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00025 #include "LampBasic.h"
00026 #include "Geometry/Primitive/Capsule.h"
00027 #include "Geometry/Distance/AxisAlignedBoxDistance.h"
00028 #include "Geometry/Distance/CapsuleDistance.h"
00029 #include "Geometry/Intersection/AxisAlignedBoxIntersection.h"
00030 #include "Geometry/Intersection/CapsuleIntersection.h"
00031
00032 namespace Lamp{
00033
00034
00035
00036
00037
00038 const Capsule Capsule::zero(0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
00039
00040
00041
00042
00043
00044 float Capsule::getSquaredDistance(const Vector3& point) const{
00045 return CapsuleDistance::squaredDistance(*this, point);
00046 }
00047
00048
00049 float Capsule::getSquaredDistance(const AxisAlignedBox& axisAlignedBox) const{
00050 return AxisAlignedBoxDistance::squaredDistance(axisAlignedBox, *this);
00051 }
00052
00053
00054 float Capsule::getSquaredDistance(const Capsule& capsule) const{
00055 return CapsuleDistance::squaredDistance(*this, capsule);
00056 }
00057
00058
00059 float Capsule::getSquaredDistance(const Cone& cone) const{
00060 return CapsuleDistance::squaredDistance(*this, cone);
00061 }
00062
00063
00064 float Capsule::getSquaredDistance(const Line& line) const{
00065 return CapsuleDistance::squaredDistance(*this, line);
00066 }
00067
00068
00069 float Capsule::getSquaredDistance(const OrientedBox& orientedBox) const{
00070 return CapsuleDistance::squaredDistance(*this, orientedBox);
00071 }
00072
00073
00074 float Capsule::getDistance(const Plane& plane) const{
00075 return CapsuleDistance::distance(*this, plane);
00076 }
00077
00078
00079 float Capsule::getSquaredDistance(const Ray& ray) const{
00080 return CapsuleDistance::squaredDistance(*this, ray);
00081 }
00082
00083
00084 float Capsule::getSquaredDistance(const Segment& segment) const{
00085 return CapsuleDistance::squaredDistance(*this, segment);
00086 }
00087
00088
00089 float Capsule::getSquaredDistance(const Sphere& sphere) const{
00090 return CapsuleDistance::squaredDistance(*this, sphere);
00091 }
00092
00093
00094 float Capsule::getSquaredDistance(const Triangle& triangle) const{
00095 return CapsuleDistance::squaredDistance(*this, triangle);
00096 }
00097
00098
00099
00100
00101 bool Capsule::intersect(const Vector3& point) const{
00102 return CapsuleIntersection::intersect(*this, point);
00103 }
00104
00105
00106 bool Capsule::intersect(const AxisAlignedBox& axisAlignedBox) const{
00107 return AxisAlignedBoxIntersection::intersect(axisAlignedBox, *this);
00108 }
00109
00110
00111 bool Capsule::intersect(const Capsule& capsule) const{
00112 return CapsuleIntersection::intersect(*this, capsule);
00113 }
00114
00115
00116 bool Capsule::intersect(const Cone& cone) const{
00117 return CapsuleIntersection::intersect(*this, cone);
00118 }
00119
00120
00121 bool Capsule::intersect(const Line& line) const{
00122 return CapsuleIntersection::intersect(*this, line);
00123 }
00124
00125
00126 bool Capsule::intersect(const OrientedBox& orientedBox) const{
00127 return CapsuleIntersection::intersect(*this, orientedBox);
00128 }
00129
00130
00131 bool Capsule::intersect(const Plane& plane) const{
00132 return CapsuleIntersection::intersect(*this, plane);
00133 }
00134
00135
00136 bool Capsule::intersect(const Ray& ray) const{
00137 return CapsuleIntersection::intersect(*this, ray);
00138 }
00139
00140
00141 bool Capsule::intersect(const Segment& segment) const{
00142 return CapsuleIntersection::intersect(*this, segment);
00143 }
00144
00145
00146 bool Capsule::intersect(const Sphere& sphere) const{
00147 return CapsuleIntersection::intersect(*this, sphere);
00148 }
00149
00150
00151 bool Capsule::intersect(const Triangle& triangle) const{
00152 return CapsuleIntersection::intersect(*this, triangle);
00153 }
00154
00155 }
00156
00157