buildFullscreenModeSettings(const D3DDISPLAYMODE &displayMode, GraphicsAdapterInformation *bestAdapter, GraphicsDeviceInformation *bestDevice, GraphicsDeviceComboInformation *bestDeviceCombo) | Lamp::GraphicsDeviceSelector | [protected, virtual] |
buildWindowModeSettings(HWND windowHandle, const D3DDISPLAYMODE &displayMode, GraphicsAdapterInformation *bestAdapter, GraphicsDeviceInformation *bestDevice, GraphicsDeviceComboInformation *bestDeviceCombo) | Lamp::GraphicsDeviceSelector | [protected, virtual] |
chooseDeviceSettings(HWND windowHandle, bool startFullscreen) | Lamp::GraphicsDeviceSelector | [virtual] |
findBestFullscreenMode(HWND windowHandle, bool requireHAL, bool requireREF)=0 | Lamp::GraphicsDeviceSelector | [pure virtual] |
findBestWindowedMode(HWND windowHandle, bool requireHAL, bool requireREF)=0 | Lamp::GraphicsDeviceSelector | [pure virtual] |
GraphicsDeviceSelector() | Lamp::GraphicsDeviceSelector | [inline] |
~GraphicsDeviceSelector() | Lamp::GraphicsDeviceSelector | [inline, virtual] |