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regBind(i:int, bone0:int, bone1:int, weight:int, edge:int) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
頂点に対する影響ボーンの登録
regIKparams(iterations:int, weight:Number, chain:Array) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone
IKパラメータの登録
regIKparams(boneID:int, iterations:int, weight:Number, chain:Array) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
IKボーン情報の登録
regMaterial(matName:String, texPath:String, fillColor:uint, faceOffset:uint, count:uint) — method, class org.b2ox.pv3d.MikuMikuDance
材質の登録.
regMaterialBase(matName:String, tex:flash.display:BitmapData, fillColor:uint, faceOffset:uint, count:uint) — method, class org.b2ox.pv3d.MikuMikuDance
材質の登録.
regTriangle(i:uint, v0:int, v1:int, v2:int) — method, class org.b2ox.pv3d.MikuMikuDance
三角形の登録.
regUV(i:uint, u:Number, v:Number) — method, class org.b2ox.pv3d.MikuMikuDance
UVの登録.
regVertex(i:uint, x:Number, y:Number, z:Number) — method, class org.b2ox.pv3d.MikuMikuDance
頂点の登録.
regVertex(i:int, x:Number, y:Number, z:Number) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
初期状態の頂点を登録
removeModel(boneName:String, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance
ボーンからアクセサリを取り外す.
removeModel(mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone
ボーンかアクセサリを取り外す
removeModel(boneName:String, mdlName:String) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
ボーンからアクセサリを取り外す
reset() — method, class org.b2ox.pv3d.MikuMikuDance.PMDBone
初期位置・回転に戻す
resetBoneParams() — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
ボーンの位置・回転を初期状態に戻す
resetParams() — method, interface org.b2ox.pv3d.MikuMikuDance.IVMDController
resetParams() — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
ボーンの位置・回転、表情のウェイトを初期状態に戻す
resetParams() — method, class org.b2ox.pv3d.MikuMikuDance.VMDController
resetQuaternion(outQ:org.papervision3d.core.math:Quaternion, x:Number, y:Number, z:Number, w:Number) — Static Method , class org.b2ox.pv3d.Utils
クォータニオンの成分値を代入する
resetSkinWeights() — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
表情のウェイトを初期状態(=0)にする
resetSkinWeightsByType(skinType:int) — method, class org.b2ox.pv3d.MikuMikuDance
指定skinTypeのパラメータを全てリセットする.
resetSkinWeightsByType(skinType:int) — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
指定タイプの表情のウェイトだけを初期状態(=0)にする
resetVertices() — method, class org.b2ox.pv3d.MikuMikuDance.PMDController
モデルの頂点を初期状態に戻す
rotation — Property, class org.b2ox.pv3d.MikuMikuDance.PMDBone
rotation — Property, class org.b2ox.pv3d.MikuMikuDance.VMDBoneParam
rotationWorld — Property, class org.b2ox.pv3d.MikuMikuDance.PMDBone
run() — method, class org.b2ox.thread.TraceThread
run() — method, class org.libspark.thread.threads.net.URLLoaderThreadPatch
run() — method, class org.libspark.thread.threads.utils.FunctionThread
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