00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 静的コリジョンリーフヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef STATIC_COLLISION_LEAF_H_ 00026 #define STATIC_COLLISION_LEAF_H_ 00027 00028 #include <Collision/System/CollisionLeaf.h> 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 /** 00034 * 静的コリジョンリーフ 00035 */ 00036 class StaticCollisionLeaf : public CollisionLeaf{ 00037 public: 00038 //-------------------------------------------------------------------------- 00039 // コピー 00040 //-------------------------------------------------------------------------- 00041 /** 00042 * 静的コリジョンリーフのコピー 00043 * @return コピーされた静的コリジョンリーフ 00044 */ 00045 virtual StaticCollisionLeaf* copyStaticCollisionLeaf() const = 0; 00046 00047 //-------------------------------------------------------------------------- 00048 // RTTI 00049 //-------------------------------------------------------------------------- 00050 /** 00051 * 静的コリジョンリーフかどうか 00052 * @return 静的コリジョンリーフならtrue 00053 */ 00054 virtual bool isStaticCollisionLeaf() const{ return true; } 00055 00056 protected: 00057 //-------------------------------------------------------------------------- 00058 // 生成、破棄 00059 //-------------------------------------------------------------------------- 00060 /** 00061 * コンストラクタ 00062 * @param name 名前 00063 * @param scene シーン 00064 */ 00065 StaticCollisionLeaf(const String& name, CollisionScene* scene); 00066 00067 /** 00068 * デストラクタ 00069 */ 00070 virtual ~StaticCollisionLeaf(); 00071 00072 //-------------------------------------------------------------------------- 00073 // コピー 00074 //-------------------------------------------------------------------------- 00075 /** 00076 * 静的コリジョンリーフの値コピー 00077 * @param destination コピー先静的コリジョンリーフ 00078 */ 00079 virtual void copyStaticCollisionLeafValue( 00080 StaticCollisionLeaf* destination) const{ 00081 // コリジョンリーフの値コピー 00082 copyCollisionLeafValue(destination); 00083 } 00084 00085 private: 00086 //-------------------------------------------------------------------------- 00087 00088 }; 00089 00090 //------------------------------------------------------------------------------ 00091 } // End of namespace Lamp 00092 #endif // End of STATIC_COLLISION_LEAF_H_ 00093 //------------------------------------------------------------------------------