coneneko.camera



interface _Camera;


abstract void tick(float x, float y);


abstract Matrix getViewMatrix();


abstract void useLeftDrag(bool a);


abstract void pushLeft();


abstract void popLeft();


abstract void pushRightAtCenter();


abstract void pushRight();


abstract void popRight();


abstract void distance(float a);


class Camera: coneneko.camera._Camera;


this();


void dmove(float a);



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