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Lamp::AnimationSet Member List

This is the complete list of members for Lamp::AnimationSet, including all inherited members.
addAnimation(Animation *animation)Lamp::AnimationSet [inline, virtual]
animate(float deltaTime, AnimationMask mask)Lamp::AnimationSet [virtual]
Animation(String name, AnimationManager *manager)Lamp::Animation [inline, protected]
AnimationManager (defined in Lamp::AnimationSet)Lamp::AnimationSet [friend]
AnimationMask enum nameLamp::Animation
AnimationSet(String name, AnimationManager *manager)Lamp::AnimationSet [protected]
bind(Scene *scene)Lamp::AnimationSet [virtual]
castAnimationSet() constLamp::Animation [inline, virtual]
castCameraAnimation() constLamp::Animation [inline, virtual]
castCharacterModelAnimation() constLamp::Animation [inline, virtual]
castObjectAnimation() constLamp::Animation [inline, virtual]
castSceneNodeAnimation() constLamp::Animation [inline, virtual]
copy(DataCopyMask dataCopyMask=copyNone) constLamp::AnimationSet [inline, virtual]
copyAnimationSet(DataCopyMask dataCopyMask=copyNone) constLamp::AnimationSet [virtual]
copyCamera enum valueLamp::Animation
copyCharacterModel enum valueLamp::Animation
copyNone enum valueLamp::Animation
copySceneNode enum valueLamp::Animation
DataCopyMask enum nameLamp::Animation
getAnimation(int index) constLamp::AnimationSet [inline, virtual]
getAnimationCount() constLamp::AnimationSet [inline, virtual]
getLength() constLamp::AnimationSet [virtual]
getManager() constLamp::Animation [inline, virtual]
getName() constLamp::Animation [inline, virtual]
getSequence() constLamp::AnimationSet [virtual]
getSequenceCount() constLamp::AnimationSet [virtual]
getTime() constLamp::AnimationSet [virtual]
increasesTime(float deltaTime)Lamp::Animation [inline, protected]
isAnimationSet() constLamp::AnimationSet [inline, virtual]
isCameraAnimation() constLamp::Animation [inline, virtual]
isCharacterModelAnimation() constLamp::Animation [inline, virtual]
isEnabled() constLamp::Animation [inline, virtual]
isFinished() constLamp::AnimationSet [virtual]
isLooped() constLamp::AnimationSet [virtual]
isObjectAnimation() constLamp::Animation [inline, virtual]
isSceneNodeAnimation() constLamp::Animation [inline, virtual]
maskCamera enum valueLamp::Animation
maskCharacterModel enum valueLamp::Animation
maskForce enum valueLamp::Animation
maskPostCulling enum valueLamp::Animation
maskPreCulling enum valueLamp::Animation
maskSceneNode enum valueLamp::Animation
removeAnimation(Animation *animation)Lamp::AnimationSet [inline, virtual]
setEnabled(bool enabled)Lamp::Animation [inline, virtual]
setSequence(int sequence, float time=0.f)Lamp::AnimationSet [virtual]
setTime(float time)Lamp::AnimationSet [virtual]
unbind()Lamp::AnimationSet [virtual]
~Animation()Lamp::Animation [inline, protected, virtual]
~AnimationSet()Lamp::AnimationSet [protected, virtual]

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