// handler.cpp --
// $Id$
// This is part of Metakit, see http://www.equi4.com/metakit/

/** @file
 * Handlers store data in column-wise format
 */

#include "header.h"
#include "handler.h"
#include "format.h"
#include "field.h"
#include "column.h"
#include "persist.h"

#if !q4_INLINE
#include "handler.inl"
#endif

/////////////////////////////////////////////////////////////////////////////
// c4_Handler

void c4_Handler::ClearBytes(c4_Bytes& buf_) const
{
  static char zeros[8];

  int n = f4_ClearFormat(Property().Type());
  d4_assert(n <= sizeof zeros);

  buf_ = c4_Bytes (zeros, n);
}

int c4_Handler::Compare(int index_, const c4_Bytes& buf_)
{
    // create a copy for small data, since ints use a common _item buffer
  c4_Bytes copy (buf_.Contents(), buf_.Size(), buf_.Size() <= 8);

  c4_Bytes data;
  GetBytes(index_, data);

  return f4_CompareFormat(Property().Type(), data, copy);
}

void c4_Handler::Commit(c4_SaveContext&)
{
  d4_assert(0);
}

void c4_Handler::OldDefine(char, c4_Persist&)
{
  d4_assert(0);
}

  // this is how the old "Get" was, keep it until no longer needed
void c4_Handler::GetBytes(int index_, c4_Bytes& buf_, bool copySmall_)
{
  int n;
  const void* p = Get(index_, n);
  buf_ = c4_Bytes (p, n, copySmall_ && n <= 8);
}

void c4_Handler::Move(int from_, int to_)
{
  if (from_ != to_) {
    c4_Bytes data;
    GetBytes(from_, data);

    Remove(from_, 1);

    if (to_ > from_)
      --to_;

    Insert(to_, data, 1);
  }
}

/////////////////////////////////////////////////////////////////////////////
// c4_HandlerSeq

c4_HandlerSeq::c4_HandlerSeq (c4_Persist* persist_)
  : _persist (persist_), _field (0), _parent (0), _numRows (0)
{ 
}

c4_HandlerSeq::c4_HandlerSeq (c4_HandlerSeq& owner_, c4_Handler* handler_)
  : _persist (owner_.Persist()), _field (owner_.FindField(handler_)),
    _parent (&owner_), _numRows (0)
{ 
  for (int i = 0; i < NumFields(); ++i) {
    c4_Field& field = Field(i);
    c4_Property prop (field.Type(), field.Name());
    
    d4_dbgdef(int n =)
      AddHandler(f4_CreateFormat(prop, *this));
    d4_assert(n == i);
  }
}

c4_HandlerSeq::~c4_HandlerSeq ()
{
  const bool rootLevel = _parent == this;
  c4_Persist* pers = _persist;

  if (rootLevel && pers != 0)
    pers->DoAutoCommit();
    
  DetachFromParent();
  DetachFromStorage(true);
  
  for (int i = 0; i < NumHandlers(); ++i)
    delete & NthHandler(i);
  _handlers.SetSize(0);
  
  ClearCache();

  if (rootLevel) {
    delete _field;
    
    d4_assert(pers != 0);
    delete pers;
  }
}

c4_Persist* c4_HandlerSeq::Persist() const
{
  return _persist;
}

void c4_HandlerSeq::DefineRoot()
{ 
  d4_assert(_field == 0);
  d4_assert(_parent == 0);

  SetNumRows(1);

  const char* desc = "[]";
  _field = d4_new c4_Field (desc);
  d4_assert(!*desc);

  _parent = this;
}

c4_Handler* c4_HandlerSeq::CreateHandler(const c4_Property& prop_)
{
  return f4_CreateFormat(prop_, *this);
}

c4_Field& c4_HandlerSeq::Definition() const
{
  d4_assert(_field != 0);
  
  return *_field;
}

void c4_HandlerSeq::DetachFromParent()
{
  if (_field != 0) {
    const char* desc = "[]";
    c4_Field f (desc);
    d4_assert(!*desc);
    Restructure(f, false);
    _field = 0;
  }

  _parent = 0;
}

void c4_HandlerSeq::DetachFromStorage(bool full_)
{
  if (_persist != 0) {
    int limit = full_ ? 0 : NumFields();

      // get rid of all handlers which might do I/O
    for (int c = NumHandlers(); --c >= 0; ) {
      c4_Handler& h = NthHandler(c);

        // all nested fields are detached recursively
      if (IsNested(c))
        for (int r = 0; r < NumRows(); ++r)
	  if (h.HasSubview(r))
	    SubEntry(c, r).DetachFromStorage(full_);

      if (c >= limit) {
        if (h.IsPersistent()) {
          delete &h;
          _handlers.RemoveAt(c);
          ClearCache();
        }
      }
    }

    if (full_) {
      //UnmappedAll();
      _persist = 0;
    }
  }
}

void c4_HandlerSeq::DetermineSpaceUsage()
{
  for (int c = 0; c < NumFields(); ++c)
    if (IsNested(c)) {
      c4_Handler& h = NthHandler(c);
      for (int r = 0; r < NumRows(); ++r)
	if (h.HasSubview(r))
	  SubEntry(c, r).DetermineSpaceUsage();
    }
}

void c4_HandlerSeq::SetNumRows(int numRows_)
{
  d4_assert(_numRows >= 0);

  _numRows = numRows_;
}

int c4_HandlerSeq::AddHandler(c4_Handler* handler_)
{
  d4_assert(handler_ != 0);

  return _handlers.Add(handler_);
}

const char* c4_HandlerSeq::Description()
{
  // 19-01-2003: avoid too dense code, since Sun CC seems to choke on it
  //return _field != 0 ? UseTempBuffer(Definition().DescribeSubFields()) : 0;
  if (_field == 0)
    return 0;
  c4_String s = _field->DescribeSubFields(); 
  return UseTempBuffer(s);
}

void c4_HandlerSeq::Restructure(c4_Field& field_, bool remove_)
{
  //d4_assert(_field != 0);

    // all nested fields must be set up, before we shuffle them around
  for (int k = 0; k < NumHandlers(); ++k)
    if (IsNested(k)) {
      c4_Handler& h = NthHandler(k);
      for (int n = 0; n < NumRows(); ++n)
	if (h.HasSubview(n))
          SubEntry(k, n);
    }

  for (int i = 0; i < field_.NumSubFields(); ++i) {
    c4_Field& nf = field_.SubField(i);
    c4_Property prop (nf.Type(), nf.Name());

    int n = PropIndex(prop.GetId());
    if (n == i)
      continue;
     
    if (n < 0)   {
      _handlers.InsertAt(i, f4_CreateFormat(prop, *this));
      NthHandler(i).Define(NumRows(), 0);
    } else {
        // move the handler to the front
      d4_assert(n > i);
      _handlers.InsertAt(i, _handlers.GetAt(n));
      _handlers.RemoveAt(++n);
    }

    ClearCache(); // we mess with the order of handler, keep clearing it

    d4_assert(PropIndex(prop.GetId()) == i);
  }

  c4_Field* ofld = _field;
    // special case if we're "restructuring a view out of persistence", see below
    
  _field = remove_ ? 0 : &field_;

    // let handler do additional init once all have been prepared
  //for (int n = 0; n < NumHandlers(); ++n)
  //    NthHandler(n).Define(NumRows(), 0);

  const char* desc = "[]";
  c4_Field temp (desc);

    // all nested fields are restructured recursively
  for (int j = 0; j < NumHandlers(); ++j)
    if (IsNested(j)) {
      c4_Handler& h = NthHandler(j);
      for (int n = 0; n < NumRows(); ++n)
        if (h.HasSubview(n)) {
	  c4_HandlerSeq& seq = SubEntry(j, n);
	  if (j < NumFields())
	    seq.Restructure(field_.SubField(j), false);
	  else if (seq._field != 0)
	    seq.Restructure(temp, true);
	}
    }

  if (_parent == this)
    delete ofld;  // the root table owns its field structure tree
}

int c4_HandlerSeq::NumFields() const
{
  return _field != 0 ? _field->NumSubFields() : 0;
}

char c4_HandlerSeq::ColumnType(int index_) const
{
  return NthHandler(index_).Property().Type();
}

bool c4_HandlerSeq::IsNested(int index_) const
{
  return ColumnType(index_) == 'V';
}

c4_Field& c4_HandlerSeq::Field(int index_) const
{
  d4_assert(_field != 0);
  
  return _field->SubField(index_);
}

void c4_HandlerSeq::Prepare(const t4_byte** ptr_, bool selfDesc_)
{
  if (ptr_ != 0) {
    d4_dbgdef(t4_i32 sias =)
      c4_Column::PullValue(*ptr_);
    d4_assert(sias == 0); // not yet
    
    if (selfDesc_) {
      t4_i32 n = c4_Column::PullValue(*ptr_);
      if (n > 0) {
        c4_String s = "[" + c4_String ((const char*) *ptr_, n) + "]";
        const char* desc = s;

        c4_Field* f = d4_new c4_Field (desc);
        d4_assert(!*desc);

        Restructure(*f, false);
        *ptr_ += n;
      }
    }
    
    int rows = (int) c4_Column::PullValue(*ptr_);
    if (rows > 0) {
      SetNumRows(rows);

      for (int i = 0; i < NumFields(); ++i)  
        NthHandler(i).Define(rows, ptr_);
    }
  }
}

void c4_HandlerSeq::OldPrepare()
{
  d4_assert(_persist != 0);

  for (int i = 0; i < NumFields(); ++i) {
    char origType = _field->SubField(i).OrigType();
    NthHandler(i).OldDefine(origType, *_persist);
  }
}

void c4_HandlerSeq::FlipAllBytes()
{
  for (int i = 0; i < NumHandlers(); ++i) {
    c4_Handler& h = NthHandler(i);
    h.FlipBytes();
  }
}

  // New 19990903: swap rows in tables without touching the memo fields 
  // or subviews on disk.  This is used by the new c4_View::RelocateRows.

void c4_HandlerSeq::ExchangeEntries(int srcPos_, c4_HandlerSeq& dst_, int dstPos_)
{
  d4_assert(NumHandlers() == dst_.NumHandlers());

  c4_Bytes t1, t2;

  for (int col = 0; col < NumHandlers(); ++col)
  {
    if (IsNested(col))
    {
      d4_assert(dst_.IsNested(col));

      int n;
      c4_HandlerSeq** e1 = (c4_HandlerSeq**) NthHandler(col).Get(srcPos_, n);
      c4_HandlerSeq** e2 = (c4_HandlerSeq**) dst_.NthHandler(col).Get(dstPos_, n);
      d4_assert(*e1 != 0 && *e2 != 0);

        // swap the two entries
      c4_HandlerSeq* e = *e1;
      *e1 = *e2;
      *e2 = e;

      // shorthand, *after* the swap
      c4_HandlerSeq& t1 = SubEntry(col, srcPos_);
      c4_HandlerSeq& t2 = dst_.SubEntry(col, dstPos_);

        // adjust the parents
      t1._parent = this;
      t2._parent = &dst_;

        // reattach the proper field structures
      t1.Restructure(Field(col), false);
      t2.Restructure(dst_.Field(col), false);
    }
    else
    {
      d4_assert(ColumnType(col) == dst_.ColumnType(col));

      c4_Handler& h1 = NthHandler(col);
      c4_Handler& h2 = dst_.NthHandler(col);

#if 0 // memo's are 'B' now, but tricky to deal with, so copy them for now
      if (ColumnType(col) == 'M')
      {
        c4_Column* c1 = h1.GetNthMemoCol(srcPos_, true);
        c4_Column* c2 = h2.GetNthMemoCol(dstPos_, true);

        t4_i32 p1 = c1 ? c1->Position() : 0;
        t4_i32 p2 = c2 ? c2->Position() : 0;

        t4_i32 s1 = c1 ? c1->ColSize() : 0;
        t4_i32 s2 = c2 ? c2->ColSize() : 0;

        d4_assert(false); // broken
        //!h1.SetNthMemoPos(srcPos_, p2, s2, c2);
        //!h2.SetNthMemoPos(dstPos_, p1, s1, c1);
      }
#endif
	// 10-4-2002: Need to use copies in case either item points into
        // memory that could move, or if access re-uses a shared buffer.
        // The special cases are sufficiently tricky that it's NOT being
        // optimized for now (temp bufs, mmap ptrs, c4_Bytes buffering).

      int n1, n2;
      const void* p1 = h1.Get(srcPos_, n1);
      const void* p2 = h2.Get(dstPos_, n2);

      c4_Bytes t1 (p1, n1, true);
      c4_Bytes t2 (p2, n2, true);
      
      h1.Set(srcPos_, t2);
      h2.Set(dstPos_, t1);
    }
  }
}

c4_HandlerSeq& c4_HandlerSeq::SubEntry(int col_, int row_) const
{
  d4_assert(IsNested(col_));

  c4_Bytes temp;
  NthHandler(col_).GetBytes(row_, temp);

  d4_assert(temp.Size() == sizeof (c4_HandlerSeq**));
  c4_HandlerSeq** p = (c4_HandlerSeq**) temp.Contents(); // loses const

  d4_assert(p != 0 && *p != 0);

  return **p;
}

c4_Field* c4_HandlerSeq::FindField(const c4_Handler* handler_)
{
  for (int i = 0; i < NumFields(); ++i)   
    if (handler_ == &NthHandler(i))
      return &Field(i);
  return 0;
}

void c4_HandlerSeq::UnmappedAll()
{
  for (int i = 0; i < NumFields(); ++i)   
    NthHandler(i).Unmapped();
}

  // construct meta view from a pre-parsed field tree structure
  // this will one day be converted to directly parse the description string
void c4_HandlerSeq::BuildMeta(int parent_, int colnum_, c4_View& meta_,
    					const c4_Field& field_)
{
  c4_IntProp pP ("P"), pC ("C");
  c4_ViewProp pF ("F");
  c4_StringProp pN ("N"), pT ("T");

  int n = meta_.Add(pP [parent_] + pC [colnum_]);
  c4_View fields = pF (meta_[n]);

  for (int i = 0; i < field_.NumSubFields(); ++i) {
    const c4_Field& f = field_.SubField(i);
    char type = f.Type();
    fields.Add(pN [f.Name()] + pT [c4_String (&type, 1)]);
    if (type == 'V')
      BuildMeta(n, i, meta_, f);
  }
}

/////////////////////////////////////////////////////////////////////////////
