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Lamp::Sphere Member List

This is the complete list of members for Lamp::Sphere, including all inherited members.
append(const Vector3 &target)Lamp::Sphere [inline]
epsilonEquals(const Sphere &target, float epsilon) constLamp::Sphere [inline]
getCenter() constLamp::Sphere [inline]
getDistance(const Vector3 &point) constLamp::Sphere [inline]
getDistance(const AxisAlignedBox &axisAlignedBox) constLamp::Sphere [inline]
getDistance(const Capsule &capsule) constLamp::Sphere [inline]
getDistance(const Cone &cone) constLamp::Sphere [inline]
getDistance(const Line &line) constLamp::Sphere [inline]
getDistance(const OrientedBox &orientedBox) constLamp::Sphere [inline]
getDistance(const Plane &plane) constLamp::Sphere
getDistance(const Ray &ray) constLamp::Sphere [inline]
getDistance(const Segment &segment) constLamp::Sphere [inline]
getDistance(const Sphere &sphere) constLamp::Sphere [inline]
getDistance(const Triangle &triangle) constLamp::Sphere [inline]
getRadius() constLamp::Sphere [inline]
getSquaredDistance(const Vector3 &point) constLamp::Sphere
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) constLamp::Sphere
getSquaredDistance(const Capsule &capsule) constLamp::Sphere
getSquaredDistance(const Cone &cone) constLamp::Sphere
getSquaredDistance(const Line &line) constLamp::Sphere
getSquaredDistance(const OrientedBox &orientedBox) constLamp::Sphere
getSquaredDistance(const Plane &plane) constLamp::Sphere [inline]
getSquaredDistance(const Ray &ray) constLamp::Sphere
getSquaredDistance(const Segment &segment) constLamp::Sphere
getSquaredDistance(const Sphere &sphere) constLamp::Sphere
getSquaredDistance(const Triangle &triangle) constLamp::Sphere
intersect(const Vector3 &point) constLamp::Sphere
intersect(const AxisAlignedBox &axisAlignedBox) constLamp::Sphere
intersect(const Capsule &capsule) constLamp::Sphere
intersect(const Cone &cone) constLamp::Sphere
intersect(const Line &line) constLamp::Sphere
intersect(const OrientedBox &orientedBox) constLamp::Sphere
intersect(const Plane &plane) constLamp::Sphere
intersect(const Ray &ray) constLamp::Sphere
intersect(const Segment &segment) constLamp::Sphere
intersect(const Sphere &sphere) constLamp::Sphere
intersect(Intersection *intersection, const Sphere &sphere) constLamp::Sphere
intersect(const Triangle &triangle) constLamp::Sphere
intersect(Intersection *intersection, const Triangle &triangle) constLamp::Sphere
isUnit() constLamp::Sphere [inline]
isZero() constLamp::Sphere [inline]
merge(const Sphere &target)Lamp::Sphere [inline]
merge(const Vector3 &target)Lamp::Sphere [inline]
notEpsilonEquals(const Sphere &target, float epsilon) constLamp::Sphere [inline]
operator!=(const Sphere &target) constLamp::Sphere [inline]
operator==(const Sphere &target) constLamp::Sphere [inline]
scaledTransform(const Matrix33 &matrix) constLamp::Sphere [inline]
scaledTransform(const Matrix34 &matrix) constLamp::Sphere [inline]
scaledTransform(const Matrix44 &matrix) constLamp::Sphere [inline]
set(const Vector3 &center, float radius)Lamp::Sphere [inline]
set(float centerX, float centerY, float centerZ, float radius)Lamp::Sphere [inline]
set(const float *const source)Lamp::Sphere [inline]
setCenter(float centerX, float centerY, float centerZ)Lamp::Sphere [inline]
setCenter(const Vector3 &center)Lamp::Sphere [inline]
setRadius(float radius)Lamp::Sphere [inline]
Sphere()Lamp::Sphere [inline]
Sphere(const Vector3 &center, float radius)Lamp::Sphere [inline]
Sphere(float centerX, float centerY, float centerZ, float radius)Lamp::Sphere [inline]
Sphere(const float *const source)Lamp::Sphere [inline, explicit]
toString() constLamp::Sphere [inline]
transform(const Matrix33 &matrix) constLamp::Sphere [inline]
transform(const Matrix34 &matrix) constLamp::Sphere [inline]
transform(const Matrix44 &matrix) constLamp::Sphere [inline]
unitLamp::Sphere [static]
zeroLamp::Sphere [static]

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