distance(const Line &line, const Plane &plane) | Lamp::LineDistance | [static] |
squaredDistance(const Line &line, const Vector3 &point) | Lamp::LineDistance | [static] |
squaredDistance(const Line &line0, const Line &line1) | Lamp::LineDistance | [static] |
squaredDistance(const Line &line, const OrientedBox &ob) | Lamp::LineDistance | [static] |
squaredDistance(const Line &line, const Ray &ray) | Lamp::LineDistance | [static] |
squaredDistance(const Line &line, const Segment &segment) | Lamp::LineDistance | [static] |
squaredDistance(const Line &line, const Sphere &sphere) | Lamp::LineDistance | [static] |
squaredDistance(const Line &line, const Triangle &triangle) | Lamp::LineDistance | [static] |