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BinaryWriter.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * バイナリライタ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Core/InputOutput/BinaryWriter.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 BinaryWriter::BinaryWriter() : Writer(){
00033 }
00034 //------------------------------------------------------------------------------
00035 // デストラクタ
00036 BinaryWriter::~BinaryWriter(){
00037 }
00038 //------------------------------------------------------------------------------
00039 // boolの書き出し
00040 void BinaryWriter::writeBool(bool value){
00041     writeBytes(&value, sizeof(bool));
00042 }
00043 //------------------------------------------------------------------------------
00044 // charの書き出し
00045 void BinaryWriter::writeChar(char value){
00046     writeBytes(&value, sizeof(char));
00047 }
00048 //------------------------------------------------------------------------------
00049 // u_charの書き出し
00050 void BinaryWriter::writeUChar(u_char value){
00051     writeBytes(&value, sizeof(u_char));
00052 }
00053 //------------------------------------------------------------------------------
00054 // shortの書き出し
00055 void BinaryWriter::writeShort(short value){
00056     writeBytes(&value, sizeof(short));
00057 }
00058 //------------------------------------------------------------------------------
00059 // u_shortの書き出し
00060 void BinaryWriter::writeUShort(u_short value){
00061     writeBytes(&value, sizeof(u_short));
00062 }
00063 //------------------------------------------------------------------------------
00064 // intの書き出し
00065 void BinaryWriter::writeInt(int value){
00066     writeBytes(&value, sizeof(int));
00067 }
00068 //------------------------------------------------------------------------------
00069 // u_intの書き出し
00070 void BinaryWriter::writeUInt(u_int value){
00071     writeBytes(&value, sizeof(u_int));
00072 }
00073 //------------------------------------------------------------------------------
00074 // floatの書き出し
00075 void BinaryWriter::writeFloat(float value){
00076     writeBytes(&value, sizeof(float));
00077 }
00078 //------------------------------------------------------------------------------
00079 // doubleの書き出し
00080 void BinaryWriter::writeDouble(double value){
00081     writeBytes(&value, sizeof(double));
00082 }
00083 //------------------------------------------------------------------------------
00084 // Stringの書き出し
00085 void BinaryWriter::writeString(const String& string){
00086     int size = string.getSize();
00087     writeBytes(&size, sizeof(int));
00088     writeBytes(string.getBytes(), size);
00089 }
00090 //------------------------------------------------------------------------------
00091 // 配列の書き出し
00092 void BinaryWriter::writeArray(
00093     const void* array, int elementSize, int elementCount){
00094     writeBytes(array, elementSize * elementCount);
00095 }
00096 //------------------------------------------------------------------------------
00097 } // End of namespace Lamp
00098 //------------------------------------------------------------------------------

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