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TranslationMesh.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 変換メッシュ実装
00022  * @author Junpee
00023  */
00024 
00025 #include "System/stdafx.h"
00026 #include "Translator/Mesh/TranslationMesh.h"
00027 
00028 namespace LampForMaya{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 TranslationMesh::TranslationMesh(const String& initializeName) :
00033     name_(initializeName), uvSetCount_(0){
00034 }
00035 //------------------------------------------------------------------------------
00036 // デストラクタ
00037 TranslationMesh::~TranslationMesh(){
00038 }
00039 //------------------------------------------------------------------------------
00040 // 頂点論理チェック
00041 bool TranslationMesh::vertexLogicalCheck(){
00042     String errorString;
00043     // 位置
00044     int vertexCount = positions_.getCount();
00045     if((vertexCount % 3) != 0){
00046         errorString.format("TranslationMesh::vertexLogicalCheck() "
00047             "%sの頂点数(%d)が3で割り切れません",
00048             name_.getBytes(), vertexCount);
00049         MayaErrorOut(errorString);
00050         return false;
00051     }
00052 
00053     // 法線
00054     int normalCount = normals_.getCount();
00055     if(normalCount != vertexCount){
00056         errorString.format("TranslationMesh::vertexLogicalCheck() "
00057             "%sの頂点数(%d)と法線数(%d)が違います",
00058             name_.getBytes(), vertexCount, normalCount);
00059         MayaErrorOut(errorString);
00060         return false;
00061     }
00062 
00063     // 法線の長さチェック
00064     for(int i = 0; i < normalCount; i++){
00065         Vector3 normal = normals_.get(i);
00066         float length = normal.getLength();
00067         if(Math::abs(length - 1.f) > Math::epsilon){
00068             Vector3 position = positions_.get(i);
00069             errorString.format("TranslationMesh::vertexLogicalCheck() "
00070                 "%sの法線の長さ(%f)が1でありません position%s",
00071                 name_.getBytes(), length, position.toString().getBytes());
00072             MayaErrorOut(errorString);
00073             return false;
00074         }
00075     }
00076 
00077     // カラー
00078     int colorCount = colors_.getCount();
00079     if((colorCount != vertexCount) && (colorCount != 0)){
00080         errorString.format("TranslationMesh::vertexLogicalCheck() "
00081             "%sの頂点数(%d)と頂点カラー数(%d)が違います",
00082             name_.getBytes(), vertexCount, colorCount);
00083         MayaErrorOut(errorString);
00084         return false;
00085     }
00086 
00087     // UV
00088     int uvCount = uvs_.getCount();
00089     if((uvCount != (vertexCount * uvSetCount_)) && (uvCount != 0)){
00090         errorString.format("TranslationMesh::vertexLogicalCheck() "
00091             "%sの頂点数(%d * %d)とUV数(%d)が違います",
00092             name_.getBytes(), vertexCount, uvSetCount_, uvCount);
00093         MayaErrorOut(errorString);
00094         return false;
00095     }
00096     return true;
00097 }
00098 //------------------------------------------------------------------------------
00099 } // End of namespace LampForMaya
00100 //------------------------------------------------------------------------------

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