# -*- coding: utf-8 -*- """ Python ver2.7.13 [ pyOpenGL_sample_texture.py ] Author kazuki tanaka Create Date 2017 4/26 """ ''' ----------------------------------------------------- import library ------------------------------------------------------''' import numpy as np import sys import time from PIL import Image import OpenGL OpenGL.ERROR_ON_COPY = True from OpenGL.GL import * from OpenGL.GLU import * from OpenGL.GLUT import * ''' --- Texture Load --- ''' def texLoad( name ): #f = open( name,'r') texture_image = Image.open( name ) print texture_image.mode #f.close() ''' --- 描画 --- ''' def draw( ): # 座標(0.25,0.25)から幅0.5,高さ0.5の四角形を描く x,y,w,h = 0.25,0.25,0.5,0.5 glClear(GL_COLOR_BUFFER_BIT) # 四角形の色(緑) glColor3f(0.2, 0.8, 0.2) glBegin(GL_POLYGON) # 四角形の頂点座標 glVertex3f(x, y, 0.0) glVertex3f(x+w, y, 0.0) glVertex3f(x+w, y+h, 0.0) glVertex3f(x, y+h, 0.0) glEnd() glFlush() ''' --- 初期化 --- ''' def init( ): # 画面の色 glClearColor(0.0, 0.0, 0.0, 0.0) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0) #glEnable( GL_CULL_FACE ); # Use Curring #glEnable( GL_DEPTH_TEST ); # Use ZBuffer #glEnable( GL_LIGHTING ); # Use LIGHT #glEnable( GL_TEXTURE_2D ); # Use Texture texLoad( "./car000.png" ) ''' --- MAIN PROCESS --- ''' def main(): glutInit(sys.argv) glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB) # 表示設定 glutInitWindowSize(1280, 720) # 画面サイズ glutInitWindowPosition(100, 100) # 画面の表示位置 glutCreateWindow("TEST") # ウィンドウの名前 init() # 初期化 glutDisplayFunc(draw) # 描画 glutMainLoop() ''' --- Do Code ---''' if __name__ == "__main__": main()