Method | Defined By | ||
---|---|---|---|
applyQuaternionLeft(v:Number3D, q:Quaternion):void [static]
v := Q v P where P := Q.conj, |Q|=1
| Utils | ||
applyQuaternionRight(v:Number3D, q:Quaternion):void [static]
v := P v Q where P := Q.conj, |Q|=1
| Utils | ||
calcRotation(outQ:Quaternion, v0:Number3D, v1:Number3D):void [static]
v0からv1への回転クォータニオンを計算する
| Utils | ||
copyNumber3DfromVertex3D(n3:Number3D, v3:Vertex3D):void [static]
Vertex3DからNumber3Dへ値をコピーする
| Utils | ||
copyQuaternion(outQ:Quaternion, q:Quaternion):void [static]
クォータニオンの値をコピーする
| Utils | ||
copyVertex3DfromNumber3D(v3:Vertex3D, n3:Number3D):void [static]
Number3DからVertex3Dへ値をコピーする
| Utils | ||
eulerOfQuaternion(outV:Number3D, q:Quaternion):void [static]
クォータニオンからオイラー角を求める
| Utils | ||
getVectorTransformer(v0:Number3D, v0_:Number3D, q:Quaternion):Function [static]
v := kP(v-v0)Q + v0') where P := Q.conj, |Q|=1 の計算用. | Utils | ||
lerpNumber3D(v0:Number3D, v1:Number3D, x:Number, y:Number, z:Number):Number3D [static]
各座標ごとに線形補間
| Utils | ||
resetQuaternion(outQ:Quaternion, x:Number = 0, y:Number = 0, z:Number = 0, w:Number = 0):void [static]
クォータニオンの成分値を代入する
| Utils | ||
solveEquation2D(a:Number, b:Number, c:Number, ans:Vector.<Number>):int [static]
a x^2 + b x + c = 0の実根をansに格納し、相異なる実根の個数を返す。
| Utils | ||
solveEquation3D(a:Number, b:Number, c:Number, d:Number, ans:Vector.<Number>):int [static]
a x^3 + b x^2 + c x + d = 0の実根をansに格納し、相異なる実根の個数を返す。
| Utils | ||
transformVector(v:Number3D, v0:Number3D, v0_:Number3D, q:Quaternion, k:Number = 1.0):void [static]
v := kP(v-v0)Q + v0') where P := Q.conj, |Q|=1
| Utils |
applyQuaternionLeft | () | method |
public static function applyQuaternionLeft(v:Number3D, q:Quaternion):void
v := Q v P where P := Q.conj, |Q|=1
Parameters
v:Number3D | |
q:Quaternion |
applyQuaternionRight | () | method |
public static function applyQuaternionRight(v:Number3D, q:Quaternion):void
v := P v Q where P := Q.conj, |Q|=1
Parameters
v:Number3D | |
q:Quaternion |
calcRotation | () | method |
public static function calcRotation(outQ:Quaternion, v0:Number3D, v1:Number3D):void
v0からv1への回転クォータニオンを計算する
Parameters
outQ:Quaternion | |
v0:Number3D — 単位ベクトル
| |
v1:Number3D — 単位ベクトル
|
copyNumber3DfromVertex3D | () | method |
public static function copyNumber3DfromVertex3D(n3:Number3D, v3:Vertex3D):void
Vertex3DからNumber3Dへ値をコピーする
Parameters
n3:Number3D | |
v3:Vertex3D |
copyQuaternion | () | method |
public static function copyQuaternion(outQ:Quaternion, q:Quaternion):void
クォータニオンの値をコピーする
Parameters
outQ:Quaternion | |
q:Quaternion |
copyVertex3DfromNumber3D | () | method |
public static function copyVertex3DfromNumber3D(v3:Vertex3D, n3:Number3D):void
Number3DからVertex3Dへ値をコピーする
Parameters
v3:Vertex3D | |
n3:Number3D |
eulerOfQuaternion | () | method |
public static function eulerOfQuaternion(outV:Number3D, q:Quaternion):void
クォータニオンからオイラー角を求める
Parameters
outV:Number3D | |
q:Quaternion |
getVectorTransformer | () | method |
public static function getVectorTransformer(v0:Number3D, v0_:Number3D, q:Quaternion):Function
v := kP(v-v0)Q + v0') where P := Q.conj, |Q|=1 の計算用. f = getVectorTransformer(v0, v0', Q); f(v,k); で上記の計算ができる
Parameters
v0:Number3D | |
v0_:Number3D | |
q:Quaternion |
Function |
lerpNumber3D | () | method |
public static function lerpNumber3D(v0:Number3D, v1:Number3D, x:Number, y:Number, z:Number):Number3D
各座標ごとに線形補間
Parameters
v0:Number3D | |
v1:Number3D | |
x:Number | |
y:Number | |
z:Number |
Number3D —
|
resetQuaternion | () | method |
public static function resetQuaternion(outQ:Quaternion, x:Number = 0, y:Number = 0, z:Number = 0, w:Number = 0):void
クォータニオンの成分値を代入する
Parameters
outQ:Quaternion | |
x:Number (default = 0 )
| |
y:Number (default = 0 )
| |
z:Number (default = 0 )
| |
w:Number (default = 0 )
|
solveEquation2D | () | method |
public static function solveEquation2D(a:Number, b:Number, c:Number, ans:Vector.<Number>):int
a x^2 + b x + c = 0の実根をansに格納し、相異なる実根の個数を返す。
Parameters
a:Number | |
b:Number | |
c:Number | |
ans:Vector.<Number> — 事前に2個分の容量を確保しておくこと
|
int —
|
solveEquation3D | () | method |
public static function solveEquation3D(a:Number, b:Number, c:Number, d:Number, ans:Vector.<Number>):int
a x^3 + b x^2 + c x + d = 0の実根をansに格納し、相異なる実根の個数を返す。
Parameters
a:Number | |
b:Number | |
c:Number | |
d:Number | |
ans:Vector.<Number> — 事前に3個分の容量を確保しておくこと
|
int —
|
transformVector | () | method |
public static function transformVector(v:Number3D, v0:Number3D, v0_:Number3D, q:Quaternion, k:Number = 1.0):void
v := kP(v-v0)Q + v0') where P := Q.conj, |Q|=1
Parameters
v:Number3D | |
v0:Number3D | |
v0_:Number3D | |
q:Quaternion | |
k:Number (default = 1.0 )
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