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Lamp::StandardModel Member List

This is the complete list of members for Lamp::StandardModel, including all inherited members.
addMesh(Mesh *mesh)Lamp::StandardModel [virtual]
castCamera() constLamp::SceneObject [inline, virtual]
castCharacterModel() constLamp::Model [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castStandardModel() constLamp::Model [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
copy(u_int copyMask=0) constLamp::StandardModel [inline, virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMeshData enum valueLamp::SceneObject
copyModel(u_int copyMask=0) constLamp::StandardModel [inline, virtual]
copyModelValue(Model *destination, u_int copyMask) constLamp::Model [protected, virtual]
copyPicture enum valueLamp::SceneObject
copySceneLeafValue(SceneLeaf *destination) constLamp::SceneLeaf [protected, virtual]
copyStandardModel(u_int copyMask=0) constLamp::StandardModel [virtual]
copyTexture enum valueLamp::SceneObject
getMesh(int index) constLamp::Model [inline, virtual]
getMeshCount() constLamp::Model [inline, virtual]
getName() constLamp::SceneObject [inline, virtual]
getParent() constLamp::SceneLeaf [inline, virtual]
getReferenceCount() constLamp::SceneLeaf [inline, virtual]
getScene() constLamp::SceneObject [inline, virtual]
isCamera() constLamp::SceneObject [inline, virtual]
isCharacterModel() constLamp::Model [inline, virtual]
isEnabled() constLamp::SceneLeaf [inline, virtual]
isGlobalEnabled() constLamp::SceneLeaf [inline, virtual]
isLight() constLamp::SceneObject [inline, virtual]
isMaterial() constLamp::SceneObject [inline, virtual]
isMesh() constLamp::SceneObject [inline, virtual]
isMeshData() constLamp::SceneObject [inline, virtual]
isModel() constLamp::Model [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isSceneLeaf() constLamp::SceneLeaf [inline, virtual]
isSceneNode() constLamp::SceneObject [inline, virtual]
isStandardModel() constLamp::StandardModel [inline, virtual]
isTexture() constLamp::SceneObject [inline, virtual]
Model(const String &name, Scene *scene)Lamp::Model [protected]
ModelManager (defined in Lamp::StandardModel)Lamp::StandardModel [friend]
name_Lamp::SceneObject [protected]
recursiveDestroy(Model *model)Lamp::Model [static]
Lamp::SceneLeaf::recursiveDestroy(SceneLeaf *leaf)Lamp::SceneLeaf [static]
removeMesh(Mesh *mesh)Lamp::Model [virtual]
removeParent(SceneNode *parent)Lamp::SceneLeaf [inline, protected, virtual]
scene_Lamp::SceneObject [protected]
SceneLeaf(const String &name, Scene *scene)Lamp::SceneLeaf [protected]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
setEnabled(bool enabled)Lamp::SceneLeaf [inline, virtual]
setParent(SceneNode *parent)Lamp::SceneLeaf [inline, protected, virtual]
StandardModel(const String &name, Scene *scene)Lamp::StandardModel [protected]
traverse(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged)Lamp::Model [protected, virtual]
~Model()Lamp::Model [protected, virtual]
~SceneLeaf()Lamp::SceneLeaf [protected, virtual]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]
~StandardModel()Lamp::StandardModel [protected, virtual]

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