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ShaderManager.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * シェーダマネージャヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef SHADER_MANAGER_H_
00026 #define SHADER_MANAGER_H_
00027 
00028 namespace Lamp{
00029 
00030 class BasicShaderFixed;
00031 
00032 //------------------------------------------------------------------------------
00033 /**
00034  * シェーダマネージャ
00035  */
00036 class ShaderManager{
00037 friend class LampGraphics;
00038 public:
00039     //--------------------------------------------------------------------------
00040     /**
00041      * インスタンス取得
00042      * @return インスタンス
00043      */
00044     static ShaderManager* getInstance(){
00045         Assert(instance_ != NULL);
00046         return instance_;
00047     }
00048 
00049     //--------------------------------------------------------------------------
00050     /**
00051      * 基本シェーダ固定パイプラインの取得
00052      * @return 基本シェーダ固定パイプライン
00053      */
00054     BasicShaderFixed* getBasicShaderFixed() const{ return basicShaderFixed_; }
00055 
00056     //--------------------------------------------------------------------------
00057 protected:
00058     /**
00059      * コンストラクタ
00060      */
00061     ShaderManager();
00062 
00063     /**
00064      * デストラクタ
00065      */
00066     ~ShaderManager();
00067 
00068     /// 基本シェーダ固定パイプライン
00069     BasicShaderFixed* basicShaderFixed_;
00070 
00071     //--------------------------------------------------------------------------
00072 private:
00073     // コピーコンストラクタの隠蔽
00074     ShaderManager(const ShaderManager& copy);
00075 
00076     // 代入コピーの隠蔽
00077     void operator =(const ShaderManager& copy);
00078 
00079     // インスタンス
00080     static ShaderManager* instance_;
00081 
00082 };
00083 
00084 //------------------------------------------------------------------------------
00085 } // End of namespace Lamp
00086 #endif // End of SHADER_MANAGER_H_
00087 //------------------------------------------------------------------------------

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