A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
addBone(bone:org.b2ox.pv3d.MikuMikuDance:PMDBone) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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ボーンの追加
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addBoneParam(frameNo:int, param:org.b2ox.pv3d.MikuMikuDance:VMDBoneParam) — method, class org.b2ox.pv3d.MikuMikuDance.VMDBoneParamSequence |
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ボーンパラメータの追加
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addBoneParam(boneName:String, frame:int, boneParam:org.b2ox.pv3d.MikuMikuDance:VMDBoneParam) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController |
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ボーンパラメータの追加
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addChildBone(bone:org.b2ox.pv3d.MikuMikuDance:PMDBone) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone |
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子ボーンを追加
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addMMD(mmd:org.b2ox.pv3d:MikuMikuDance) — method, class PMDViewer |
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addMotion(motion:String, ctrl:org.b2ox.pv3d.MikuMikuDance:IVMDController) — method, class org.b2ox.pv3d.MikuMikuDance |
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モーションの追加. |
addSkin(skin:org.b2ox.pv3d.MikuMikuDance:PMDSkin) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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表情の追加
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addSkinParam(skinName:String, frame:int, weight:Number) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController |
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表情パラメータの追加
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addSkinParam(frameNo:int, weight:Number) — method, class org.b2ox.pv3d.MikuMikuDance.VMDSkinParamSequence |
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パラメータ(重み)の追加
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applyCurrent() — method, interface org.b2ox.pv3d.MikuMikuDance.IVMDController |
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applyCurrent() — method, class org.b2ox.pv3d.MikuMikuDance.VMDController |
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現在フレームのパラメータを適用する
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applyFrame(frame:int) — method, class org.b2ox.pv3d.MikuMikuDance.VMDController |
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指定フレームのパラメータを適用する
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applyPose() — method, interface org.b2ox.pv3d.MikuMikuDance.IVMDController |
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applyPose() — method, class org.b2ox.pv3d.MikuMikuDance.VMDController |
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applyQuaternionLeft(v:org.papervision3d.core.math:Number3D, q:org.papervision3d.core.math:Quaternion) — Static Method , class org.b2ox.pv3d.Utils |
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v := Q v P where P := Q.conj, |Q|=1
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applyQuaternionRight(v:org.papervision3d.core.math:Number3D, q:org.papervision3d.core.math:Quaternion) — Static Method , class org.b2ox.pv3d.Utils |
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v := P v Q where P := Q.conj, |Q|=1
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attachModel(boneName:String, mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance |
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ボーンにアクセサリを取り付ける. |
attachModel(mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone |
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ボーンにアクセサリを取り付ける
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attachModel(boneName:String, mdl:org.papervision3d.objects:DisplayObject3D, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController |
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ボーンにアクセサリを取り付ける
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |