00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * コリジョンオブジェクト実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Collision/System/CollisionObject.h" 00027 #include "Collision/System/CollisionNode.h" 00028 #include "Collision/System/CollisionLeaf.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 // 再帰的破棄 00034 int CollisionObject::recursiveDestroy(CollisionObject* collisionObject){ 00035 Assert(collisionObject != NULL); 00036 int result = 0; 00037 if(collisionObject->isCollisionNode()){ 00038 result += CollisionNode::recursiveDestroy( 00039 collisionObject->castCollisionNode()); 00040 }else if(collisionObject->isCollisionLeaf()){ 00041 result += CollisionLeaf::destroy(collisionObject->castCollisionLeaf()); 00042 }else{ 00043 ErrorOut("CollisionObject::recursiveDestroy Unknown type"); 00044 } 00045 return result; 00046 } 00047 //------------------------------------------------------------------------------ 00048 // 走査 00049 void CollisionObject::traverse(){ 00050 if(parent_ == NULL){ 00051 traverseImplement(Matrix34::unit, true, false, false); 00052 }else{ 00053 traverseImplement(parent_->getWorldMatrix(), parent_->isGlobalEnabled(), 00054 parent_->isGlobalScaled(), parent_->isGlobalChanged()); 00055 } 00056 } 00057 //------------------------------------------------------------------------------ 00058 } // End of namespace Lamp 00059 //------------------------------------------------------------------------------