00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * モデル実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/Model/Model.h" 00027 #include "Graphics/Model/ModelManager.h" 00028 #include "Graphics/Mesh/Mesh.h" 00029 00030 namespace Lamp{ 00031 00032 //------------------------------------------------------------------------------ 00033 // コンストラクタ 00034 Model::Model(const String& name, Scene* scene) : SceneLeaf(name, scene){ 00035 } 00036 //------------------------------------------------------------------------------ 00037 // デストラクタ 00038 Model::~Model(){ 00039 } 00040 //------------------------------------------------------------------------------ 00041 // モデルの値コピー 00042 void Model::copyModelValue(Model* destination, u_int copyMask) const{ 00043 // シーンリーフの値コピー 00044 copySceneLeafValue(destination); 00045 // メッシュのコピー 00046 int meshCount = getMeshCount(); 00047 for(int i = 0; i < meshCount; i++){ 00048 destination->addMesh(getMesh(i)->copy(copyMask)); 00049 } 00050 } 00051 //------------------------------------------------------------------------------ 00052 // 再帰的破棄 00053 int Model::recursiveDestroy(Model* model){ 00054 Assert(model != NULL); 00055 int result = 0; 00056 // メッシュの破棄 00057 for(int i = model->getMeshCount() - 1; i >= 0; i--){ 00058 result += Mesh::recursiveDestroy(model->getMesh(i)); 00059 } 00060 // 引数の破棄 00061 ModelManager* manager = model->getScene()->getModelManager(); 00062 if(manager->destroy(model) == 0){ result++; } 00063 return result; 00064 } 00065 //------------------------------------------------------------------------------ 00066 // 走査 00067 void Model::traverse(const Matrix34& parentMatrix, 00068 bool parentEnabled, bool parentScaled, bool parentChanged){ 00069 SceneLeaf::traverse(parentMatrix, 00070 parentEnabled, parentScaled, parentChanged); 00071 // メッシュ 00072 int meshCount = getMeshCount(); 00073 for(int i = 0; i < meshCount; i++){ 00074 getMesh(i)->traverse(parentMatrix, 00075 isGlobalEnabled(), parentScaled, parentChanged); 00076 } 00077 } 00078 //------------------------------------------------------------------------------ 00079 // メッシュの追加 00080 void Model::addMesh(Mesh* mesh){ 00081 mesh->setParent(this); 00082 meshes_.add(mesh); 00083 } 00084 //------------------------------------------------------------------------------ 00085 // メッシュの削除 00086 void Model::removeMesh(Mesh* mesh){ 00087 mesh->removeParent(this); 00088 meshes_.removeByValue(mesh); 00089 } 00090 //------------------------------------------------------------------------------ 00091 } // End of namespace Lamp 00092 //------------------------------------------------------------------------------