00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 平面距離ヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef PLANE_DISTANCE_H_ 00026 #define PLANE_DISTANCE_H_ 00027 00028 namespace Lamp{ 00029 00030 class Plane; 00031 class Ray; 00032 class Segment; 00033 class Sphere; 00034 class Triangle; 00035 00036 //------------------------------------------------------------------------------ 00037 /** 00038 * 平面距離 00039 */ 00040 class PlaneDistance{ 00041 public: 00042 //-------------------------------------------------------------------------- 00043 // 点 00044 //-------------------------------------------------------------------------- 00045 /** 00046 * 点距離 00047 * @param plane 平面 00048 * @param point 点 00049 * @return 距離 00050 */ 00051 static float distance(const Plane& plane, const Vector3& point); 00052 00053 //-------------------------------------------------------------------------- 00054 // 平面 00055 //-------------------------------------------------------------------------- 00056 /** 00057 * 平面距離 00058 * @param plane0 平面 00059 * @param plane1 平面 00060 * @return 距離 00061 */ 00062 static float distance(const Plane& plane0, const Plane& plane1); 00063 00064 //-------------------------------------------------------------------------- 00065 // レイ 00066 //-------------------------------------------------------------------------- 00067 /** 00068 * レイ距離 00069 * @param plane 平面 00070 * @param ray レイ 00071 * @return 距離 00072 */ 00073 static float distance(const Plane& plane, const Ray& ray); 00074 00075 //-------------------------------------------------------------------------- 00076 // セグメント 00077 //-------------------------------------------------------------------------- 00078 /** 00079 * セグメント距離 00080 * @param plane 平面 00081 * @param segment セグメント 00082 * @return 距離 00083 */ 00084 static float distance(const Plane& plane, const Segment& segment); 00085 00086 //-------------------------------------------------------------------------- 00087 // 球 00088 //-------------------------------------------------------------------------- 00089 /** 00090 * 球距離 00091 * @param plane 平面 00092 * @param sphere 球 00093 * @return 距離 00094 */ 00095 static float distance(const Plane& plane, const Sphere& sphere); 00096 00097 //-------------------------------------------------------------------------- 00098 // 三角 00099 //-------------------------------------------------------------------------- 00100 /** 00101 * 三角距離 00102 * @param plane 平面 00103 * @param triangle 三角 00104 * @return 距離 00105 */ 00106 static float distance(const Plane& plane, const Triangle& triangle); 00107 00108 private: 00109 //-------------------------------------------------------------------------- 00110 // コンストラクタの隠蔽 00111 PlaneDistance(); 00112 00113 }; 00114 00115 //------------------------------------------------------------------------------ 00116 } // End of namespace Lamp 00117 #endif // End of PLANE_DISTANCE_H_ 00118 //------------------------------------------------------------------------------