#Gݒt@CeXgBɂႭ`炢^IȂƓH


#ԃXC
[0]
#̗́B100{
HPRate=1

#̓̍ۂ̃_[W
Power=3

#ȉ͔CӁBȗꍇftHglݒ肳
#=̉EꍇȗƂ݂Ȃ

#e^Cvݒ
#GH
#ftHg=EnemyEvil
AllyType=EnemyEvil

#H
#boolean`true,TRUESēӖBtfalse,FALSE
#default=false
Fly=false

#݂͂GH
#default=false
HoldingEnemy=false

#̏𓮂ȂH
#default = false
NoMove=false

#vC[^Cv(ŝ͖)
#default = false
Guardian=false

#gpSpriteԍ
#deafult 1
Sprite=
#deafult 
Size=
HitRect=

#s^Cv
#defualt Attack
MoveType=Attack
#Attack	u̓v	т̈ʓIȍs
#Bullet	ue/Uv	Ɨꂽʒu牽΂čU

#ړxiőlj
#ړxigpj
#Up^[
#Counter=[t[],[[vH] w肷ƒǉB[v邩ǂ(T/F)͏ȗ\B̏ꍇF
#AttackSpan=[EGCgt[],[Uԃt[],[UԊu] w肷ƒǉBUԃt[͋@\Ȃ
