----------------------------------------------------------------
		GameboyVM - Nintendo Gameboy Emulator
	Copyright 2002 Y_N y_n@users.sourceforge.jp
	Homepage https://sourceforge.jp/projects/gbemu/
		 http://gvm.emuunlim.com/
----------------------------------------------------------------

ETv
NXvbgtH[̃Q[{[CAQ[{[CAhoXG~[^
JvWFNgł


E
- NXvbgtH[(Win32/WinCE/..Linux/DOS͊J)
- GDI_O(DirectXvȂ.8-16bitDIB؂ւ@\t)
- MIDIgTEh̃G~[g
- tAZu(XebvsAu[N|Cg@\t)
- ^C}bvr[A(LCDC؂ւ)
- rfIr[A(pbg\)
- OAMr[A(vpeB̕ύX@\)
- r[A(A^CɍXV)
- \[XGfB^(OtBbNA)
- AZuōœKBG,EBhE,XvCg̕`惋[`
- ZIPkt@Cǂݍ(Mark's zlib,DLLsv)
- OtBbNtB^[(Derek's 2xSaI,Super2xSaI,SuperEagle)


Eg
- Cʂł̃L[()
 A		Z
 B		X
 Start		Enter
 Select		Space
 \L[
 S		Vsync̗L/gO
(PocketPCłł͊̃L[R[h`ĂȂ̂Őݒ_CAOőI
Ă)

- fobK̃V[gJbgL[(Win32)
 F5		s(Run)
 Shift+F5	~(Stop)
 F10,F11	Pߎs(Next)
(CouriertHgƃ_CAO̕Yɕ\܂B)

ESDLłɂ
16J[rbgŒłB
$ GameboyVM [t@C] [IvV]
	p[^::l
	-fullscreen	tXN[(off)
	-usevram	rfIg(off)
	-hal		n[hEFAANZ[Vg(off)
	-showfps	t[\(on)
	-vsync		𖳌ɂ(off)...

EDirectXłɂ
320*240hbg̃tXN[[h8,16,32rbgJ[ɑΉĂ܂B
$ GameboyVM [t@C] [IvV]
	-color8		256F̃pbg[hBCGBɂ͑ΉĂ܂B
	-color16	sNZ}bv[h(ftHg)
	-color32	sNZ}bv[h
	-strech		ʂL΂
	-showfps 	t[\(Q['F'{^ŃgO)
	-vsync		+A҂(Q['S'{^ŃgO)


EWindowsCEłɂ
Win32WAPI8,16rbgJ[[h(DIB)GameAPIg16rbgJ[[h(GAPI)gpł܂B
1:uGX.LIBvKvłB}CN\tg̃z[y[WGX.DLL_E[h
ĂCE@WindowstH_Ƀt@C]ĂĂB
http://www.microsoft.com/mobile/pocketpc/downloads/devdownloads.asp
2:gOtBbNtB^@\DIB[hł̂ݎgpł܂B
3:Q[{[CJ[̃\tg16rbgJ[[ĥ݂őΉĂ܂B
* @E-707ł8rbgJ[(DIB)16rbgJ[(GAPI)̓mFĂ܂
16rbgJ[(DIB)E-707ł͓܂łB

E\[XnbNɂ
\[XnbNROM̃OtBbNҏWo܂B
ȉłB
PDCʂΏۂROMt@CJB

QDj[Resource hack->GraphicIB

RDҏWLN^[f[^(XvCg,BGIł)XN[o[
L[gđI"Enable edit"IB(Ԃgň͂܂܂B)
	XN[o[@@AhX(s)
	XN[o[@@oN()
LɂȂĂ郁oN̓r[AŊmFł܂Bʂ̐؂ւ
O(؂ւ)ɕ\ꂽoNmFĂƑΏۂ̃LN^̃f[^
݂oNȒPɌł܂B
ӂPFLN^[ł͂Ȃf[^ҏWƃvOȂȂ\܂B

SDҏWLɂƃpbggpĎRɃLN^[ҏW邱Ƃ
o܂B
ӂQFXvCgLN^[ɂ͂PFFĂ܂B(F
܂)܂AGB̃^CBGPpbggߕK̒ʂɐF\
Ƃ͌܂B

TDҏWI"Write"{^ăf[^݂܂B
ӂRF̎ŃQ[ʂVRAM̃obt@\Ă邽߂ɃL
N^[ɔfƂ͌܂BɔfȂꍇ̓Zbg܂B
܂ALN^̃oNɂ݂\܂B

UD"Save ROM"ύXt@CuʖŕۑvĂB
ҏWROMt@C͎@̂قAGameboyVMȊÕG~[^œƂ
o܂B
(GameboyVMœȂvOłҏW͉\ł)


EkROMt@C̓ǂݍ݂ɂ
ZIP`ňkꂽROMt@C𒼐ڊJƂo܂B
kt@CɊ܂܂ROMt@CWJۃt@C̔ʂ̓t@C
gq(gb,gbc,bin)܂܂t@CZIPt@C̃wb_񂩂猟
Bkt@C̒ɕROMt@C݂ꍇ̓wb_̈Ԑ擪
̃t@CJ܂B
kt@C̊gqzipB̒ROMt@C͕Kgb,gbc,binɂĂB

EOtBbNtB^[ɂ
8bitDIB[hɃOtBbNtB^[gpƎI16bitDIB[h֕ύX
܂BOtBbNtB^[͒ʏ̉ʃTCŶQ{ɍœKĂ̂
ȉ̉𑜓xɂƉʂڂ₯ɋɒ[ɕ`悪xȂꍇ܂B

Ex@\ɂ
OSɂă^C}[̐xقȂ邽߃j[́uSpeedv^C}[̑҂Ԃ
ł܂BftHgł17ms(1s/59.7Hz)ɐݒ肳ĂUpƂɂ
lZxグ邱Ƃo܂B

Ezzɂ
񎟔zzA]ړ͎RɍsĂB\[XR[hGPLCZXɏ]܂B


EύX_
0.07a
- OtBbNtB^ǉ(CE)
- Z[uA[h@\ǉ(CE)
- g債GB̉ʂI[o[bv̂߂ɃXN[@\ǉ(CE)
- GameAPI̕\AFC(CE)
- t[XLbv@\ǉ(CE)
- x^C}̒@\ǉ(CE)
- ŏ̋@\GAPI-Liteł𓯍(CE)

0.07
- Q[{[CJ[ɑΉ(BGPI,BGPD,SVBK,VRAM BANKWX^)
- RST߂sPCJEgĂvIȃoOC
- ADC,SBC,RR,RL,RRA,RLAZOCtOݒ肵ĂvIȃoOC
- MBC3,MBC5ǉ(RTC͖T|[g)
- BG,EBhE,XvCgƃfobK̕`惋[`AZuōœK(Intel)
- OtBbNtB^gpƈꕔ̃Q[ŗoOC
- OtBbNtB^(Pixelate,Motion blur,TVMode)ǉ
- SRAM̎Z[uA[h@\ǉ(EXEƓʒusavetH_쐬)
- wb_[r[A
- Rg[ݒ_CAOǉ
- VRAM,Charactor Editer_CAÕ[NC

0.06
- HDMAɉΉ(Ȃ)
- CPUR[h̍œK(tOLD߂̖ʂȉZ폜)
- ROMt@Ĉ߂̃ŏɏk
- ZIPkt@C̓ǂݍ݂ɑΉ(DLLsv)
- OtBbNtB^(2xSaI,Super2xSaI,SuperEagle)ǉ(eXg)
- init@Cɐݒۑo悤ɂ
- \[XnbN(LN^GfB^ǉ)

0.05
- EBhEAXvCg(8*8,8*16,X],Dx,OBP)ǉ(KIRBYXXLf)
- DMA]ɉΉ(^C~O킹ĂȂ)
- I[o[bv̂̏Cƕ`R[h̍œK
- 荞݃^C~OSɏC(A荞݂ɓ)
- vILD߂łPCJEgoOC
- CBR[h̃TCNׂďC
- L[͂ɓ悤ɏC
- MBC1RAMoNMBC2ROMoNɑΉ
- 8bitDIBɉ16bitDIB[hǉ
- MIDIŃTEh`l1,2,3(XEB[v,{[)ǉ(pbN}ŊmF)
- A^Cɕ\XVł悤Ƀr[AP(Win32)
- vpeB@\ύXtOAMr[Aǉ(Win32)
- }bvr[Ał̃^C\oOC(Win32)

0.04
- XN[ɉΉ
- AALCDC,^C}[AL[荞݂ɑΉ
- fobKɃXebvs@\Au[N|CgA荞݃r[Aǉ(Win32)
- BGPpbg肵iX^[o[\j
- ꕔ߂̃tOC
- GDIւ̓]ύXiWin9xnłPO{߂j
- MFCCuX^eBbNN(WinCE)

0.03
- ɂ胉C`AXN[ɑΉ
- ߂̌ʂI[ot[ꍇZtOɓȂ_C
- MBC1ROMoN؂ւɉΉ
- CPUWX^ւ̃ANZX@ύX
- STATWX^̃oOɂ\ɃmCYoĂ_C
- CBvtBbNX̃rbgR[hC
- fobK(tAZuACPUWX^AX^bN)ǉ(Win32)

0.02
- CALL, JP, RET߂łPC̃JEgC
- ^Cf[^̃AhXɕȂ_C
- sȃIyR[hǂނƗĂ_C
- VsyncIvVɂԂƓ
- rfIA^C}bvAr[A̒ǉ(Win32)
- 𑜓x̑IIvVǉ(Win32)
- R}hCAhbOhbvɑΉ(Win32)
