addState(const SpriteState *spriteState) | Lamp::SpriteStateBlock | [virtual] |
SpriteStateBlock(SpriteRenderer *spriteRenderer, int priority) | Lamp::SpriteStateBlock | |
SpriteStateBlock(SpriteRenderer *spriteRenderer) | Lamp::SpriteStateBlock | |
~SpriteStateBlock() | Lamp::SpriteStateBlock | [virtual] |