Plot 0
	name <PLOT: Hint>

	% Those extra-random adventures would be impossible if the
	% PC didn't know where to turn next. So, I present this nice
	% simple plot, in which an ally of the PC will send the PC
	% an email to give him a hint in the quest.

	Element1 <Character ArchAlly>

	% V1 = Time Limit

	% start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 12800 email d10>
	Init_Start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 12800 SetNPC E1 email d10>
	start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 12800 SetNPC E1 email d10>
	GoCheckTime <ifG ComTime V1 AdvancePlot 0>

	msg1 <\ELEMENT 1 @ \SCENE EScene 1 :// \NARRATIVE 3 is where it's all going to happen.>
	msg2 <\ELEMENT 1 @ \SCENE EScene 1 :// There's something in \NARRATIVE 3 you really ought to check out.>
	Msg3 <\ELEMENT 1 @ \SCENE EScene 1 :// Got some info for you. Something's going down in \NARRATIVE  3 .>
	Msg4 <\ELEMENT 1 @ \SCENE EScene 1 :// I read something in the newspaper, and think that thing you're looking for may be in \NARRATIVE 3 .>
	Msg5 <\ELEMENT 1 @ \SCENE EScene 1 :// Ever been to \NARRATIVE 3 ? It's lovely this time of year.>
	Msg6 <\ELEMENT 1 @ \SCENE EScene 1 :// You need a break. Why don't you take a vacation in \NARRATIVE 3 ?>
	Msg7 <\ELEMENT 1 @ \SCENE EScene 1 :// If you're interested, the info trail leads to \NARRATIVE 3 .>
	Msg8 <\ELEMENT 1 @ \SCENE EScene 1 :// I heard there's something interesting in \NARRATIVE 3 . You may want to check it out.>
	Msg9 <\ELEMENT 1 @ \SCENE EScene 1 :// There's been some strange things happening in \NARRATIVE 3 lately, wouldn't you say?>
	Msg10 <\ELEMENT 1 @ \SCENE EScene 1 :// I heard someone's been looking for you in \NARRATIVE 3 .>

