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Lamp::CollisionLeaf Member List

This is the complete list of members for Lamp::CollisionLeaf, including all inherited members.
castCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castCollisionNode() constLamp::CollisionObject [inline, virtual]
castDynamicCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castStaticCollisionLeaf() constLamp::CollisionObject [inline, virtual]
castStaticDeformedMeshCollision() constLamp::CollisionObject [inline, virtual]
castStaticSphereCollision() constLamp::CollisionObject [inline, virtual]
CollisionLeaf(const String &name, CollisionScene *scene)Lamp::CollisionLeaf [protected]
CollisionObject(const String &name, CollisionScene *scene)Lamp::CollisionObject [inline, protected]
CollisionScene (defined in Lamp::CollisionLeaf)Lamp::CollisionLeaf [friend]
copy() const=0Lamp::CollisionObject [pure virtual]
copyCollisionLeaf() const=0Lamp::CollisionLeaf [pure virtual]
copyCollisionLeafValue(CollisionLeaf *destination) constLamp::CollisionLeaf [inline, protected, virtual]
copyCollisionObjectValue(CollisionObject *destination) constLamp::CollisionObject [inline, protected, virtual]
destroy(CollisionLeaf *collisionLeaf)Lamp::CollisionLeaf [static]
getCollisionMask() constLamp::CollisionLeaf [inline, virtual]
getLocalMatrix() constLamp::CollisionLeaf
getName() constLamp::CollisionObject [inline, virtual]
getParent() constLamp::CollisionObject [inline, virtual]
getRotationQuaternion()Lamp::CollisionLeaf [virtual]
getRotationXYZ()Lamp::CollisionLeaf [virtual]
getScale() constLamp::CollisionLeaf [virtual]
getScene() constLamp::CollisionObject [inline, virtual]
getTranslation() constLamp::CollisionLeaf [virtual]
getUserData()Lamp::CollisionObject [inline, virtual]
getWorldMatrix() constLamp::CollisionLeaf
intersection(IntersectionResult *result, const Sphere &sphere, u_int collisionMask=0xffffffff)Lamp::CollisionLeaf [inline, virtual]
intersection(IntersectionResult *result, StaticSphereCollision *sphere, u_int collisionMask=0xffffffff)Lamp::CollisionLeaf [inline, virtual]
isChanged() constLamp::CollisionObject [inline, protected, virtual]
isCollisionLeaf() constLamp::CollisionLeaf [inline, virtual]
isCollisionNode() constLamp::CollisionObject [inline, virtual]
isDynamicCollisionLeaf() constLamp::CollisionObject [inline, virtual]
isEnabled() constLamp::CollisionObject [inline, virtual]
isGlobalChanged() constLamp::CollisionObject [inline, virtual]
isGlobalEnabled() constLamp::CollisionObject [inline, virtual]
isGlobalScaled() constLamp::CollisionLeaf [virtual]
isScaled() constLamp::CollisionLeaf [virtual]
isStaticCollisionLeaf() constLamp::CollisionObject [inline, virtual]
isStaticDeformedMeshCollision() constLamp::CollisionObject [inline, virtual]
isStaticSphereCollision() constLamp::CollisionObject [inline, virtual]
recursiveDestroy(CollisionObject *collisionObject)Lamp::CollisionObject [static]
removeParent(CollisionNode *parent)Lamp::CollisionLeaf [inline, protected, virtual]
setChanged(bool changed)Lamp::CollisionObject [inline, protected, virtual]
setCollisionMask(u_int collisionMask)Lamp::CollisionLeaf [inline, virtual]
setEnabled(bool enabled)Lamp::CollisionObject [inline, virtual]
setGlobalChanged(bool globalChanged)Lamp::CollisionObject [inline, protected, virtual]
setGlobalEnabled(bool globalEnabled)Lamp::CollisionObject [inline, protected, virtual]
setParent(CollisionNode *parent)Lamp::CollisionLeaf [inline, protected, virtual]
setRotationQuaternion(const Quaternion &rotation)Lamp::CollisionLeaf [virtual]
setRotationXYZ(const Vector3 &rotation)Lamp::CollisionLeaf [virtual]
setScale(const Vector3 &scale)Lamp::CollisionLeaf [virtual]
setTranslation(const Vector3 &translation)Lamp::CollisionLeaf [virtual]
setUserData(void *userData)Lamp::CollisionObject [inline, virtual]
traverse()Lamp::CollisionObject [virtual]
traverseImplement(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged)=0Lamp::CollisionObject [protected, pure virtual]
traverseSetup(bool parentEnabled, bool parentChanged)Lamp::CollisionLeaf [protected, virtual]
~CollisionLeaf()Lamp::CollisionLeaf [protected, virtual]
~CollisionObject()Lamp::CollisionObject [inline, protected, virtual]

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