locationgamer: Identification of Location Game Equilibria in Networks

Identification of equilibrium locations in location games (Hotelling (1929) <doi:10.2307/2224214>). In these games, two competing actors place customer-serving units in two locations simultaneously. Customers make the decision to visit the location that is closest to them. The functions in this package include Prim algorithm (Prim (1957) <doi:10.1002/j.1538-7305.1957.tb01515.x>) to find the minimum spanning tree connecting all network vertices, an implementation of Dijkstra algorithm (Dijkstra (1959) <doi:10.1007/BF01386390>) to find the shortest distance and path between any two vertices, a self-developed algorithm using elimination of purely dominated strategies to find the equilibrium, and several plotting functions.

Version: 0.1.0
Imports: graphics
Suggests: knitr, rmarkdown
Published: 2020-12-18
Author: Maximilian Zellner
Maintainer: Maximilian Zellner <zellnermaximilian at gmail.com>
License: MIT + file LICENSE
NeedsCompilation: no
CRAN checks: locationgamer results

Documentation:

Reference manual: locationgamer.pdf
Vignettes: locationgamer

Downloads:

Package source: locationgamer_0.1.0.tar.gz
Windows binaries: r-devel: locationgamer_0.1.0.zip, r-release: locationgamer_0.1.0.zip, r-oldrel: locationgamer_0.1.0.zip
macOS binaries: r-release (arm64): locationgamer_0.1.0.tgz, r-oldrel (arm64): locationgamer_0.1.0.tgz, r-release (x86_64): locationgamer_0.1.0.tgz, r-oldrel (x86_64): locationgamer_0.1.0.tgz

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