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TranslationModelInstance.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * 変換モデルインスタンスヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef TRANSLATION_MODEL_INSTANCE_H_
00026 #define TRANSLATION_MODEL_INSTANCE_H_
00027 
00028 #include "Translator/Instance/TranslationInstance.h"
00029 
00030 namespace Lamp{
00031     class Model;
00032 }
00033 
00034 namespace LampForMaya{
00035 
00036 //------------------------------------------------------------------------------
00037 /**
00038  * 変換モデルインスタンス
00039  */
00040 class TranslationModelInstance : public TranslationInstance{
00041 friend class TranslationInstanceManager;
00042 public:
00043     /**
00044      * デストラクタ
00045      */
00046     virtual ~TranslationModelInstance();
00047 
00048     //--------------------------------------------------------------------------
00049     /**
00050      * Lampへの変換
00051      * @param scene シーン
00052      * @return 成功すればtrue
00053      */
00054     virtual bool convertToLamp(Scene* scene);
00055 
00056     /**
00057      * アニメーションの変換
00058      * @param animationManager アニメーションマネージャ
00059      * @param animationSet アニメーションセット
00060      * @return 成功すればtrue
00061      */
00062     virtual bool convertAnimation(
00063         AnimationManager* animationManager, AnimationSet* animationSet);
00064 
00065     //--------------------------------------------------------------------------
00066     // RTTI
00067     //--------------------------------------------------------------------------
00068     /**
00069      * 変換モデルインスタンスかどうか
00070      * @return 変換モデルインスタンスならtrue
00071      */
00072     virtual bool isTranslationModelInstance() const{ return true; }
00073 
00074 protected:
00075     //--------------------------------------------------------------------------
00076     /**
00077      * コンストラクタ
00078      * @param initializePath 初期化するDagパス
00079      * @param initializeName 初期化する名前
00080      */
00081     TranslationModelInstance(
00082         const MDagPath& initializePath, const String& initializeName);
00083 
00084     /// コピー元
00085     Model* source_;
00086     /// コピー先
00087     Model* destination_;
00088 
00089 };
00090 
00091 //------------------------------------------------------------------------------
00092 } // End of namespace LampForMaya
00093 #endif // End of TRANSLATION_MODEL_INSTANCE_H_
00094 //------------------------------------------------------------------------------

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