ビルド ログ
  

------- ビルド開始 : プロジェクト : Lamp、構成 : Debug|Win32 -------

コマンド ライン
  
一時ファイル "d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000003.rsp" を作成しています。内容 :
[
/Od /I "../../Include" /I "../../../Ogg/Vorbis/include" /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Zc:forScope /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /WX /c /Wp64 /ZI /TP
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\ViewportSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\SpriteStateBlock.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\SpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\ColorSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\BlendSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\SpriteState\AddressModeSpriteState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePictureRGBA8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePictureRGB8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\SpritePicture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Sprite\Sprite.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteRenderState.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics2D\Renderer\SpriteGraphicsBuffer.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\WindowCreator.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\PS2PadCameraController.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\Utility\FirstPersonCameraController.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\SimpleFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\SceneFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Framework\System\BasicFramework.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\SFPad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\PS2Pad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Pad\Pad.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\JoystickState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\JoystickDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Joystick\Joystick.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\MouseState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\MouseDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Mouse\Mouse.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardState.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardKey.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\KeyboardDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Input\Keyboard\Keyboard.cpp"
"\!Cur\Lamp\Lamp\Source\Input\System\LampInput.cpp"
"\!Cur\Lamp\Lamp\Source\Input\System\BufferedInput.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\StreamPlayer.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\SoundList.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Utility\SoundCache.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Reader\WaveReader.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Reader\OggVorbisReader.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\StreamSound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\StaticSound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\SoundListener.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\3d\Sound3D.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StreamSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StereoSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\Stereo\StaticSound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundManager.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundDefinition.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundCapacity.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\SoundBuffer.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\Sound.cpp"
"\!Cur\Lamp\Lamp\Source\Sound\System\LampSound.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\InputOutput\TextCollisionSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\InputOutput\TextCollisionLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Converter\CollisionConverter.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Renderer\CollisionRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Leaf\StaticSphereCollision.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\Leaf\StaticDeformedMeshCollision.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\StaticCollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\DynamicCollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionScene.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionObject.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionNode.cpp"
"\!Cur\Lamp\Lamp\Source\Collision\System\CollisionLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Mesh\MeshGeometry.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Mesh\DeformedMeshGeometry.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\TriangleIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\SphereIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\SegmentIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\RayIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\PlaneIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\OrientedBoxIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\LineIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\ConeIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\CapsuleIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Intersection\AxisAlignedBoxIntersection.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\TriangleDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\SphereDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\SegmentDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\RayDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\PlaneDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\OrientedBoxDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\LineDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\ConeDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\CapsuleDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Distance\AxisAlignedBoxDistance.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Triangle.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Sphere.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Segment.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Ray.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Plane.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\OrientedBox.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Line.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Cone.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\Capsule.cpp"
"\!Cur\Lamp\Lamp\Source\Geometry\Primitive\AxisAlignedBox.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\TextAnimationSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\TextAnimationLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\BinaryAnimationSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\InputOutput\BinaryAnimationLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Utility\AnimationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\RotationInterpolationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\QuaternionLinearInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\QuaternionArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\RotationInterpolator\EulerArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorLinearInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorInterpolationCompressor.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\VectorInterpolator\VectorArrayInterpolator.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Model\CharacterModelAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Model\CharacterModelAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\SceneNode\SceneNodeAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\SceneNode\SceneNodeAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Camera\CameraAnimationData.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\Camera\CameraAnimation.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\System\AnimationSet.cpp"
"\!Cur\Lamp\Lamp\Source\Animation\System\AnimationManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\BuildIndexedTriangleFilter\BuildIndexedTriangleFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\CalculateBoundingSphereFilter\CalculateBoundingSphereFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\CalculateBoundingBoxFilter\CalculateBoundingBoxFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\ChangePicturePathFilter\ChangePicturePathFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneLogicCheckFilter\SceneLogicCheckFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneFilterInterface.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneFilter\SceneFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\TextSceneSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\TextSceneLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\BinarySceneSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\InputOutput\BinarySceneLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureRGBA8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureRGB8.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\PictureManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Picture\Picture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\TextureManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\Texture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Texture\SurfaceTexture.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\MaterialManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\Material.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Material\BasicMaterial.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\MeshData\MeshDataManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\MeshData\MeshData.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\RigidMesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\MeshManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\Mesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Mesh\CharacterMesh.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\StandardModel.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\ModelManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\Model.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\CharacterModel.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Model\Bone.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\PointLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\LightManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\Light.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\DirectionalLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Light\AmbientLight.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneNodeManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneNode.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\SceneLeaf.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\SceneNode\LODSceneNode.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Fog\Fog.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Camera\CameraManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Camera\Camera.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Scene\Scene.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\ShaderManager.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\Shader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\FixedShader.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Shader\BasicShaderFixed.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveDrawRequestBuilder.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\PrimitiveRenderer\PrimitiveDrawRequest.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\RenderingDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\Renderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\InformationRenderer.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Renderer\DrawRequest.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\DeviceSelector\GraphicsDeviceSelector.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\DeviceSelector\DesktopGraphicsDeviceSelector.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceEnumeration.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsDeviceComboInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Enumeration\GraphicsAdapterInformation.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Primitive\Visibility.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\Primitive\GraphicsBufferFormat.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\LampGraphics.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDeviceSettings.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDeviceCapacity.cpp"
"\!Cur\Lamp\Lamp\Source\Graphics\System\GraphicsDevice.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\RandomRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\NumberRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Renamer\CountRenamer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\LinearMinificationFilter\LinearMinificationFilter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\Tga\TargaSaver.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Codec\Tga\TargaLoader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextWriter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextReader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\TextConverter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\StreamTokenizer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\MemoryOutputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\MemoryInputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FilePath.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FileOutputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\FileInputStream.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\BinaryWriter.cpp"
"\!Cur\Lamp\Lamp\Source\Core\InputOutput\BinaryReader.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\Timer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\StringTokenizer.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\FPSMeasurement.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\FPSController.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Utility\ConfigurationFile.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Thread\WaitSet.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Thread\Thread.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Vector3.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord4.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord3.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord2.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord1.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\TexCoord.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\String.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\RectangleI.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\RectangleF.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Quaternion.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Point2i.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Point2f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix44.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix34.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Matrix33.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\DimensionI.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\DimensionF.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color4f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color4c.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color3f.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Primitive\Color3c.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Math3D.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Math.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\Limit.cpp"
"\!Cur\Lamp\Lamp\Source\Core\System\LampCore.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\MemoryChecker.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\Logger.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\ErrorOutput.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\DebugStringTemporary.cpp"
"\!Cur\Lamp\Lamp\Source\Core\Debug\DebugOutput.cpp"
]
コマンド ライン "cl.exe @"d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000003.rsp" /nologo" を作成しています。
一時ファイル "d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000004.rsp" を作成しています。内容 :
[
/OUT:"../../Library/LampDebug.lib" /NOLOGO
".\Debug\DebugOutput.obj"
".\Debug\DebugStringTemporary.obj"
".\Debug\ErrorOutput.obj"
".\Debug\Logger.obj"
".\Debug\MemoryChecker.obj"
".\Debug\LampCore.obj"
".\Debug\Limit.obj"
".\Debug\Math.obj"
".\Debug\Math3D.obj"
".\Debug\Color3c.obj"
".\Debug\Color3f.obj"
".\Debug\Color4c.obj"
".\Debug\Color4f.obj"
".\Debug\DimensionF.obj"
".\Debug\DimensionI.obj"
".\Debug\Matrix33.obj"
".\Debug\Matrix34.obj"
".\Debug\Matrix44.obj"
".\Debug\Point2f.obj"
".\Debug\Point2i.obj"
".\Debug\Quaternion.obj"
".\Debug\RectangleF.obj"
".\Debug\RectangleI.obj"
".\Debug\String.obj"
".\Debug\TexCoord.obj"
".\Debug\TexCoord1.obj"
".\Debug\TexCoord2.obj"
".\Debug\TexCoord3.obj"
".\Debug\TexCoord4.obj"
".\Debug\Vector3.obj"
".\Debug\Thread.obj"
".\Debug\WaitSet.obj"
".\Debug\ConfigurationFile.obj"
".\Debug\FPSController.obj"
".\Debug\FPSMeasurement.obj"
".\Debug\StringTokenizer.obj"
".\Debug\Timer.obj"
".\Debug\BinaryReader.obj"
".\Debug\BinaryWriter.obj"
".\Debug\FileInputStream.obj"
".\Debug\FileOutputStream.obj"
".\Debug\FilePath.obj"
".\Debug\MemoryInputStream.obj"
".\Debug\MemoryOutputStream.obj"
".\Debug\StreamTokenizer.obj"
".\Debug\TextConverter.obj"
".\Debug\TextReader.obj"
".\Debug\TextWriter.obj"
".\Debug\TargaLoader.obj"
".\Debug\TargaSaver.obj"
".\Debug\LinearMinificationFilter.obj"
".\Debug\CountRenamer.obj"
".\Debug\NumberRenamer.obj"
".\Debug\RandomRenamer.obj"
".\Debug\GraphicsDevice.obj"
".\Debug\GraphicsDeviceCapacity.obj"
".\Debug\GraphicsDeviceSettings.obj"
".\Debug\LampGraphics.obj"
".\Debug\GraphicsBufferFormat.obj"
".\Debug\Visibility.obj"
".\Debug\GraphicsAdapterInformation.obj"
".\Debug\GraphicsDeviceComboInformation.obj"
".\Debug\GraphicsDeviceEnumeration.obj"
".\Debug\GraphicsDeviceInformation.obj"
".\Debug\DesktopGraphicsDeviceSelector.obj"
".\Debug\GraphicsDeviceSelector.obj"
".\Debug\DrawRequest.obj"
".\Debug\InformationRenderer.obj"
".\Debug\Renderer.obj"
".\Debug\RenderingDevice.obj"
".\Debug\PrimitiveDrawRequest.obj"
".\Debug\PrimitiveDrawRequestBuilder.obj"
".\Debug\PrimitiveRenderer.obj"
".\Debug\BasicShaderFixed.obj"
".\Debug\FixedShader.obj"
".\Debug\Shader.obj"
".\Debug\ShaderManager.obj"
".\Debug\Scene.obj"
".\Debug\Camera.obj"
".\Debug\CameraManager.obj"
".\Debug\Fog.obj"
".\Debug\LODSceneNode.obj"
".\Debug\SceneLeaf.obj"
".\Debug\SceneNode.obj"
".\Debug\SceneNodeManager.obj"
".\Debug\AmbientLight.obj"
".\Debug\DirectionalLight.obj"
".\Debug\Light.obj"
".\Debug\LightManager.obj"
".\Debug\PointLight.obj"
".\Debug\Bone.obj"
".\Debug\CharacterModel.obj"
".\Debug\Model.obj"
".\Debug\ModelManager.obj"
".\Debug\StandardModel.obj"
".\Debug\CharacterMesh.obj"
".\Debug\Mesh.obj"
".\Debug\MeshManager.obj"
".\Debug\RigidMesh.obj"
".\Debug\MeshData.obj"
".\Debug\MeshDataManager.obj"
".\Debug\BasicMaterial.obj"
".\Debug\Material.obj"
".\Debug\MaterialManager.obj"
".\Debug\SurfaceTexture.obj"
".\Debug\Texture.obj"
".\Debug\TextureManager.obj"
".\Debug\Picture.obj"
".\Debug\PictureManager.obj"
".\Debug\PictureRGB8.obj"
".\Debug\PictureRGBA8.obj"
".\Debug\BinarySceneLoader.obj"
".\Debug\BinarySceneSaver.obj"
".\Debug\TextSceneLoader.obj"
".\Debug\TextSceneSaver.obj"
".\Debug\SceneFilter.obj"
".\Debug\SceneFilterInterface.obj"
".\Debug\SceneLogicCheckFilter.obj"
".\Debug\ChangePicturePathFilter.obj"
".\Debug\CalculateBoundingBoxFilter.obj"
".\Debug\CalculateBoundingSphereFilter.obj"
".\Debug\BuildIndexedTriangleFilter.obj"
".\Debug\AnimationManager.obj"
".\Debug\AnimationSet.obj"
".\Debug\CameraAnimation.obj"
".\Debug\CameraAnimationData.obj"
".\Debug\SceneNodeAnimation.obj"
".\Debug\SceneNodeAnimationData.obj"
".\Debug\CharacterModelAnimation.obj"
".\Debug\CharacterModelAnimationData.obj"
".\Debug\VectorArrayInterpolator.obj"
".\Debug\VectorInterpolationCompressor.obj"
".\Debug\VectorLinearInterpolator.obj"
".\Debug\EulerArrayInterpolator.obj"
".\Debug\QuaternionArrayInterpolator.obj"
".\Debug\QuaternionLinearInterpolator.obj"
".\Debug\RotationInterpolationCompressor.obj"
".\Debug\AnimationCompressor.obj"
".\Debug\BinaryAnimationLoader.obj"
".\Debug\BinaryAnimationSaver.obj"
".\Debug\TextAnimationLoader.obj"
".\Debug\TextAnimationSaver.obj"
".\Debug\AxisAlignedBox.obj"
".\Debug\Capsule.obj"
".\Debug\Cone.obj"
".\Debug\Line.obj"
".\Debug\OrientedBox.obj"
".\Debug\Plane.obj"
".\Debug\Ray.obj"
".\Debug\Segment.obj"
".\Debug\Sphere.obj"
".\Debug\Triangle.obj"
".\Debug\AxisAlignedBoxDistance.obj"
".\Debug\CapsuleDistance.obj"
".\Debug\ConeDistance.obj"
".\Debug\LineDistance.obj"
".\Debug\OrientedBoxDistance.obj"
".\Debug\PlaneDistance.obj"
".\Debug\RayDistance.obj"
".\Debug\SegmentDistance.obj"
".\Debug\SphereDistance.obj"
".\Debug\TriangleDistance.obj"
".\Debug\AxisAlignedBoxIntersection.obj"
".\Debug\CapsuleIntersection.obj"
".\Debug\ConeIntersection.obj"
".\Debug\LineIntersection.obj"
".\Debug\OrientedBoxIntersection.obj"
".\Debug\PlaneIntersection.obj"
".\Debug\RayIntersection.obj"
".\Debug\SegmentIntersection.obj"
".\Debug\SphereIntersection.obj"
".\Debug\TriangleIntersection.obj"
".\Debug\DeformedMeshGeometry.obj"
".\Debug\MeshGeometry.obj"
".\Debug\CollisionLeaf.obj"
".\Debug\CollisionNode.obj"
".\Debug\CollisionObject.obj"
".\Debug\CollisionScene.obj"
".\Debug\DynamicCollisionLeaf.obj"
".\Debug\StaticCollisionLeaf.obj"
".\Debug\StaticDeformedMeshCollision.obj"
".\Debug\StaticSphereCollision.obj"
".\Debug\CollisionRenderer.obj"
".\Debug\CollisionConverter.obj"
".\Debug\TextCollisionLoader.obj"
".\Debug\TextCollisionSaver.obj"
".\Debug\LampSound.obj"
".\Debug\Sound.obj"
".\Debug\SoundBuffer.obj"
".\Debug\SoundCapacity.obj"
".\Debug\SoundDefinition.obj"
".\Debug\SoundManager.obj"
".\Debug\StaticSound.obj"
".\Debug\StereoSound.obj"
".\Debug\StreamSound.obj"
".\Debug\Sound3D.obj"
".\Debug\SoundListener.obj"
".\Debug\StaticSound3D.obj"
".\Debug\StreamSound3D.obj"
".\Debug\OggVorbisReader.obj"
".\Debug\WaveReader.obj"
".\Debug\SoundCache.obj"
".\Debug\SoundList.obj"
".\Debug\StreamPlayer.obj"
".\Debug\BufferedInput.obj"
".\Debug\LampInput.obj"
".\Debug\Keyboard.obj"
".\Debug\KeyboardDevice.obj"
".\Debug\KeyboardKey.obj"
".\Debug\KeyboardState.obj"
".\Debug\Mouse.obj"
".\Debug\MouseDevice.obj"
".\Debug\MouseState.obj"
".\Debug\Joystick.obj"
".\Debug\JoystickDevice.obj"
".\Debug\JoystickState.obj"
".\Debug\Pad.obj"
".\Debug\PS2Pad.obj"
".\Debug\SFPad.obj"
".\Debug\BasicFramework.obj"
".\Debug\SceneFramework.obj"
".\Debug\SimpleFramework.obj"
".\Debug\FirstPersonCameraController.obj"
".\Debug\PS2PadCameraController.obj"
".\Debug\WindowCreator.obj"
".\Debug\SpriteGraphicsBuffer.obj"
".\Debug\SpriteRenderer.obj"
".\Debug\SpriteRenderState.obj"
".\Debug\Sprite.obj"
".\Debug\SpritePicture.obj"
".\Debug\SpritePictureRGB8.obj"
".\Debug\SpritePictureRGBA8.obj"
".\Debug\AddressModeSpriteState.obj"
".\Debug\BlendSpriteState.obj"
".\Debug\ColorSpriteState.obj"
".\Debug\SpriteState.obj"
".\Debug\SpriteStateBlock.obj"
".\Debug\ViewportSpriteState.obj"
]
コマンド ライン "lib.exe @"d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\RSP000004.rsp"" を作成しています。
出力ウィンドウ
  
コンパイルしています...
ViewportSpriteState.cpp
SpriteStateBlock.cpp
SpriteState.cpp
ColorSpriteState.cpp
BlendSpriteState.cpp
AddressModeSpriteState.cpp
SpritePictureRGBA8.cpp
SpritePictureRGB8.cpp
SpritePicture.cpp
Sprite.cpp
SpriteRenderState.cpp
SpriteRenderer.cpp
SpriteGraphicsBuffer.cpp
WindowCreator.cpp
PS2PadCameraController.cpp
FirstPersonCameraController.cpp
SimpleFramework.cpp
SceneFramework.cpp
BasicFramework.cpp
SFPad.cpp
コードを生成中...
コンパイル中...
PS2Pad.cpp
Pad.cpp
JoystickState.cpp
JoystickDevice.cpp
Joystick.cpp
MouseState.cpp
MouseDevice.cpp
Mouse.cpp
KeyboardState.cpp
KeyboardKey.cpp
KeyboardDevice.cpp
Keyboard.cpp
LampInput.cpp
BufferedInput.cpp
StreamPlayer.cpp
SoundList.cpp
SoundCache.cpp
WaveReader.cpp
OggVorbisReader.cpp
StreamSound3D.cpp
コードを生成中...
コンパイル中...
StaticSound3D.cpp
SoundListener.cpp
Sound3D.cpp
StreamSound.cpp
StereoSound.cpp
StaticSound.cpp
SoundManager.cpp
SoundDefinition.cpp
SoundCapacity.cpp
SoundBuffer.cpp
Sound.cpp
LampSound.cpp
TextCollisionSaver.cpp
TextCollisionLoader.cpp
CollisionConverter.cpp
CollisionRenderer.cpp
StaticSphereCollision.cpp
StaticDeformedMeshCollision.cpp
StaticCollisionLeaf.cpp
DynamicCollisionLeaf.cpp
コードを生成中...
コンパイル中...
CollisionScene.cpp
CollisionObject.cpp
CollisionNode.cpp
CollisionLeaf.cpp
MeshGeometry.cpp
DeformedMeshGeometry.cpp
TriangleIntersection.cpp
SphereIntersection.cpp
SegmentIntersection.cpp
RayIntersection.cpp
PlaneIntersection.cpp
OrientedBoxIntersection.cpp
LineIntersection.cpp
ConeIntersection.cpp
CapsuleIntersection.cpp
AxisAlignedBoxIntersection.cpp
TriangleDistance.cpp
SphereDistance.cpp
SegmentDistance.cpp
RayDistance.cpp
コードを生成中...
コンパイル中...
PlaneDistance.cpp
OrientedBoxDistance.cpp
LineDistance.cpp
ConeDistance.cpp
CapsuleDistance.cpp
AxisAlignedBoxDistance.cpp
Triangle.cpp
Sphere.cpp
Segment.cpp
Ray.cpp
Plane.cpp
OrientedBox.cpp
Line.cpp
Cone.cpp
Capsule.cpp
AxisAlignedBox.cpp
TextAnimationSaver.cpp
TextAnimationLoader.cpp
BinaryAnimationSaver.cpp
BinaryAnimationLoader.cpp
コードを生成中...
コンパイル中...
AnimationCompressor.cpp
RotationInterpolationCompressor.cpp
QuaternionLinearInterpolator.cpp
QuaternionArrayInterpolator.cpp
EulerArrayInterpolator.cpp
VectorLinearInterpolator.cpp
VectorInterpolationCompressor.cpp
VectorArrayInterpolator.cpp
CharacterModelAnimationData.cpp
CharacterModelAnimation.cpp
SceneNodeAnimationData.cpp
SceneNodeAnimation.cpp
CameraAnimationData.cpp
CameraAnimation.cpp
AnimationSet.cpp
AnimationManager.cpp
BuildIndexedTriangleFilter.cpp
CalculateBoundingSphereFilter.cpp
CalculateBoundingBoxFilter.cpp
ChangePicturePathFilter.cpp
コードを生成中...
コンパイル中...
SceneLogicCheckFilter.cpp
SceneFilterInterface.cpp
SceneFilter.cpp
TextSceneSaver.cpp
TextSceneLoader.cpp
BinarySceneSaver.cpp
BinarySceneLoader.cpp
PictureRGBA8.cpp
PictureRGB8.cpp
PictureManager.cpp
Picture.cpp
TextureManager.cpp
Texture.cpp
SurfaceTexture.cpp
MaterialManager.cpp
Material.cpp
BasicMaterial.cpp
MeshDataManager.cpp
MeshData.cpp
RigidMesh.cpp
コードを生成中...
コンパイル中...
MeshManager.cpp
Mesh.cpp
CharacterMesh.cpp
StandardModel.cpp
ModelManager.cpp
Model.cpp
CharacterModel.cpp
Bone.cpp
PointLight.cpp
LightManager.cpp
Light.cpp
DirectionalLight.cpp
AmbientLight.cpp
SceneNodeManager.cpp
SceneNode.cpp
SceneLeaf.cpp
LODSceneNode.cpp
Fog.cpp
CameraManager.cpp
Camera.cpp
コードを生成中...
コンパイル中...
Scene.cpp
ShaderManager.cpp
Shader.cpp
FixedShader.cpp
BasicShaderFixed.cpp
PrimitiveRenderer.cpp
PrimitiveDrawRequestBuilder.cpp
PrimitiveDrawRequest.cpp
RenderingDevice.cpp
Renderer.cpp
InformationRenderer.cpp
DrawRequest.cpp
GraphicsDeviceSelector.cpp
DesktopGraphicsDeviceSelector.cpp
GraphicsDeviceInformation.cpp
GraphicsDeviceEnumeration.cpp
GraphicsDeviceComboInformation.cpp
GraphicsAdapterInformation.cpp
Visibility.cpp
GraphicsBufferFormat.cpp
コードを生成中...
コンパイル中...
LampGraphics.cpp
GraphicsDeviceSettings.cpp
GraphicsDeviceCapacity.cpp
GraphicsDevice.cpp
RandomRenamer.cpp
NumberRenamer.cpp
CountRenamer.cpp
LinearMinificationFilter.cpp
TargaSaver.cpp
TargaLoader.cpp
TextWriter.cpp
TextReader.cpp
TextConverter.cpp
StreamTokenizer.cpp
MemoryOutputStream.cpp
MemoryInputStream.cpp
FilePath.cpp
FileOutputStream.cpp
FileInputStream.cpp
BinaryWriter.cpp
コードを生成中...
コンパイル中...
BinaryReader.cpp
Timer.cpp
StringTokenizer.cpp
FPSMeasurement.cpp
FPSController.cpp
ConfigurationFile.cpp
WaitSet.cpp
Thread.cpp
Vector3.cpp
TexCoord4.cpp
TexCoord3.cpp
TexCoord2.cpp
TexCoord1.cpp
TexCoord.cpp
String.cpp
RectangleI.cpp
RectangleF.cpp
Quaternion.cpp
Point2i.cpp
Point2f.cpp
コードを生成中...
コンパイル中...
Matrix44.cpp
Matrix34.cpp
Matrix33.cpp
DimensionI.cpp
DimensionF.cpp
Color4f.cpp
Color4c.cpp
Color3f.cpp
Color3c.cpp
Math3D.cpp
Math.cpp
Limit.cpp
LampCore.cpp
MemoryChecker.cpp
Logger.cpp
ErrorOutput.cpp
DebugStringTemporary.cpp
DebugOutput.cpp
コードを生成中...
ライブラリを作成しています...
結果
  
ビルド時間 4:37
ビルドログは "file://d:\!Cur\Lamp\Lamp\Projects\Lamp\Debug\BuildLog.htm" に保存されました。
Lamp - エラー 0、警告 0