addAllowedFormat(D3DFORMAT allowedFormat) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
confirmGraphicsDevice(const D3DCapacity &deviceCapability, u_int vertexProcessingType, D3DFORMAT adapterFormat, D3DFORMAT backBufferFormat) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
enumerate() | Lamp::GraphicsDeviceEnumeration | [protected, virtual] |
getAdapter(int index) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getAdapterCount() | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getAllowedFormat(int index) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getAllowedFormatCount() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getConfirmGraphicsDevice() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getInstance() | Lamp::GraphicsDeviceEnumeration | [inline, static] |
getMinimumAdapterColorChannelBits() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getMinimumBackBufferAlphaChannelBits() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getMinimumDepthBits() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getMinimumFullscreenHeight() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getMinimumFullscreenWidth() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getMinimumStencilBits() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getRequiresFullscreenMode() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getRequiresWindowMode() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getUsesDepthStencilBuffer() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
getUsesMixedVertexProcessing() const | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
GraphicsDeviceEnumeration() | Lamp::GraphicsDeviceEnumeration | [protected] |
LampGraphics (defined in Lamp::GraphicsDeviceEnumeration) | Lamp::GraphicsDeviceEnumeration | [friend] |
removeAllowedFormat(D3DFORMAT allowedFormat) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setConfirmGraphicsDevice(ConfirmGraphicsDevice *confirm) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setMinimumAdapterColorChannelBits(u_int bits) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setMinimumBackBufferAlphaChannelBits(u_int bits) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setMinimumDepthBits(u_int bits) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setMinimumFullscreenHeight(u_int height) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setMinimumFullscreenWidth(u_int width) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setMinimumStencilBits(u_int bits) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setRequiresFullscreenMode(bool requires) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setRequiresWindowMode(bool requires) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setUsesDepthStencilBuffer(bool uses) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
setUsesMixedVertexProcessing(bool uses) | Lamp::GraphicsDeviceEnumeration | [inline, virtual] |
~GraphicsDeviceEnumeration() | Lamp::GraphicsDeviceEnumeration | [protected, virtual] |