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StaticCollisionLeaf.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 静的コリジョンリーフヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef STATIC_COLLISION_LEAF_H_
00026 #define STATIC_COLLISION_LEAF_H_
00027 
00028 #include <Collision/System/CollisionLeaf.h>
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 /**
00034  * 静的コリジョンリーフ
00035  */
00036 class StaticCollisionLeaf : public CollisionLeaf{
00037 public:
00038     //--------------------------------------------------------------------------
00039     // コピー
00040     //--------------------------------------------------------------------------
00041     /**
00042      * 静的コリジョンリーフのコピー
00043      * @return コピーされた静的コリジョンリーフ
00044      */
00045     virtual StaticCollisionLeaf* copyStaticCollisionLeaf() const = 0;
00046 
00047     //--------------------------------------------------------------------------
00048     // RTTI
00049     //--------------------------------------------------------------------------
00050     /**
00051      * 静的コリジョンリーフかどうか
00052      * @return 静的コリジョンリーフならtrue
00053      */
00054     virtual bool isStaticCollisionLeaf() const{ return true; }
00055 
00056 protected:
00057     //--------------------------------------------------------------------------
00058     // 生成、破棄
00059     //--------------------------------------------------------------------------
00060     /**
00061      * コンストラクタ
00062      * @param name 名前
00063      * @param scene シーン
00064      */
00065     StaticCollisionLeaf(const String& name, CollisionScene* scene);
00066 
00067     /**
00068      * デストラクタ
00069      */
00070     virtual ~StaticCollisionLeaf();
00071 
00072     //--------------------------------------------------------------------------
00073     // コピー
00074     //--------------------------------------------------------------------------
00075     /**
00076      * 静的コリジョンリーフの値コピー
00077      * @param destination コピー先静的コリジョンリーフ
00078      */
00079     virtual void copyStaticCollisionLeafValue(
00080         StaticCollisionLeaf* destination) const{
00081         // コリジョンリーフの値コピー
00082         copyCollisionLeafValue(destination);
00083     }
00084 
00085 private:
00086     //--------------------------------------------------------------------------
00087 
00088 };
00089 
00090 //------------------------------------------------------------------------------
00091 } // End of namespace Lamp
00092 #endif // End of STATIC_COLLISION_LEAF_H_
00093 //------------------------------------------------------------------------------

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