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LockObject.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * ロックオブジェクトヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef LOCK_OBJECT_H_
00026 #define LOCK_OBJECT_H_
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 /**
00032  * ロックオブジェクト
00033  */
00034 class LockObject{
00035 public:
00036     /**
00037      * コンストラクタ
00038      */
00039     LockObject(){}
00040 
00041     /**
00042      * デストラクタ
00043      */
00044     virtual ~LockObject(){}
00045 
00046     /**
00047      * ロック
00048      */
00049     virtual void lock() = 0;
00050 
00051     /**
00052      * アンロック
00053      */
00054     virtual void unlock() = 0;
00055 
00056     /**
00057      * カレントスレッドによってロックされているか
00058      * @return カレントスレッドによってロックされていればtrue
00059      */
00060     virtual bool isLockedByCurrentThread() const = 0;
00061 
00062 private:
00063     // コピーコンストラクタの隠蔽
00064     LockObject(const LockObject& copy);
00065 
00066     // 代入コピーの隠蔽
00067     void operator =(const LockObject& copy);
00068 
00069 };
00070 
00071 //------------------------------------------------------------------------------
00072 } // End of namespace Lamp
00073 #endif // End of LOCK_OBJECT_H_
00074 //------------------------------------------------------------------------------

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