addBone(Bone *bone) | Lamp::Bone | [inline, virtual] |
axis_ | Lamp::Bone | [protected] |
Bone(const String &name) | Lamp::Bone | [protected] |
bones_ | Lamp::Bone | [protected] |
buildBoneMatrix(const Matrix34 &parentModelMatrix) | Lamp::Bone | [protected, virtual] |
CharacterModel (defined in Lamp::Bone) | Lamp::Bone | [friend] |
copyBoneValue(Bone *destination) const | Lamp::Bone | [virtual] |
deformMatrix_ | Lamp::Bone | [protected] |
getBone(int index) const | Lamp::Bone | [inline, virtual] |
getBoneCount() const | Lamp::Bone | [inline, virtual] |
getDeformMatrix() | Lamp::Bone | [inline, virtual] |
getInversePoseMatrix() const | Lamp::Bone | [inline, virtual] |
getLocalMatrix() | Lamp::Bone | [inline, virtual] |
getModelMatrix() | Lamp::Bone | [inline, virtual] |
getName() const | Lamp::Bone | [inline, virtual] |
getRotationQuaternion() | Lamp::Bone | [inline, virtual] |
getRotationXYZ() | Lamp::Bone | [inline, virtual] |
getScale() const | Lamp::Bone | [inline, virtual] |
getTranslation() const | Lamp::Bone | [inline, virtual] |
inversePoseMatrix_ | Lamp::Bone | [protected] |
isScaled() const | Lamp::Bone | [inline, virtual] |
modelMatrix_ | Lamp::Bone | [protected] |
name_ | Lamp::Bone | [protected] |
removeBone(Bone *bone) | Lamp::Bone | [inline, virtual] |
setInversePoseMatrix(const Matrix34 &inversePoseMatrix) | Lamp::Bone | [inline, virtual] |
setRotationQuaternion(const Quaternion &rotation) | Lamp::Bone | [inline, virtual] |
setRotationXYZ(const Vector3 &rotation) | Lamp::Bone | [inline, virtual] |
setScale(const Vector3 &scale) | Lamp::Bone | [inline, virtual] |
setTranslation(const Vector3 &translation) | Lamp::Bone | [inline, virtual] |
~Bone() | Lamp::Bone | [protected, virtual] |