#include <maya/MMatrix.h>
#include <maya/MStatus.h>
#include <maya/MObject.h>
#include <maya/MGlobal.h>
#include <maya/MPlug.h>
#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
#include <maya/MPlugArray.h>
#include <maya/MEulerRotation.h>
#include <maya/MPointArray.h>
#include <maya/MFloatPointArray.h>
#include <maya/MAnimUtil.h>
#include <maya/MImage.h>
#include <maya/MNodeMessage.h>
#include <maya/MSceneMessage.h>
#include <maya/MItDependencyNodes.h>
#include <maya/MItDependencyGraph.h>
#include <maya/MItDag.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MItGeometry.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnDagNode.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnStringData.h>
#include <maya/MFnMatrixData.h>
#include <maya/MFnAmbientLight.h>
#include <maya/MFnDirectionalLight.h>
#include <maya/MFnPointLight.h>
#include <maya/MFnTransform.h>
#include <maya/MFnMesh.h>
#include <maya/MFnSkinCluster.h>
#include <maya/MFnIkJoint.h>
#include <maya/MFnLambertShader.h>
#include <maya/MFnAnimCurve.h>
#include <maya/MPxCommand.h>
#include <maya/MPxHwShaderNode.h>
#include <maya/MPxFileTranslator.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include "LampBasic.h"
#include <LampUnit/LampUnitAll.h>
#include "System/MayaErrorOutput.h"
#include "Utility/MayaNodeUtility.h"
#include "Utility/MayaDAGUtility.h"
#include "Utility/MayaAttributeUtility.h"
Go to the source code of this file.
Namespaces | |
namespace | LampUnit |
Defines | |
#define | REQUIRE_IOSTREAM |
Mayaヘッダ内でのエラーを防ぐために定義. |
Definition in file stdafx.h.