパラメータの追加
addBoneParam(boneName:String, frame:int, boneParam:org.b2ox.pv3d.MikuMikuDance:VMDBoneParam) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
ボーンパラメータの追加
addChildBone(bone:org.b2ox.pv3d.MikuMikuDance:PMDBone) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone
子ボーンを追加
addMMD(mmd:org.b2ox.pv3d:MikuMikuDance) — method, class PMDViewer
addMotion(motion:String, ctrl:org.b2ox.pv3d.MikuMikuDance:IVMDController) — method, class org.b2ox.pv3d.MikuMikuDance
モーションの追加.
addSkin(skin:org.b2ox.pv3d.MikuMikuDance:PMDSkin) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
表情の追加
addSkinParam(skinName:String, frame:int, weight:Number) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
表情パラメータの追加
addSkinParam(frameNo:int, weight:Number) — method, class org.b2ox.pv3d.MikuMikuDance.VMDSkinParamSequence
パラメータ(重み)の追加
applyCurrent() — method, interface org.b2ox.pv3d.MikuMikuDance.IVMDController
applyCurrent() — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
現在フレームのパラメータを適用する
applyFrame(frame:int) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
指定フレームのパラメータを適用する
applyPose() — method, interface org.b2ox.pv3d.MikuMikuDance.IVMDController
applyPose() — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
applyQuaternionLeft(v:org.papervision3d.core.math:Number3D, q:org.papervision3d.core.math:Quaternion) — Static Method , class org.b2ox.pv3d.Utils
v := Q v P where P := Q.conj, |Q|=1
applyQuaternionRight(v:org.papervision3d.core.math:Number3D, q:org.papervision3d.core.math:Quaternion) — Static Method , class org.b2ox.pv3d.Utils
v := P v Q where P := Q.conj, |Q|=1
attachModel(boneName:String, mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance
ボーンにアクセサリを取り付ける.
attachModel(mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone
ボーンにアクセサリを取り付ける
attachModel(boneName:String, mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
ボーンにアクセサリを取り付ける
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z