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ViewportSpriteState.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * ビューポートスプライトステート実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics2D/SpriteState/ViewportSpriteState.h"
00027 #include "Graphics/Renderer/RenderingDevice.h"
00028 
00029 namespace Lamp{
00030 
00031 // 無効
00032 const ViewportSpriteState ViewportSpriteState::disableState(
00033     RectangleI(0, 0, 0, 0));
00034 
00035 // デフォルト
00036 const ViewportSpriteState ViewportSpriteState::defaultState(disableState);
00037 
00038 //------------------------------------------------------------------------------
00039 // コンストラクタ
00040 ViewportSpriteState::ViewportSpriteState() : rectangle_(RectangleI::zero){
00041 }
00042 //------------------------------------------------------------------------------
00043 // コンストラクタ
00044 ViewportSpriteState::ViewportSpriteState(const RectangleI& rectangle) :
00045     rectangle_(rectangle){
00046 }
00047 //------------------------------------------------------------------------------
00048 // デストラクタ
00049 ViewportSpriteState::~ViewportSpriteState(){
00050 }
00051 //------------------------------------------------------------------------------
00052 // 描画
00053 //------------------------------------------------------------------------------
00054 // 適用
00055 void ViewportSpriteState::apply(SpriteRenderState* renderState){
00056     RenderingDevice* device = RenderingDevice::getInstance();
00057     if(isEnabled()){
00058         device->setViewport(rectangle_);
00059     }else{
00060         device->resetViewport();
00061     }
00062 }
00063 //------------------------------------------------------------------------------
00064 } // End of namespace Lamp
00065 //------------------------------------------------------------------------------

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