Plot 0
	name <PLOT_GoofPlot>
	% Goof Plot - Does nothing. Just kind of a test.
	Element1 <Character Chaotic Easygoing>
	rumor <!1 isn't particularly dependable.>
	% Time limit - this plot will fade after a short time.
	Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 1500>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 1500>
	GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
sub
	Persona 1
	greeting <Say 1 NewChat>
	Msg1 <This is a nice day to do nothing at all, isn't it?>
end
