AnimationCompressor() | Lamp::AnimationCompressor | |
compress(Animation *animation) | Lamp::AnimationCompressor | [virtual] |
compressAnimation(Animation *animation) | Lamp::AnimationCompressor | [protected, virtual] |
compressAnimationSet(AnimationSet *animation) | Lamp::AnimationCompressor | [protected, virtual] |
compressCameraAnimation(CameraAnimation *animation) | Lamp::AnimationCompressor | [protected, virtual] |
compressCharacterModelAnimation(CharacterModelAnimation *animation) | Lamp::AnimationCompressor | [protected, virtual] |
compressRotation(RotationInterpolator *interpolator) | Lamp::AnimationCompressor | [protected, virtual] |
compressScale(VectorInterpolator *interpolator) | Lamp::AnimationCompressor | [protected, virtual] |
compressSceneNodeAnimation(SceneNodeAnimation *animation) | Lamp::AnimationCompressor | [protected, virtual] |
compressTranslation(VectorInterpolator *interpolator) | Lamp::AnimationCompressor | [protected, virtual] |
getRotationTolerance() const | Lamp::AnimationCompressor | [inline, virtual] |
getScaleTolerance() const | Lamp::AnimationCompressor | [inline, virtual] |
getTranslationTolerance() const | Lamp::AnimationCompressor | [inline, virtual] |
setRotationTolerance(float rotationTolerance) | Lamp::AnimationCompressor | [inline, virtual] |
setScaleTolerance(float scaleTolerance) | Lamp::AnimationCompressor | [inline, virtual] |
setTranslationTolerance(float translationTolerance) | Lamp::AnimationCompressor | [inline, virtual] |
~AnimationCompressor() | Lamp::AnimationCompressor | [virtual] |